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Nothing else let's you hold down the trigger and demolish swarms of any size, they always have ammo issues or need strategy to avoid being overwhelmed.
No.
Just because its popular in high hazard games does not make it broken or an issue for the game.
If there were more viable and fun builds for higher hazard games, less players would use builds like NTP and all of a sudden this conversation would have a lot less traction.
Balance is important, and i cant advocate for it enough. But thats balance throughout the entire game, not just one single overclock.
The more weapon builds are viable for every hazard, and fun to use for every hazard, the more players would use different weapon builds and the OC's that are central in those builds.
I never see a single person play with the Snowball OC from the cryocannon, even on lower hazard games. One of the more unique and interesting overclocks in the game. And there are plenty of fun overclocks and weapon builds that are great in concept but just never see the light of day because of balance.
Does the game need better balance for weapons and OC's? Yes absolutely. But there is no point in only talking about a single overclock that stands out, while ignoring all the rest. Other than creating an eccho chamber.
Reiterating what I wrote in another thread, even if the fear upgrade is what pushes it into “really good at its job” territory, there’s a lot of value in making sure a dangerous enemy is actually dead and not just scattered. The most threatening enemies are also the ones that the poison does little or nothing to. It sacrifices damage against dangerous enemies for extreme efficiency for weak enemies that would otherwise chew up ammo reserves. This is the critical difference that stops it from overshadowing Engineer’s secondaries, Driller’s primaries, and Scout’s GK2 Electric Reload.
That’s that for actual game elements, though. I’d like to comment on the idea of stigma against inefficiency, which is both a nebulous topic and also more of a social one than gameplay. A game that trends towards sterilizing its options so that nothing stands out in particular and everything is universally applicable - a game that is afraid to allow some options to have higher highs and lower lows - is also a very bland one. Balance for its own sake is counterproductive in this regard, just as much as hyperfocusing on efficiency is a good way to suck the variegation out of the game. The solution to people optimizing the fun out of their gameplay is not to strangle their options into order, but to make alternatives enjoyable or situationally strong enough to offer variety anyway.
In a different game called EDF, in a different context of ambitious modding, I had a lengthy discussion with someone that had wild and sweeping ideas for how a game should be adjusted. They were extremely ambitious and tried very hard to curtail anything that stood out too well in the vanilla game. “Water finds a crack”, and people gravitate toward what works without paying much heed toward unorthodox weapons, but it’s a massive undertaking to try and force people to experience more of the game; the mod ended up having a pileup of overcorrected nerfs in trying to rein in the standout weapons rather than exclusively focusing on improving weapons that needed adjustment to function at all. That design philosophy thus ended up at the same bottlenecking the vanilla game did, albeit with a meta that suited his ideals and preferences.
Water may find a crack, but it’s sometimes a hell of a lot of water - dedicated and practiced players will do what they enjoy irrespective of what’s ‘best’. New players might gravitate towards power as they experiment, but its better to encourage them to try new things or grow bored of something overperforming on their own terms. Haz5 can be bullied into submission even without the strongest overclocks, after all.
there’s a reason I actively avoid “must be lvl 100+” lobbies, too
You know, I'm in a really crummy mood right now, but you just made me feel that much better.
If it could kill a glyphid guard in 1 shell I'd see your point