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Also because the spawns that trigger from digging out a leg is completely random which leg has the trigger. 1 out of 4 legs is rigged with a trigger so you can get lucky and not get the rigged leg.
Progressing objectives typically causes swarms.
You notice that although you're not certain about the specifics, you tend to get ambushed whenever you start screwing with the mini mules or their legs.
I mean, I get what you're saying, no one explicitly tells you; but it's not a huge stretch either.
And interacting with mini-mules is, all things considered, exactly like these things unless you know it has a hidden mechanic.
All other objective interactions that spawn swarms are either so obviously going to do it that you can indeed figure it out before doing it, or you will figure it out after seeing it for the first time.
Eggs are an exception as it takes a bit longer for some players to realize they are spawners but only if you don't realize the thematically obvious indication that bugs will try to stop you from stealing their eggs.
There is nothing that makes sense game or lore wise about swarms spawning just because you walked within 2 meters of a broken robot.
And this mission doesn't. Swarms gotta come from somewhere man. Not that they are actual swarms, it's just one wave per trigger.
Yeah, it's not like you're working in an environment where another team was wiped out or anything. Oh wait, that's exactly the premise of salvage. Maybe they are waiting to ambush recovery teams? Or just hanging around cause they have no reason to leave and end up clustered there from the previous wipeout.
It probably would be better if it was mentioned somewhere that messing around with the equipment attracts the bugs, just to stop players unknowingly spawning bugs while the team is doing another objective.
There is only so much a person can absorb from the game, when playing a lot every day/week.
There are a lot of game mechanics that people dont understand or grasp yet. And thats fine. Its just a shame that it often leads to extreme statements on the forums.
Some things are subtle only if you dont look for them. You would be surprised how many games have logical explanations that are also consistent that people just dont look for.
You know, things that DON'T spawn anything when you interact with them?
Stop defending bad design. Just because a game is good doesn't mean it's immune to having badly designed elements (*cough* Korlok i a drill dozer's parking spot for the refueling part *cough*), and if you actually like something you need to point out the bad things otherwise they will just stay bad.
Stop being butthurt about people not siding with you, it doesnt achieve anything.
I honnestly think the game gives too many indications about things that are about to happen already. For some I understand like the drilldozer attacks when you are refueling. But most other things are completely unneeded. In many games, the devs just expects you to learn and the game does not hold your hand. In DRG it holds your hand with so many things that if there is a more subtle reason for something, people instantly complain.
I get it DRG is a casual game, and most people dont want to learn it or figure things out themselves. But at some point there should be some progression in player experience and skill in a game, otherwise it just turns into a bland and boring game.
- You didnt figure out that running past swarmer tunnels spawns swarmers? Fine just deal with the threat and dont play higher hazard games if you cant handle that during a wave.
- You didnt figure out that Point Extraction has waves ramping up, also fine. On lower hazards the starting waves and the ramping up is lowered. So you have less of a time crunch.
- Want to do that machine event in PE when the mission timer is at 30 min already, fine either deal with the constant spawns, give up and call a droppod, or do the next machine event in another cave.
I can mention 100 more of these things that you either learn because you want to, or dont learn and have to deal with in some way. But not a single one is gamebreaking.
Even in a game like L4D2 where hordes and specials spawn at random intervals and locations, you do get a heads up in the form of audio ques.
Mini-mules are none of the above and have an extra layer hiding their spawn triggers (the delay before they actually happen).
There is really no logical reason why it would make bugs spawn, so there is no good way to explain it in game; it's just one of those things you pick up over time.
So you can easily deal with them all as they funnel through a choke point? Doesn't sound like a great idea balance wise.
They spawn based on the Mules/Legs because that forces you to deal with them on their terms, not yours.
Finally the game can only have I think 50 bugs active at any one point, so even if it was the max number in the large cave holding the Mini-Mules; it wouldn't be much of a threat.