Deep Rock Galactic
PlatinumSun Jun 26, 2023 @ 9:35pm
GK2 Hollowpoint of Hardened Rounds for Tier 4?
Abit low on minerals and I need to choose. What do you folks reckon? I assume hollowpoint but hardened would allow me to basically ignore armour right?
Last edited by PlatinumSun; Jun 26, 2023 @ 10:08pm
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Showing 1-11 of 11 comments
King Fossil Jun 26, 2023 @ 9:46pm 
Weakspot is better on assault rifle. Use M1 or plasma rifle if you want to bodyshot, they're more suitable for it.
Mason Jun 26, 2023 @ 9:49pm 
Armor break on Hardened rounds is useless. Typically you're going to shoot at weakpoints, not armor, especially as a Scout... it makes absolutely no sense to shoot armor. So get Hollowpoint.
Detective Useless Jun 26, 2023 @ 9:58pm 
Hollowpoint is probably better on GK2 without overclocks. The GK2's AB mod isn't bugged like some other AB mods are, but it doesn't do a whole lot for the weapon. There are a few types of armor in this game, but in terms of breaking it, there are 3 main types: Health-based, chance-based, and unbreakable. Unbreakable armor negates all damage and can't be broken at all. Health-based armor has a set amount of damage it takes, while chance-based armor has a random chance to break on hit, with the chance based on the damage it takes. What Armor Break mods do is multiplies armor damage done, so health-based armor breaks faster and chance-based armor is more likely to break. Also, most armor break mods have an "armor-punch-through" effect. What this means is that if a shot breaks armor, that shot will deal damage to the enemy as if that armor wasn't there. That "punch-through" effect isn't useful on the GK2, but for things like the M1000, it can do quite a bit.
Last edited by Detective Useless; Jun 26, 2023 @ 10:06pm
Detective Useless Jun 26, 2023 @ 10:31pm 
Originally posted by Ром и ( ͡° ͜ʖ ͡°):
Originally posted by Detective Useless:
Hollowpoint is probably better on GK2 without overclocks. The GK2's AB mod isn't bugged like some other AB mods are, but it doesn't do a whole lot for the weapon. There are a few types of armor in this game, but in terms of breaking it, there are 3 main types: Health-based, chance-based, and unbreakable. Unbreakable armor negates all damage and can't be broken at all. Health-based armor has a set amount of damage it takes, while chance-based armor has a random chance to break on hit, with the chance based on the damage it takes. What Armor Break mods do is multiplies armor damage done, so health-based armor breaks faster and chance-based armor is more likely to break. Also, most armor break mods have an "armor-punch-through" effect. What this means is that if a shot breaks armor, that shot will deal damage to the enemy as if that armor wasn't there. That "punch-through" effect isn't useful on the GK2, but for things like the M1000, it can do quite a bit.

Whats an overclock?

And whats the best tier 5, stun seems pretty good especially with hollow point. More "accuracy" and movement speed seems worthless as I already have 0 spread. What is accuracy exactly?

For the garand whats the best tier 5 aswell, they all seem pretty damn good, even Killing Machine is not exactly that usefull.
Overclocks are something you'll unlock later. Overclocks provide changes to guns, sometimes in pretty major ways.
As for tier 5, I'd say it's a tie between stun and rate of fire.
Mason Jun 26, 2023 @ 10:33pm 
Originally posted by Ром и ( ͡° ͜ʖ ͡°):
Originally posted by Detective Useless:
Hollowpoint is probably better on GK2 without overclocks. The GK2's AB mod isn't bugged like some other AB mods are, but it doesn't do a whole lot for the weapon. There are a few types of armor in this game, but in terms of breaking it, there are 3 main types: Health-based, chance-based, and unbreakable. Unbreakable armor negates all damage and can't be broken at all. Health-based armor has a set amount of damage it takes, while chance-based armor has a random chance to break on hit, with the chance based on the damage it takes. What Armor Break mods do is multiplies armor damage done, so health-based armor breaks faster and chance-based armor is more likely to break. Also, most armor break mods have an "armor-punch-through" effect. What this means is that if a shot breaks armor, that shot will deal damage to the enemy as if that armor wasn't there. That "punch-through" effect isn't useful on the GK2, but for things like the M1000, it can do quite a bit.

Whats an overclock?

And whats the best tier 5, stun seems pretty good especially with hollow point. More "accuracy" and movement speed seems worthless as I already have 0 spread. What is accuracy exactly?

For the garand whats the best tier 5 aswell, they all seem pretty damn good, even Killing Machine is not exactly that usefull.

Since you don't have any overclocks I think the best build is this:

GK2
Tier 1: Quickfire Ejector
Tier 2: Expanded Ammo Bags
Tier 3: High Capacity Mag
Tier 4: Hollowpoint
Tier 5: Improved Gas System

Killing Machine is very useful on M1000. The other two options aren't needed. If you're using focus shots your mag capacity is like 8 rounds if you take Killer Focus in tier 3.. which you should, each focus shot is 2 bullets.. so 4 shots in total. Then you have to reload.. killing an enemy just lets you get a quick reload right after. So yes it is useful.
Aimee Jun 27, 2023 @ 2:47pm 
Weakpoint damage bonus, if you can aim for weakspots and know what they are.
Armor break when you dont aim for weakspots and/or dont care what they are.
Doctor Teo Jun 27, 2023 @ 3:12pm 
Oof, this one is a toughy. You will get some very firm opinions on this one.

The "correct" choice is usually Hollow Point: it's ultimately a 20% damage increase if you can hit well, which is an immensely generous boost, and Scout is the one character who can always move around to hit weakpoints and doesn't have to shoot a Praetorian from awkward angles if he can just reposition.

That being said, armor break is quite useful, Scout's GK2 has the strongest armor break effect in the game at 600%, and his version of it isn't bugged like it is on multi-pellet weapons or certain AoEs. If you ever do not have the option to circumvent a weakpoint, like a Praetorian surrounded by buddies that prevent a flank, a Brundlefly with an armored belly, or even the new Stingtails who do not have an easily hit weakpoint until you shoot it off, armor break is awesome.
Last edited by Doctor Teo; Jun 27, 2023 @ 3:15pm
Aimee Jun 27, 2023 @ 4:01pm 
Originally posted by Doctor Teo:
That being said, armor break is quite useful, Scout's GK2 has the strongest armor break effect in the game at 600%, and his version of it isn't bugged like it is on multi-pellet weapons or certain AoEs.
Armor break on the GK2 is 500%, also armor break is balanced towards weapon damage.
Meaning weapons that deal a lot of damage per shot generaly have a lower armor break percentage, and those that deal little damage have a high percentage.
The reason being is that armor break is a percentage chance based on the direct damage a weapon does. A weapon that deals 1 damage per shot with 1000% armor break, still has a much lower chance to break armor per shot than a weapon that deals 100 damage per shot with 200% armor break.

Also AoE is not bugged, AoE damage does not effect armor break direct damage does. So weapons that are focused on AoE only have the direct hit damage apply armor break. And although some people think pellet weapons like the shotguns have a bugged armor break, its actualy hard coded so that the more pellets hit the less chance each pellet has to break armor. Otherwise you could abuse armor break on shotguns by just focusing all shots on a single piece of armor and break it 100% of the time, regardless of damage.
Its working as intended.

https://deeprockgalactic.wiki.gg/wiki/Creature_Armor
Scroll down to the Armor break section for more info.
Vukmir Jun 27, 2023 @ 4:14pm 
Armor breaking for electrifying reload.

For everything else, weakpoint damage.
ナルゴ Jun 27, 2023 @ 4:34pm 
Personally, armor break. I don't want to focus on each individual grunt's weakspot when there's like 20 of them on the screen at various ranges. Thus I go with the mod that hard increases the weapon's value floor, not potential ceiling.
zverozvero Jun 27, 2023 @ 4:54pm 
Weakpoint. When you need to clear horde GK2 has nothing going for it. If you want solid swarm cleaning weapon for Scout get third primary weapon option DRAK carbine or check out piercing options on secondaries.
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Date Posted: Jun 26, 2023 @ 9:35pm
Posts: 11