Deep Rock Galactic
Let's talk about few problems (mod.io - annoying enemies - weird aggro/terrain generation -Visual clutter)
Disclaimer, this is based on solo experience

mod.io

it's just not as good as the steam workshop. also it keep having weird problems times to time. I understand the need for it so consoles can have mods but why not just give us the workshop and they have mod io for consoles.

Annoying enemies:

A: Stinger is just 🅱🆄🅻🅻🆂🅷🅸🆃 and annoying. this is based on my solo experiences and it get worse when there is two. also he seem to be either too accurate or just ignore most terrain like Cave leech does. also if you are not the scout, you can't outrun it, the time between pulls is too short, an enemy that literally here to nullify the dash perk. just pray there's a wall or something to break the line of sight. you say why not shoot it. I DID.... but what would i do with the rest of the herd that just surrounded me and took all my health. i play on hz4 all the time, so i would imagine you will be instantly downeded if this happened to you in hz5.

B:Cave Leech the problem with it is not new but no one seem to talk about it for some reason ? simply, bad and unrealistic pulling by it (why does this game cannot handle enemies that pull you???) what I am trying to say, the Cave leech often pull you in such awkward way that you unable to do anything or react to it. i been pulled 90° by one more than it should be and normally through a narrow gap that you hardly see. it's worse when playing solo, bosco take it sweet time killing the leech. and that infuriate me more than it should. yes, if it big cave and i walked under it, that fair game and i should be punished for not being aware of my surrounding. but please make bosco deal with them better, why he fly sooooo slow and sometime don't shoot if something blocking him. but the Cave Leech has no problem opening a wormhole to catch you.

C: Rival Tech
-Shredder: Naedocyte Hatchling on crack. Level of annoying : 3.5/5.
-Patrol Bot: jack of all trades. master of all. Level of annoying : 2/5.
-Sniper Turret: it's like christmas morning Level of annoying : 2.5/5.
-Caretaker: my problem with him will be discussed in the next section
-Nemesis: i don't hate him but his grab attack is a guarantee downed if you are solo. as long he doesn't spawn in tight spaces. Level of annoying: 1/5

D: Lithophage Infection
-Rockpox Larva: we just hate small enemies that don't die by one hit and be there to be the chip damage. Level of annoying : 2.5/5.
-the Exploder lithophage thing: Level of annoying : 3/5.

Overall I hate how fast you get infected this season compared to the old one because of how many new enemies who can inflict it on you. I feel like i am doing the mini game all the time and it's not fun when enemies leave also a cloud that can infect you. Level of annoying : 4/5.

Closure note :- Pleas for next season, NO annoying small enemies, NO enemies that there to immobilize you (the game got enough of those). NO enemies that can do high amount of damage from far.

weird aggro/terrain generation

- weird aggro : this is a terrain generation problem. sometime when caves is open from multiple sides and connected. a randomly spawns enemies will swarm to you, from all sides. my problem with this that they get so big sometimes, it's a full herd attack that mission control does not announce to you or the music change. what i hate about this, that it you may already spent 1/4 of your ammo when you are still in early stage of the mission and you still didn't gather enough Nitra (happen a lot the moment you spawn). this problem is apparent on missions like: Egg Hunt - On-site Refining - Salvage Operation - Point Extraction.

terrain generation

-In Industrial Sabotage, when the cave complexity is low. the boss room hardly have any space. to fight Caretaker.

-Not a problem but would love more cave generation over all for the next season. also make the tiny transition tunnels that connect the bigger caves have more generation.

-in Hollow Bough, the Creeper Vine are bit annoying, would love a way to actually get rid of them by shooting or burning them (faster then what we have now). or at least make them take longer time for them to came back after shooting them.

Visual clutter

the game always has things that impair your vision. they were ok back then (like cobweb fire effects etc..) but the Lithophage took it to the next level. not only those enemy leave a cloud when they die. the infection itself cover too much of the screen. the game could use an option that reduces a lot of those effects. it's not helping when they also have a small swarm enemy that shake your screen every time you get hit as also even the melee enemy has range attack. as i mentioned earlier, you seem to be getting infected far more often since the update because of the new enemies and stuff and we need some sort of balancing.
Last edited by ۩THE_Incinerate ۩; Jun 26, 2023 @ 6:34am
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Showing 31-33 of 33 comments
Originally posted by Ser Pounce:
Originally posted by ۩THE_Incinerate ۩:
abridged

I mean, all of those are just personal point of view, I'm not sure there's much worth debating about them.

At best, I can point out how the spawning system works and how you can avoid getting surrounded/overwhelmed but that's about it, really.
that's understandable. my issues here that for odd reason, in some missions it seem the enemy come at you relentlessly. I don't hate the challenge and after few minutes the cave get cleared up. other mission don't have this issues because you also start at the spawn room (normally blocked off) i think it's a bigger issues on On-site and Point Extraction Refining for not having mule (it ok not having it) and Nitro seem to spawn less from my experience. this normally not a problem on other missions but when i already used either 1/4 or 2/4 of my ammo reserve and still having 30 Nitra. it kinda force me to have more strict builds (that why i don't play hz5) all i am asking for. is just a breather at the start.
Bookslayer10 Jun 26, 2023 @ 11:59am 
Originally posted by ۩THE_Incinerate ۩:
Originally posted by Ser Pounce:

I mean, all of those are just personal point of view, I'm not sure there's much worth debating about them.

At best, I can point out how the spawning system works and how you can avoid getting surrounded/overwhelmed but that's about it, really.
that's understandable. my issues here that for odd reason, in some missions it seem the enemy come at you relentlessly. I don't hate the challenge and after few minutes the cave get cleared up. other mission don't have this issues because you also start at the spawn room (normally blocked off) i think it's a bigger issues on On-site and Point Extraction Refining for not having mule (it ok not having it) and Nitro seem to spawn less from my experience. this normally not a problem on other missions but when i already used either 1/4 or 2/4 of my ammo reserve and still having 30 Nitra. it kinda force me to have more strict builds (that why i don't play hz5) all i am asking for. is just a breather at the start.
I personally like it when you drop into caves already full of bugs, especially if that includes spitballers, breeders, and even minibosses. It's fun to need to claw out a foothold right as soon as you land, and I don't want that to be taken out of the game or nerfed in any way.
Chibbity Jun 26, 2023 @ 12:05pm 
Originally posted by ۩THE_Incinerate ۩:
all i am asking for. is just a breather at the start.

Well that's pretty simple then, the answer is no.
Last edited by Chibbity; Jun 26, 2023 @ 12:05pm
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Date Posted: Jun 26, 2023 @ 6:31am
Posts: 33