Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The thing that makes it stand out so much is the ease of use and duration. You can throw it anywhere and the shredders will simply find targets (you can't "miss" or waste it), there's no threat of friendly fire, and they stick around for so long that a single grenade can basically solo a wave of bugs regardless of its composition.
If the grenade was to be nerfed, I'd either simply reduce its duration, or cause the shredders to stay in the area that they were thrown instead of following the engineer around.
You get 5 shredders per swarm and they last 40 seconds each. At 18 DPS it seems like a shredder would output 720 damage... Except that each shredder has a damage cap of 140, meaning all 5 shredders put together output only 700 damage. Even accounting for the (very small) AoE of 1.8m on the 8 DPS that's actually AoE, you're unlikely to break 1000 damage against anything.
Damage over time is actually the least efficient way to output damage. Why do 700 damage over the course of ~10 seconds (which is how long it would actually take to hit the damage cap) when I can do it all at once and kill the enemies now?
This in no way makes the other grenades obsolete. Plasma Bursters deal significant damage in a much larger area. LURE grenades fill an entirely different niche.
Keep them this way.
Improve boomerang.
the damage over time is the most efficient because it makes the grenades extremely consistent, they will output that damage no matter how or where you throw them. any other grenade needs to be used in the right moment and needs certain criteria to meet
If you think shredders are broken, wait until you realise that Leadbursters can two-shots bulk detonators.
They're not a very bursty grenade at all, you cant really control them and you can only have 1 active at a time so you better hope the ones that are active are attacking the right enemies.
LazyMaybe made a video on them recently, showing some mechanics about them which show why they're effective against Grunts (they apply a DoT. When it is applied for the first time it is applied twice so it does deal some burst damage)
The advantage of the SSG is that it's a use-and-forget weapon that buys you time to do something else in a pinch, while also lasting long enough to help you once you got out of trouble. Or you can use it proactively to increase your DPS further. I agree that it doesn't require any skill at all, but it's not "broken".
The LURE has more utility, the proxy mines have as much damage and fear on top of area denial, Plasma bursters are straight up better and also have fear and 2 more uses. The only thing the SSG has over them is being a "I don't have time to think" panic button that also helps you after you're out of trouble thanks to the slow when enemies are hit, which is convenient when you haven't had time to setup your turrets and your bug repellent fortress yet.
Additionally, the damage calculation you mentioned isnt entirely true (as shown by LazyMaybes videos on the new grenades) as it applies a hidden DoT which deals damage twice when applies for the first time which is why it takes out grunts so fast, and also encourages taking out enemies the shredders are attacking to get even more out of your shredders.
They dont make other grenades obselete as it isnt very bursty, lasts a limited time unlike proximity mines, and isnt utility like Lure, but they're undeniably very good that just acts as a passive damage increases if you play along with your new robot bees, or just as a fire and forget kind of tool to clear out some enemies automatically.