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Always make sure you can get back out the way you entered a room.
https://steamcommunity.com/sharedfiles/filedetails/?id=2160617010
Also remembering the layout if the cave is a useful skill to learn.
If you're worried about terrain or stuff blocking your way out then you can clear a path before calling the pod as the pod always tries to come down far away from a player so it's easy to atleast estimate where it'll be when you call it
also calling the pod from higher ground generally means an easier escape as it's easier to escape downward vs climbing back upward
Another thing that I like to do is call molly along before the pod hits the ground, since she can still move for ~10 seconds before the pod touches down. It doesn't matter much, but it can shave a few seconds off waiting at the pod if you beat her there.
In general, backtrack before any pain-in-the-ass area that is hard to traverse. It's easier to go down than up.
Resupply before backtracking, only applies to Gunners, Drillers and Engineers. Save 80-160 nitra just in case you get a hellish escape, especially on Low O2 missions.
Check the map to see where the pod will land exactly and how to path in that direction. Press space while the map is open to turn your dwarf in the direction your map is pointed.
Egg hunts and Eliminations always start from a central chamber that tunnels out in different directions. Use the map and pay attention on your way in to memorize how to get from each side chamber back up to the center landing area, before you call the drop pod. If you get lost figuring out how to get from one side chamber to another, it will be easier to get your direction from the center.
Mining missions always come back the way you came. If you come through a tunnel that you know will be difficult to.find again on the way up, hold ctrl (laser) and press E (use) to set a white waypoint diamond (which you can see whenever you hold ctrl (laser).
Any dirt tunnels you dig through on the way down, make sure to expand them wider if they are on a difficult angle to spot and clear any environmental objects around them that may obscure them. This includes vines hanging from the ceiling, just pickaxe the roof once to clear the vines attached to that chunk.
PE and Refinery, often will have a hidden side tunnel where the drop pod will almost always spawn. Try to find it so you know your way there and have a path to the end set up if necessary before calling for the pod.
Eventually you'll get better at reading the map and quickly pathing to the pod and a lot of this won't be necessary.
Try to race against molly to better get used to navigating on your own in a hurry. If you get lost and molly overtakes you, her flares will likely set you back on the right path.
When playing driller: make sure your drills are full
"Jeezus, this seems like the dumbest part of the game. At least playing solo, I just can't see the huge appeal of this game. Kind of zen to be mining with Bosco and such, but overall I'm always running out of light and that final dash to the exit seems awfully contrived if you have to game the button from the top of the mine..."
If you like the rest of the game, trust me and just deal with it. Don't cheese it. Challenge yourself to think quick at pathing your way home and in no time at all you'll find that you consider escaping to be the simplest part of the game.
Assuming you aren't a hazard 1 or 2 player anyway.
I used to get panicky because I hate timed elements in a game. Don't panic, just focus on the task and it'll be easier to think/do. Take a moment to look at your map. Sometimes I have to do it in chunks, like I'll see that I need to run to a passage that leads out, and when I get there I check the map again to make sure I am where I think I am.
You can trust following Molly to a point but as others have said, she'll go where you can't sooner or later.
I don't play driller but I love having them on my team because they can cut a straight line through the parts that would be otherwise hard to traverse.
Last but not least, greenbeard, welcome to the DRG community. Rock and Stone.
Tho if you're having trouble with light, bosco has a tier 3 mod that improves his flashlight. I'd also recommend the "Strong Arm" perk that lets you throw flares farther. Very helpful for solo non-Scout play.
And depending on what hazard you're playing, you don't have to worry about enemies when getting to the pod. When I play solo haz 3 and below I don't even kill bugs unless I'm at the pod.