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If you want it, go to the DRG modding discord and bother them for the feature. Someone might be a crazy and take up the challenge.
Even if such a thing could be done the file sizes necessary to store that much information would be massive, and it would likely tank performance to record all this during gameplay.
Valve did this with L4D and other games over 13 years ago and it worked fine. L4D is the best example since every run was also heavily dependant on RNG and the director's whims. The replays were stored as .demo files and they weren't very large. <50 MB. They even stored the live chat and voice chat which would be seen/heard upon demo replay.
But the engine DRG runs on probably isn't prepared for that system so it's probably not feasible, but yeah... it's not some sick gargantuan task as you're making it out to be lol. Or maybe Valve was really that much further ahead of their time.