Deep Rock Galactic
Tips on how to escape successfully?
Noob here, I have only ever made it out once. I play solo and when it is time to escape the MULE leaves me behind and scales vertical surfaces easily. I end up running out of time trying to figure a way up. Any advice?

I have tried an easy mission with all 4 character types. The scout seems easiest thanks to the grappling hook, that was the one time I did make it out.
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Showing 1-15 of 24 comments
ShugoTheRipper Mar 7, 2023 @ 5:33pm 
Don't trust Molly.

Always make sure you can get back out the way you entered a room.

https://steamcommunity.com/sharedfiles/filedetails/?id=2160617010
Last edited by ShugoTheRipper; Mar 7, 2023 @ 5:35pm
LunarLime Mar 7, 2023 @ 5:34pm 
Press tap to see the map of the cave.

Also remembering the layout if the cave is a useful skill to learn.
Frisky Mar 7, 2023 @ 5:35pm 
don't trust the MULE to lead you back, run past her and find your own way back using the terrain scanner and just backtracking to where you've been, getting good at reading the terrain scanner quickly will let you very easily find a path to the pod through a few seconds or less of looking at it

If you're worried about terrain or stuff blocking your way out then you can clear a path before calling the pod as the pod always tries to come down far away from a player so it's easy to atleast estimate where it'll be when you call it

also calling the pod from higher ground generally means an easier escape as it's easier to escape downward vs climbing back upward
Smetrix Mar 7, 2023 @ 5:47pm 
Starting off, plan your escape before pressing the button, if you can. Another thing to do is to go to a higher point in the cave, which will generally cause the drop pod to spawn in a lower part of the cave.

Another thing that I like to do is call molly along before the pod hits the ground, since she can still move for ~10 seconds before the pod touches down. It doesn't matter much, but it can shave a few seconds off waiting at the pod if you beat her there.
SCamp Mar 7, 2023 @ 5:47pm 
If engineer, check resupply pod holes and plug them up if they lead to a room/corridor above. Also plug any holes caused by meteorites, though this may not be possible all of the time.

In general, backtrack before any pain-in-the-ass area that is hard to traverse. It's easier to go down than up.

Resupply before backtracking, only applies to Gunners, Drillers and Engineers. Save 80-160 nitra just in case you get a hellish escape, especially on Low O2 missions.
Muscles Mar 7, 2023 @ 5:56pm 
If it's a messed up cave, press the button from the top of the cave if you can. It's easier to venture downwards through the cave rather than follow the mule when it climbed up a sheer cliff. :shell:
Syncourt Mar 7, 2023 @ 5:59pm 
When the drop pod is coming, hold ctrl (laser) to look around and see which direction the pod is coming in from.

Check the map to see where the pod will land exactly and how to path in that direction. Press space while the map is open to turn your dwarf in the direction your map is pointed.

Egg hunts and Eliminations always start from a central chamber that tunnels out in different directions. Use the map and pay attention on your way in to memorize how to get from each side chamber back up to the center landing area, before you call the drop pod. If you get lost figuring out how to get from one side chamber to another, it will be easier to get your direction from the center.

Mining missions always come back the way you came. If you come through a tunnel that you know will be difficult to.find again on the way up, hold ctrl (laser) and press E (use) to set a white waypoint diamond (which you can see whenever you hold ctrl (laser).

Any dirt tunnels you dig through on the way down, make sure to expand them wider if they are on a difficult angle to spot and clear any environmental objects around them that may obscure them. This includes vines hanging from the ceiling, just pickaxe the roof once to clear the vines attached to that chunk.

PE and Refinery, often will have a hidden side tunnel where the drop pod will almost always spawn. Try to find it so you know your way there and have a path to the end set up if necessary before calling for the pod.

Eventually you'll get better at reading the map and quickly pathing to the pod and a lot of this won't be necessary.

Try to race against molly to better get used to navigating on your own in a hurry. If you get lost and molly overtakes you, her flares will likely set you back on the right path.
Last edited by Syncourt; Mar 7, 2023 @ 6:05pm
Jack left town (Banned) Mar 7, 2023 @ 6:14pm 
When not playing driller: make sure you can backtrack before you need to backtrack
When playing driller: make sure your drills are full
Last edited by Jack left town; Mar 7, 2023 @ 6:14pm
DrGNOLA Mar 7, 2023 @ 6:24pm 
--duh, figured it out. I wasn't following my trail of old flares back to the top. You really have to focus on lighting your path back to the top as you descend for the minerals. Then just don't summon the pod until you're way back top after filling up. My bad--fun game; I'm starting to see how this gets addictive; )

"Jeezus, this seems like the dumbest part of the game. At least playing solo, I just can't see the huge appeal of this game. Kind of zen to be mining with Bosco and such, but overall I'm always running out of light and that final dash to the exit seems awfully contrived if you have to game the button from the top of the mine..."
Last edited by DrGNOLA; Mar 7, 2023 @ 9:28pm
Syncourt Mar 7, 2023 @ 6:35pm 
Originally posted by DrGNOLA:
the exit seems awfully contrived if you have to game the button from the top of the mine...
Hate to use the meme, but if you have to evac from the top, it's 100% a skill issue.

If you like the rest of the game, trust me and just deal with it. Don't cheese it. Challenge yourself to think quick at pathing your way home and in no time at all you'll find that you consider escaping to be the simplest part of the game.

Assuming you aren't a hazard 1 or 2 player anyway.
Smetrix Mar 7, 2023 @ 6:35pm 
Originally posted by DrGNOLA:
Jeezus, this seems like the dumbest part of the game. At least playing solo, I just can't see the huge appeal of this game. Kind of zen to be mining with Bosco and such, but overall I'm always running out of light and that final dash to the exit seems awfully contrived if you have to game the button from the top of the mine...
You do not have to, it’s just general advice to give to newbies having trouble.
rx Mar 7, 2023 @ 6:37pm 
Lots of good advice here about starting from the top. Personally, I like to start from the middle because wherever the pod lands it's half the distance. Not if I'm in a mostly vertical cave though. Then it's top down.

I used to get panicky because I hate timed elements in a game. Don't panic, just focus on the task and it'll be easier to think/do. Take a moment to look at your map. Sometimes I have to do it in chunks, like I'll see that I need to run to a passage that leads out, and when I get there I check the map again to make sure I am where I think I am.

You can trust following Molly to a point but as others have said, she'll go where you can't sooner or later.

I don't play driller but I love having them on my team because they can cut a straight line through the parts that would be otherwise hard to traverse.

Last but not least, greenbeard, welcome to the DRG community. Rock and Stone.
Syncourt Mar 7, 2023 @ 6:39pm 
Originally posted by Rx:
Lots of good advice here about starting from the top. Personally, I like to start from the middle because wherever the pod lands it's half the distance. Not if I'm in a mostly vertical cave though. Then it's top down.
Only if it's a 1/1 mining mission, elim or egg hunt. Otherwise the pod has a set distance that it can land from you.
Last edited by Syncourt; Mar 7, 2023 @ 6:40pm
acdcdave1387 Mar 7, 2023 @ 6:41pm 
Thanks so much for being cordial and providing some excellent tips and advice my friends. I appreciate all your feedback! I will definitely try to start at higher ground while I'm still new and learning the ropes.
Tacitcat Mar 7, 2023 @ 6:43pm 
Originally posted by DrGNOLA:
Jeezus, this seems like the dumbest part of the game. At least playing solo, I just can't see the huge appeal of this game. Kind of zen to be mining with Bosco and such, but overall I'm always running out of light and that final dash to the exit seems awfully contrived if you have to game the button from the top of the mine...
To be fair, the game is a co-op game first, solo game second.
Tho if you're having trouble with light, bosco has a tier 3 mod that improves his flashlight. I'd also recommend the "Strong Arm" perk that lets you throw flares farther. Very helpful for solo non-Scout play.
And depending on what hazard you're playing, you don't have to worry about enemies when getting to the pod. When I play solo haz 3 and below I don't even kill bugs unless I'm at the pod.
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Date Posted: Mar 7, 2023 @ 5:33pm
Posts: 24