Deep Rock Galactic
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dshart1 Feb 3, 2023 @ 10:09am
the dreadnought Leechmother is too difficult
seriously whose idea was it to give it a health leach attack that heals 5X the amount it steals.

also the spike attack does half your health on hazard 2 and almost one shots you with shields on hazard 3.

also it should spawn 10 leeches instead of 35.

still haven't been able to kill it on hazard 4 even with full team.

please Nerf it a bit. i cant do elimination on hazard 4 anymore and its also not fun on hazard 3
Originally posted by Femboy Thighs:
Originally posted by FENTANYL FENTANYL FENTANYL:
OP is trolling, or has some mods installed and somehow didn't notice. Either way, discussion concluded
Hoping Dwarfurious comes in and marks this as the answer.

OP is obviously using mods, I'm baffled people couldn't tell that sooner.
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Showing 1-15 of 52 comments
Yellowdragon Feb 3, 2023 @ 10:15am 
What is that? I'm a greenbeard.
dshart1 Feb 3, 2023 @ 10:18am 
Originally posted by Bluewhale:
What is that? I'm a greenbeard.
one of the dreadnoughts in elimination that really needs to be Nerfed unlike the other one that i think needs a buff
Last edited by dshart1; Feb 3, 2023 @ 10:19am
there is no such thing as a leech mother. Which dred are you talking about?
Suzaku Feb 3, 2023 @ 10:19am 
Sounds like OP is using a mod and forgot it's a mod.
ShugoTheRipper Feb 3, 2023 @ 10:20am 
I prefer the dreadnought suck mother
FecklessJoota Feb 3, 2023 @ 10:20am 
Originally posted by Suzaku:
Sounds like OP is using a mod and forgot it's a mod.
Sounds like one crazy mod not gonna lie
Fractured Feb 3, 2023 @ 10:24am 
Probably talking about the Twins. And not realizing how the mechanic works.

The Twins will heal if their health gets too far apart. One of them will sacrifice some of their health to heal the others, however it is a net gain in healing (Not a 1:1 transfer). Best way to avoid this, keep their health close to each other, and they won't heal.

Literally only vanilla Dreadnought that heals.
Last edited by Fractured; Feb 3, 2023 @ 10:24am
Chibbity Feb 3, 2023 @ 10:31am 
Originally posted by Fractured:
Probably talking about the Twins. And not realizing how the mechanic works.

The Twins will heal if their health gets too far apart. One of them will sacrifice some of their health to heal the others, however it is a net gain in healing (Not a 1:1 transfer). Best way to avoid this, keep their health close to each other, and they won't heal.

Literally only vanilla Dreadnought that heals.

To add to this, the greater the difference in their health; the greater the gain.
Fractured Feb 3, 2023 @ 10:37am 
Originally posted by Chibbity:
Originally posted by Fractured:
Probably talking about the Twins. And not realizing how the mechanic works.

The Twins will heal if their health gets too far apart. One of them will sacrifice some of their health to heal the others, however it is a net gain in healing (Not a 1:1 transfer). Best way to avoid this, keep their health close to each other, and they won't heal.

Literally only vanilla Dreadnought that heals.

To add to this, the greater the difference in their health; the greater the gain.

Didn't know that, but makes sense. Does it just give more gain in general, or is it exponentially? Like instead of 125% gain, does it get 150%?
RaindropperinG Feb 3, 2023 @ 10:38am 
You're doing it wrong, OP.

One is supposed to be shooting the leech saplings as soon as they're released, to avoid having to deal with 30 tentacles coming at you during the third phase.

Leech Mother is weak to ice, but laughs at corrosion and fire surprisingly doesn't deal much damage to it, even it it's useful to make the grabby limbs temporarily retreat in a pinch.

This boss is definitely hard, though. IIf you manage to survive the third phase, get ready for the eyes part.
The trick is to avoid looking at them for too long.

Also, funnily enough, one of the Mother's eight limbs can be petted, making all others hide back in the mouth, albeit momentarily; so if you manage to find the right one, it can help with this fight a lot.
Fractured Feb 3, 2023 @ 10:40am 
This could also be the Korlok Tyrant maybe?
Ittrix Feb 3, 2023 @ 10:41am 
Originally posted by Chibbity:
Originally posted by Fractured:
Probably talking about the Twins. And not realizing how the mechanic works.

The Twins will heal if their health gets too far apart. One of them will sacrifice some of their health to heal the others, however it is a net gain in healing (Not a 1:1 transfer). Best way to avoid this, keep their health close to each other, and they won't heal.

Literally only vanilla Dreadnought that heals.

To add to this, the greater the difference in their health; the greater the gain.
To the point that they can actually gain more health than damage inflicted, to really hammer in that you aren't supposed to let them.
Flytrap Feb 3, 2023 @ 11:08am 
There's no leechmother in vanilla
Bookslayer10 Feb 3, 2023 @ 11:26am 
Do you mean the Dreadnought Lacerator? Because it would be easy to make the mistake. Not sure what you mean by it spawning enemies though.

Look at this link, are these what you are fighting?

https://deeprockgalactic.fandom.com/wiki/Glyphid_Dreadnought_Twins
dshart1 Feb 3, 2023 @ 11:45am 
Originally posted by Bookslayer10:
Do you mean the Dreadnought Lacerator? Because it would be easy to make the mistake. Not sure what you mean by it spawning enemies though.

Look at this link, are these what you are fighting?

https://deeprockgalactic.fandom.com/wiki/Glyphid_Dreadnought_Twins
No. it looks like the eviscerator dreadnought. not the Lacerator. but has a leech like head and spews carnivorous larva like enemies called leeches that stick onto you and drain your health and give it to the boss. it also spews 30 or 40 at a time
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Date Posted: Feb 3, 2023 @ 10:09am
Posts: 52