Deep Rock Galactic

Deep Rock Galactic

Stret 8/fev./2023 às 21:13
i wish people in this game had a culture of multi-tasking
i played a lot of coop games where people in pubs generally appreciated multitasking and simunateneously progressing objectives, and i find it surprising that players in DRG rarely if ever to that sort of stuff, given it seems the overall game has lots of reasons to do that, with the random events, occasional holdout zones, and just a strong desire to end the 9999 missions of the assignment faster. I only see it happen in very basic cases, like going after the mini mules or the pipes

Of course, sticking together is good, and obviously not every player will be interested in maybe putting in greater effort/time for the sake of efficiency. But what about all these players that talk about efficiency and these cringy lobby names that express the desire to do things fast and quick? Join these lobbies, and you will rarely if ever see people want to attempt something such as hacking both power stations at the same time, or fighting more than one dreadnought at once, unless you directly beg them to let you do it.

As another basic example, must people really just slow down the entire mission every singular time the lithophage meteor drops? Its a simple easy event, you can just have two or even one person doing it while the rest of the team just progresses the mission, which may be a huge timesave and generally make stuff more fun and dynamic. But instead, in almost every single case and mission type, you will have to wait until everyone arrives together at the meteor, the classic '' r? '', and then have 4 people simultaneously shooting the same few enemies that spawn. Worst case scenario they leave it for the end of the mission. Basically just greatly extends the duration of something that could have done made the mission take just about a single minute longer with a more dynamic and interesting form of teamwork.

Sticking together is generally great and all, but lets be honest here. This is a game where dwarves were often powercreeped to hell, you have tools like sticky flames, minelayer, hellfire, breach etc that can just delete huge dense grunt hordes with total indifference of whether there are 15 or 40 grunts. This is a game where dwarves are generally rather tanky against most attacks even in the highest vanilla difficulty, where you can self-revive, where you can insta-revive players, where you can run dash as a get-out-of-jail free card... If people play their cards right and do it wisely, theres really not any harm in separating at a time that makes sense. Once again i dont think most players would really care, and a lot of people would receive that would probably be a bigger risk than what is gained, but then why dont the people who explicitly say they desire efficiency and speed ever bother with these things?


I have seen people say Industrial Sabotage is a chore that drags out for too long, dozens of times. I have hardly seen these people consider doing both hacking pods at the same time.
I have seen people say they get annoyed by stuff like rock cracking, antennas or data deposits for they dragging out the mission, bonus points for complaining about pub players being slow and wanting to finish stuff faster. But these people never consider offering the team to just let them do it alone or with one extra player while the rest split up (in which case theres a strong chance people wouldnt really consider)

i just think the game would often be a lot more fun, faster and less stale if most of the playerbase was more interested in the idea of multitasking. and i dont get why they dont, given the game has plenty of potential to do it and its difficulty is relatively low enough for it to not be a complicated feat
Última edição por Stret; 8/fev./2023 às 21:22
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Stret 9/fev./2023 às 11:26 
Escrito originalmente por JeanneOskoure:
Escrito originalmente por Donovan:

Pretty sure Payday 2 and Deep Rock are two entirely different genres of game overall. Payday 2's missions get harder and harder the longer you're in them, which lends itself to the mentality of completing ♥♥♥♥ more quickly versus more slowly.

Don't have enough time in DRG to say for sure if the swarms/events get harder as the mission goes on, but you at least get breaks between them while in Payday 2 it's a constantly growing threat as time goes on.
Have you ever played Payday 2?
The difficulty caps out after 2 assaults and just means that there can be a maximum of something like 10 additional enemies on the map, and assaults last 30 more seconds or something. This is a laughable mechanic that most people don't even know exists because it does ♥♥♥♥♥♥♥♥♥.

DRG has limited ressources and ammo, which means that if you do end up staying too long (but to be fair you can easily find enough ammo to survive a haz 5 PE for 45-60 minutes so it doesn't mean much), you're gonna run out.

The only thing in PD2 that lends itself to the mentality of multitasking is that you know the maps and exact objectives beforehand, and as such are expected to not drag the team down and prepare the objectives before they are activated, which is not really possible or easy in DRG except in rare cases due to the randomness of the caves.
2 assaults is really really fast for most lengthy missions. ANd yes, it does ♥♥♥♥♥♥♥♥♥. Thanks for agreeing with my point, because thats exactly what im defending.

And despite all that, and despite the fact pd2 has less incentive to multitask, people multitask there. Also, for these objectives i mentioned, the caves get really predictable once youve played them a few times, and there is no reason to '' memorize the cave '' in order to do a rock cracker pod event or a data deposit. in that aspect pd2 is no different
Última edição por Stret; 9/fev./2023 às 11:29
JeanneOskoure 9/fev./2023 às 11:35 
Escrito originalmente por Stret:
2 assaults is really really fast for most lengthy missions. ANd yes, it does ♥♥♥♥♥♥♥♥♥. Thanks for proving my point, because thats exactly what im defending.
I mean, that's what I'm defending too so you're welcome I guess? lol
Did you misread who I was quoting?

Escrito originalmente por Stret:
And despite all that, and despite the fact pd2 has less incentive to multitask, people multitask there. Also, for these objectives i mentioned, the caves get really predictable once youve played the missions more than once, and there is no reason to '' memorize the cave '' in order to do a rock cracker pod event or a data deposit. in that aspect pd2 is no different
I'm not really sure there is less incentive to multitask in PD2. In either game, you don't gain or lose much by doing or not doing it. But in PD2, you know exactly where to go and what to do before the map has even started, and only then you adapt to the random variations. You could name any map and I can tell you what my plan is when I play it (and therefore what I expect others to do if they have more than a few hours in the game).
In DRG, if you want to do something, you may or may not get screwed over by the RNG. Want to split up to prepare both hacking pods at once? Too bad, the cave gen decided that you need a driller to access easily one of the power station, but sadly your driller went to the other one, so you'll either have to wait or waste time. Stayed solo for an event? Well, here comes the bulk you don't have weapons to deal with easily, so I guess you like going around in circles and lose time.
And that's not counting the fact that events scale with the amount of players, so unless you're doing a Trytillite with a very good barrel dispenser spawn, there is no way you can complete a 4P machine event alone in time.


But let's be honest, the reason people don't multitask as much in DRG is solely the fact that it's a much more casual, team-oriented game, so people stay in team.
Stret 9/fev./2023 às 11:37 
Escrito originalmente por JeanneOskoure:
Escrito originalmente por Stret:
2 assaults is really really fast for most lengthy missions. ANd yes, it does ♥♥♥♥♥♥♥♥♥. Thanks for proving my point, because thats exactly what im defending.
I mean, that's what I'm defending too so you're welcome I guess? lol
Did you misread who I was quoting?
yes i did missread who you were quoting :(
sorry
JeanneOskoure 9/fev./2023 às 11:38 
Escrito originalmente por Stret:
Escrito originalmente por JeanneOskoure:
I mean, that's what I'm defending too so you're welcome I guess? lol
Did you misread who I was quoting?
yes i did missread who you were quoting :(
sorry
That's fair, it happens even to the best.
Escrito originalmente por Stret:
Escrito originalmente por SlowMango:


If you split up, who deposits the Nitra? There's only 1 Molly or mine head.

So again, DRG encourages staying together as a team an not splitting to do separate tasks.
you're suggesting doing something completely different to what i suggested
im not suggesting splitting up all the time. im telling people to split up so a team can do the rock cracking or the hacking or comparable objectives, which is occasional and has no issues with the mule.


That's still splitting up.

Hacking is usually two sides of the map. Rock cracker requires people to stay behind and others to leave.

The only objective where splitting up works is Point Extract or On-Site Refining. Even then it's very risky because someone may pull a boss or get ambushed by a minor swarm.
Stret 9/fev./2023 às 11:46 
Escrito originalmente por SlowMango:
Escrito originalmente por Stret:
you're suggesting doing something completely different to what i suggested
im not suggesting splitting up all the time. im telling people to split up so a team can do the rock cracking or the hacking or comparable objectives, which is occasional and has no issues with the mule.


That's still splitting up.

Hacking is usually two sides of the map. Rock cracker requires people to stay behind and others to leave.

The only objective where splitting up works is Point Extract or On-Site Refining. Even then it's very risky because someone may pull a boss or get ambushed by a minor swarm.
yes, its still splitting up, but it doesnt need the mule. point extract and refining are definitely not risky to split up, so much that people actually do it there because its also a lot more intuitive
not really any issue with staying behind for the rock cracker, you probably already cleared out the cave
JeanneOskoure 9/fev./2023 às 11:48 
Escrito originalmente por SlowMango:
The only objective where splitting up works is Point Extract or On-Site Refining. Even then it's very risky because someone may pull a boss or get ambushed by a minor swarm.
I mean... What can I say except
Skill issue?

It's not "very risky" to be alone unless you play without a monitor. If anything, if you DON'T split up on the two missions you used as an example, you're just deadweight and a worse Bosco. Like, come on, is it that hard to mine a couple aquarqs on your own and find the liquid morkite wells? Even the low level players I play with in haz 4/5 don't need that much handholding.

Splitting up is not a risk nor a problem. It's just not very fun most of the time.
Defektiv 9/fev./2023 às 12:30 
Even if you ignore the game telling you this, the game is clearly designed for group play. I always play games solo unless its a co-op game with its own matchmaking system that is easy in, easy out. And I play this game pretty much 100% in groups because it is just that, and the experience is just way better in a group, especially when it comes to more challenging content. I think scouts and experienced players naturally spread out a little and respond more quickly when someone finds a secondary activity. But even in groups that feel a little less organized or driven, people often respond to a pointer ping most of the time. Only games I end up losing are when for whatever reason everyone just gets caught up in loops dying and trying to revive each other until eventually the game wins. But the feelsbad for those gets less over time. And I think you ultimately have to recognize you have no idea who is controlling the other dwarves in your party doing randoms. Maybe they are a 30 y/o loser, trolling you from their mothers basement. Or maybe someone just sat their little kid down and said have fun, and now you're yelling at them.
Escrito originalmente por JeanneOskoure:
Escrito originalmente por SlowMango:
The only objective where splitting up works is Point Extract or On-Site Refining. Even then it's very risky because someone may pull a boss or get ambushed by a minor swarm.
I mean... What can I say except
Skill issue?

It's not "very risky" to be alone unless you play without a monitor. If anything, if you DON'T split up on the two missions you used as an example, you're just deadweight and a worse Bosco. Like, come on, is it that hard to mine a couple aquarqs on your own and find the liquid morkite wells? Even the low level players I play with in haz 4/5 don't need that much handholding.

Splitting up is not a risk nor a problem. It's just not very fun most of the time.


It is a risk.

When you don't have support, things can turn sour very fast. Staying around another player doesn't make you 'dead weight' like you want to imply. It can actually speed things up if you're coordinating well enough.
Fryskar 9/fev./2023 às 12:55 
Escrito originalmente por SlowMango:
Escrito originalmente por JeanneOskoure:
I mean... What can I say except
Skill issue?

It's not "very risky" to be alone unless you play without a monitor. If anything, if you DON'T split up on the two missions you used as an example, you're just deadweight and a worse Bosco. Like, come on, is it that hard to mine a couple aquarqs on your own and find the liquid morkite wells? Even the low level players I play with in haz 4/5 don't need that much handholding.

Splitting up is not a risk nor a problem. It's just not very fun most of the time.


It is a risk.

When you don't have support, things can turn sour very fast. Staying around another player doesn't make you 'dead weight' like you want to imply. It can actually speed things up if you're coordinating well enough.
You don't need to be in hugging distance for backup. Depending on the weapon, 30m is fine enough as long as you have clear LoS.
True Winger 9/fev./2023 às 13:53 
Escrito originalmente por Radio/Silence:
The game doesn't need a culture of multi-tasking. It needs a culture of communication, teaching and expectation management.

Why is this thread still going while this reply hasn't been refuted?

OP, don't forget to host your own game with a very specific server title. Something like "Multitasking ONLY" would be a great way for me to know who to avoid like the plague when joining random lobbies.
Stret 9/fev./2023 às 13:57 
Escrito originalmente por RickWinger:
Escrito originalmente por Radio/Silence:
The game doesn't need a culture of multi-tasking. It needs a culture of communication, teaching and expectation management.

Why is this thread still going while this reply hasn't been refuted?

OP, don't forget to host your own game with a very specific server title. Something like "Multitasking ONLY" would be a great way for me to know who to avoid like the plague when joining random lobbies.
ah yes
'' i wish people appreciated the idea of progressing multiple things at the same time ''
totally equates to
'' im going to constantly sweat over everything and get mad when people are not playing in the most efficient way possible and dislike whenever people are not multitasking!!! ''

You guys sure do a poor job of being welcoming to different playstyles and ideas, given all it takes is a single person saying '' i think it would be more interesting if people sometimes played like this '' for you get utterly assblasted.
Última edição por Stret; 9/fev./2023 às 14:01
RENGOKU 9/fev./2023 às 14:04 
Escrito originalmente por Stret:
You guys sure do a poor job of being welcoming to different playstyles and ideas, given all it takes is a single person saying '' i think it would be more interesting if people sometimes played like this '' for you get utterly assblasted.

I mean, I haven’t been paying attention to this thread at all, but isn’t this literally what you’re doing, your miffed people aren’t multitasking more?
Última edição por RENGOKU; 9/fev./2023 às 14:09
True Winger 9/fev./2023 às 14:10 
Escrito originalmente por Stret:
Escrito originalmente por RickWinger:

Why is this thread still going while this reply hasn't been refuted?

OP, don't forget to host your own game with a very specific server title. Something like "Multitasking ONLY" would be a great way for me to know who to avoid like the plague when joining random lobbies.
ah yes
'' i wish people appreciated the idea of progressing multiple things at the same time ''
totally equates to
'' im going to constantly sweat over everything and get mad when people are not playing in the most efficient way possible and dislike whenever people are not multitasking!!! ''

You guys sure do a poor job of being welcoming to different playstyles and ideas, given all it takes is a single person saying '' i think it would be more interesting if people sometimes played like this '' for you get utterly assblasted.

I was going to reply to the first "paragraph" of your post, but then you edited to add another paragraph moments later.

You guys sure do a poor job of being welcoming to different playstyles and ideas, given all it takes is a single person saying '' i think it would be more interesting if people sometimes played like this '' for you get utterly assblasted.

What?

You were told by Radio/Silence why your expectations for people to play like you are unrealistic.

You're the one making this into an "assblast" by being unable to respectfully receive criticism for your ideas, which no one so far thinks are as interesting as you. Fancy that.
Stret 9/fev./2023 às 14:13 
Escrito originalmente por RENGOKU:
Escrito originalmente por Stret:
You guys sure do a poor job of being welcoming to different playstyles and ideas, given all it takes is a single person saying '' i think it would be more interesting if people sometimes played like this '' for you get utterly assblasted.

I mean, I haven’t been paying attention to this thread at all, but isn’t this literally what you’re doing, your miffed people aren’t multitasking more?
'' i think it would be cool if people multitasked ''



Escrito originalmente por RickWinger:
Escrito originalmente por Stret:
ah yes
'' i wish people appreciated the idea of progressing multiple things at the same time ''
totally equates to
'' im going to constantly sweat over everything and get mad when people are not playing in the most efficient way possible and dislike whenever people are not multitasking!!! ''

You guys sure do a poor job of being welcoming to different playstyles and ideas, given all it takes is a single person saying '' i think it would be more interesting if people sometimes played like this '' for you get utterly assblasted.

I was going to reply to the first "paragraph" of your post, but then you edited to add another paragraph moments later.

You guys sure do a poor job of being welcoming to different playstyles and ideas, given all it takes is a single person saying '' i think it would be more interesting if people sometimes played like this '' for you get utterly assblasted.

What?

You were told by Radio/Silence why your expectations for people to play like you are unrealistic.

You're the one making this into an "assblast" by being unable to respectfully receive criticism for your ideas, which no one so far thinks are as interesting as you. Fancy that.
you were the one that was disrespectful, literally just reread #71
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Publicado em: 8/fev./2023 às 21:13
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