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the sad truth is that TCF will just make any form of charge shot build completely irrelevant because of its huge damage and no falloff
max damage overcharger can actually beat TCF in terms of raw damage but the presence of falloff and the huge penalties you incur for using overcharger in the first place will make it much harder to use
having said that if you want to use it with cryo there are probably more efficient builds for proccing temp shock
i use it with sludge because the overcharge shot softens enemies up and the DoT finishes them off
Slasher breakpoint is worth mentioning, but also not. It's very easy to hit with a single normal shot, or heat spreading. If it's in a very small group, spending 1-2 extra shots for 1-2 slashers is very cheap. If it's a larger group, heat spreading is never realistically going to miss a kill.
That being said TCF is still king. I’m surprised it didn’t get hit with a big nerf already. Hell, when I first joined drg it was pre modding update and post u34. I still saw several people complain about EPC mining.
Now I find it silly how TCF mining was such a big deal when I find its combat potential to be way more egregious.
TCF as a combat tool has always been too strong. few will ever bring it up though, either due to a lack of knowledge or just plain ignorance, choosing instead to hyperfocus on the mining aspect
quite why i've never been sure, it's no more or less valid than a scout/engie combo. often there are situations where TCF is the only valid option to extract a mineral vein, such as those which spawn on ceiling ridges in the magma core biome
alas, this forum's old guard seems more interested in peddling it as another tool in the belt of the "sweaty driller chad" or whatever nonsense they come up with
as with so much of driller's kit (impact axes, cyro cannon, epc in general) there are very simple solutions to balance these things but these people only want to see them outright removed or nerfed into complete uselessness
A lot of overclocks together with TCF make a powerful build, and the other 2 options aside from TCF dont work together well with most builds at all.
Prehaps the Overclocks and the other two T5 options, are as much at fault as TCF is for being the best option for every build.
Driller chad memes are the peak of Reddit humor to me.
I’ve seen it so many times it become less and less funny.
this is anecdotal evidence, but I thought it was interesting to bring up regardless
But Tier 5 almost noone uses T5.1 Burning Nightmare, since it is first off hard to use to al lot of people. You actualy have to use it at the right time, forcing situational awareness and good aim. But second it does not work well with some overclocks. Presistent Plasma does not work with burning nightmare last time i checked, so you dont get the plasma field. And even if they fixed that it will create the plasma field away from enemies.
Heavy Hitter OC also does not work at all with T5.1 and T5.3.
Lastly a lot of overclocks used to create too much heat to even fire a charged projectile. So almost any build that did not use TCF was unusable if you did not have the exact right heat management and trigger finger. They since fixed it (i read not tried) and the EPC will shoot a charged shot the moment it overheats if that still holds true. But it does not help that a lot of the playerbase has had that as an experience. And default to; Charged shots need TCF for lower heat generation.
I actualy dont even see that many people mine with the TCF EPC
This really wasn't a problem for anyone that didn't ignore the change to heat pipe. Basic heat management lets you fire off three BN's iirc, or non-stop if you are patient. Enough to wipe anything but the big tanky stuff, especially if you've done basic set-up.
It fell off a lot after the devs barely touched it with that "nerf" a while back. It's still around though, still can find trigger-happy legend 3 drillers who'll run ahead and blast off every vein in the map.
indeed this is true; much of the EPC is set up to prefer using T5B. if not for TCF implosions, then for the lower heat generated. even most normal shot builds will use TCF, especially heavy hitter, because that x0.8 heat gen is just too good to pass up
T5C is just too awful to justify using. now that the slot is free, i personally would like to see the return of bouncy plasma. it was a fun mod and a cornerstone of many normal shot builds; a shame to see it go
having said that i do think T5A is a worthy contender for now, barring T5B ever getting the appropriate fixes it needs
i've been running a little project on the side using the build inspector mod[drg.old.mod.io] where i take screenshots of the builds of people i'm playing with. for a long time now i've wondered what mods people are actually using, vs what people say they're using on discussion boards or karl.gg.
in about 50 games, i've seen 12 EPCs and 9 of them have used energy rerouting. in other words, seventy five percent.
so yea i dont think our concerns of ER being overpicked are unfounded