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I believe that it needs to do more damage (add blades to the thing that might be cool) and have a much longer electrocution effect. At least have the DoT as long as the stun. C’mon GSG!
That being said it’s gonna be hard for me to stop using IFGs, pheromones, and even cryo until it gets a bit of a buff.
If I had to rank all the new grenades they would be
1. Shredders
2. Leadbursters
3. V.S.S (the boomerang)
4. The ripper. (The spring loaded ripper is way to terrain reliant. I wish it would act like a yo yo and move back and forth in one spot or something.)
Its great for CC without being limited to an area, and thats where it realy shines.
All other options are so tied to a certain radius, while the boomerang just works regardless.
It might not be as strong as a well placed IFG, but it certainly is better if enemies are spread out.
1 V.S.S. - because it gives new options to play.
2. Leadburster - because its a nice balance between risk and reward
3. Springloaded Ripper - Also dislike how terrain dependend it is, but its still unique and satisfying when it does loop around.
4. Shredders - to be fair i have not used them yet, i dont like shredders as an enemy and dont like how they look as a friendly weapon. Should probably try them some day XD
Gave me plenty of time to get the downed guy up and let the team regroup, and then mop up the surviving bugs; and I still had 4 Boomerangs left!
Sure, Boomerangs are a bit weak when compared on a 1 on 1 basis; but they are way more spammable.
Hell yeah
are these consumed if hits, and return if miss?
thank you both
my favorite part about the ripper is when you throw it on the ground and it decides for whatever reason to just go backwards immediately and hit the driller throwing it