Deep Rock Galactic
Saved Replays?
Has DRG thought about having replay functionality? For instance, games that wanted to see again but you can switch around players view points and see what they did. I think it would be great to implement this idea into the game for ppl who want to save games in their libraries.
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Showing 1-7 of 7 comments
SCamp Jun 29, 2023 @ 8:47pm 
Don't think this would be useful for a cooperative game. Also it would slow down content development.

If you want it, go to the DRG modding discord and bother them for the feature. Someone might be a crazy and take up the challenge.
Cursed Hawkins Jun 30, 2023 @ 12:10pm 
Originally posted by SCamp:
If you want it, go to the DRG modding discord and bother them for the feature. Someone might be a crazy and take up the challenge.
They might not be able to do that either, there's only so much a modding community can do for a game with the tools they have, take for example Project Zomboid because I'm not a fan of the camera choice the developers went with I asked if it was possible for there to be a first person camera as a mod, I was given one straight up answer which was no and the reason for that being a straight up answer is because the game's entirely designed around the camera the developers picked for the game.
Derpykat5 Jun 30, 2023 @ 12:18pm 
In order to save replays the game needs to have a full log of every input made by every player with the exact times and durations perfectly logged otherwise it will desync. The game needs to save the exact RNG for every singe call so that enemies spawn and act in the same way. If even a single thing goes wrong the replay will desync and become useless.

Even if such a thing could be done the file sizes necessary to store that much information would be massive, and it would likely tank performance to record all this during gameplay.
Smetrix Jun 30, 2023 @ 12:37pm 
Best you can do is your own perspective. Just download OBS and have that run in the background.
Muscles Jun 30, 2023 @ 12:56pm 
Id love it personally :remote:
Originally posted by Derpykat5:
In order to save replays the game needs to have a full log of every input made by every player with the exact times and durations perfectly logged otherwise it will desync. The game needs to save the exact RNG for every singe call so that enemies spawn and act in the same way. If even a single thing goes wrong the replay will desync and become useless.

Even if such a thing could be done the file sizes necessary to store that much information would be massive, and it would likely tank performance to record all this during gameplay.

Valve did this with L4D and other games over 13 years ago and it worked fine. L4D is the best example since every run was also heavily dependant on RNG and the director's whims. The replays were stored as .demo files and they weren't very large. <50 MB. They even stored the live chat and voice chat which would be seen/heard upon demo replay.

But the engine DRG runs on probably isn't prepared for that system so it's probably not feasible, but yeah... it's not some sick gargantuan task as you're making it out to be lol. Or maybe Valve was really that much further ahead of their time.
Cursed Hawkins Jun 30, 2023 @ 2:38pm 
Originally posted by 󠀦󠀦★ ⁧⁧RockyLight:
Originally posted by Derpykat5:
In order to save replays the game needs to have a full log of every input made by every player with the exact times and durations perfectly logged otherwise it will desync. The game needs to save the exact RNG for every singe call so that enemies spawn and act in the same way. If even a single thing goes wrong the replay will desync and become useless.

Even if such a thing could be done the file sizes necessary to store that much information would be massive, and it would likely tank performance to record all this during gameplay.

Valve did this with L4D and other games over 13 years ago and it worked fine. L4D is the best example since every run was also heavily dependant on RNG and the director's whims. The replays were stored as .demo files and they weren't very large. <50 MB. They even stored the live chat and voice chat which would be seen/heard upon demo replay.
The only game that I know of to have a replay feature was TF2 and guess what happened it was ABANDONED roughly not even a year after it was introduced.
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Date Posted: Jun 29, 2023 @ 8:33pm
Posts: 7