Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Phero is godlike in haz5, when you tag a praetorian or oppressor you practically clear a wave.
I prefer Cryo bolt above all else, intercepting and freezing nuisance enemies into a burst kill with gk2 has become my mainstay. I use them with Tasers and make sure no large enemy ever gets the drop on the team.
I don't care for fire bolts, too hard to apply practically without pheromones or team mates butting in. Chem/ poison bolt needs a buff badly. Too little ammo, and the effect doesn't spread, also too hard to setup without using pheromones.
This sums it up. On elimination, Tasers slow dreads consistently, also great on Detonators or any HVT with either BoM or ASIE on GK2 or anything set for weakpoint or Elec status boost to damage. 2 bolts will shock-lock a detonator in place for up to 20 seconds. With The Specialist that means you can lock down the Ghost on Haunted for 3 min between resupplies.
Phero is a great CC option and combines well with fire bolts.
Explosive are effective, but I find they're too tempermental. I use special bolts to distract or shick-lock enemies in place to either get pounded or ignored for a bit while I get other stuff done.
Phero is nice for certain combos or just taking off pressure.
Explosive chemical is wave clear, but ideally you want a reliable enabler for it.
Taser is just anti-big stuff. Deals a surprisingly large amount of damage when multiple are stuck to an enemy (never do more than 3 since the beam caps at 2 stacks), while also slowing them down considerably to keep them away from teammates. Can serve as some finnicky wave clear in a pinch, but I'd only ever do so with IFGs to help make sure smaller bugs actually die.
I prefer Taser simply because it's not very difficult to get value out of compared to the other options, making it easy to slot into builds that don't otherwise want to interact with special bolts all that much. That stand-alone effect is also fairly potent for only half of the Boltshark, providing an answer to an entire target type (LSTs) on its own.
I rarely run Pheromone Bolts since I run Pheromone Canisters nowadays, so I can't comment on those.
As others have said, two bolts into anything big and they end up nearly stationary. Glyphid dreadnought, bulks, ghost, oppressors.
For smaller stuff I usually make triangles (or just spam a larger area with a connected web) on the ground and stand on the opposite side of the approaching enemies. Just a straight line 'fence' also worse well enough.
tazer for very specialised HVT builds. they arent that useful against groups
as for the OC primary bolts- both are good, i personally use cryo
2. Phero.
3. PHERO!
Second, it acts as a makeshift lure, allowing some breathing room in swarms, and helping with setups. It works extremely well in tandems with AOI gunners, and engis, cause they can abuse their other grenade, like the sticky one, by focusing the big pheromoned guy, and stacking explosions.
So all in all, from my limited experience, Pheromone bolts are great with decent teams, and are ok in solo, but as far as I know, if you know how to use them Tazers have greater utility.