Deep Rock Galactic
Aquamarin Dec 25, 2022 @ 8:21am
matrix cores and overclocks
so i can get 3 blanks + 2 already finished overclocks a week?
whats the point of that feature if u are time limited + rng rewards .... feels like a mobile game...
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Showing 1-12 of 12 comments
Johnno Dec 25, 2022 @ 8:25am 
You can get 7 overclocks per week, if you do core hunt, deep dive, and elite deep dive, along with forging all your cores. The 7th will be from forge mastery.

Edit: also completing a promotion assignment currently resets the weekly core hunt, so you can in theory get as many overclocks per week as you want.
Last edited by Johnno; Dec 25, 2022 @ 8:40am
Chibbity Dec 25, 2022 @ 8:45am 
It's not really "RNG rewards" since there are no duplicates, every thing you get has value and is unique, and even if you don't like or use it; it get's you closer to getting the things you do want.
Last edited by Chibbity; Dec 25, 2022 @ 8:46am
General_Beholder Dec 25, 2022 @ 8:46am 
Originally posted by Aquamarin:
so i can get 3 blanks + 2 already finished overclocks a week?
whats the point of that feature if u are time limited + rng rewards .... feels like a mobile game...


Originally posted by Johnno:
You can get 7 overclocks per week, if you do core hunt, deep dive, and elite deep dive, along with forging all your cores. The 7th will be from forge mastery.

Edit: also completing a promotion assignment currently resets the weekly core hunt, so you can in theory get as many overclocks per week as you want.
Plus, if you fill 3 empty cores, you will get second forge mastery. In total 11 overclocks/cosmetics per week.
Qua2ar Dec 25, 2022 @ 8:50am 
Actually there is no limit on how many cores you can get, if you do a promotion assingnment the weekly core hunt gets reset and you can do it again. with full rewards.
You don't even have to finish the promotion, just 1 part of it.
Last edited by Qua2ar; Dec 25, 2022 @ 8:51am
S R Dec 25, 2022 @ 9:35am 
Originally posted by Aquamarin:
so i can get 3 blanks + 2 already finished overclocks a week?
whats the point of that feature if u are time limited + rng rewards .... feels like a mobile game...
Well, yes. It's exactly the same as a mobile game. The idea is, if they can get you to login every now and then for your "rewards" or whatever, as opposed to playing whenever you like, that's shown to get a higher percentage of people addicted, as it's more habit forming to play more often, as opposed to having a fun binge then getting on with your life. It's much like a dealer giving out small freebies every time, to keep the customers coming back, as it were. It's how farmville and all the others game striving to get people addicted work, give or take a few details. They're not good or evil, but you better be careful about these tactics, they can be quite sneaky, and once people are hooked, they're prone to defend their addiction, and even their dealers.
Chibbity Dec 25, 2022 @ 9:40am 
Remember when this game had nothing to earn and no grind, and this very forum was filled with people begging for things to work towards and stuff to unlock; so that they could have a "reason" to keep playing?

Pepperidge Farms remembers.
Johnno Dec 25, 2022 @ 9:52am 
Originally posted by Evil Gestapo Man:
Well, yes. It's exactly the same as a mobile game. The idea is, if they can get you to login every now and then for your "rewards" or whatever, as opposed to playing whenever you like, that's shown to get a higher percentage of people addicted, as it's more habit forming to play more often, as opposed to having a fun binge then getting on with your life.

Mobile games however often use it as an incentive to spend money to unlock said things, or work around the timegates, DRG does no such thing.

Beyond that you can hardly call coming back for a couple hours a week some habit forming addiction, especially not in comparison to saying grind as much as you like, just know you have ~150 hours of grind to do to unlock all the overclocks.

Being able to grind nonstop could also change this game from a more casual easygoing one to something far more stressed and less casual. If anything, having people grind nonstop would be what makes it an addictive game.
Aquamarin Dec 25, 2022 @ 10:01am 
thx for all the replies i will definetly try out the promition part to get more cores.
i understand that this should keep u coming back for the game.
its just for me frustrating to keep getting stuff for classes i dont play... besides cosmetic cores i seems to get this alway for my class....
S R Dec 26, 2022 @ 10:57am 
Originally posted by Johnno:
Mobile games however often use it as an incentive to spend money to unlock said things, or work around the timegates, DRG does no such thing.
Snipping, with my apologies, as this is the central point and the rest of the post is based on this misconception. Further, I'm sorry, but I disagree, and find your perspective naive. Everything that is done for the game is done to sell it better. It's a product, and that's how it goes in business, even one with a creative or artistic inkling. This is not good, evil, or whatever else, it's what works and is "meta" for a reason. Word of mouth and returning customers are important for any dealer, or any business really. Even a fast food will sell you enough food for you to kill yourself, at least over time, it's up to you to not eat 40 cheeseburgers in one sitting and die of a heart attack.
It's also why the game was made as it was, for consoles and pc, to sell more. That's why we have a simplistic control scheme that tries to relies on a few buttons, no aiming down sights, crouch and what have ya. They chose to appeal to more customers, to have a more easily widespread product.
Johnno Dec 26, 2022 @ 11:13am 
Originally posted by Evil Gestapo Man:
Further, I'm sorry, but I disagree, and find your perspective naive.

That's fine, I find this whole "OCs are the only reason to play and they're behind a timegate so it's a predatory mobile game level thing" stance just utterly ridiculous.

Best of luck finding a more enjoyable game with a better marketing plan, I'll stick with DRG/GSG for now since they've been brilliant as far as I'm concerned.
Undefined Dec 26, 2022 @ 12:58pm 
Originally posted by Aquamarin:
thx for all the replies i will definetly try out the promition part to get more cores.
i understand that this should keep u coming back for the game.
its just for me frustrating to keep getting stuff for classes i dont play... besides cosmetic cores i seems to get this alway for my class....
Yes. I've been playing for a few hundred hours and I'm only now beginning to get OCs for weapons that I've been wanting (and that's because I've gotten a large chunk of the OCs for every other weapon of that class).

The timegate bothers me less than the randomness of which OC you get to choose. I wouldn't even mind randomness if it were more filtered down. For example, a random OC but you get to pick the weapon.
Vault Traveler Dec 26, 2022 @ 4:00pm 
Its more or less a relic of past time but it never seem to hurt the game so devs have little interest to change it.



also the mobile game comparison is laughable because they want you to get out of the loop by throwing money at them they dont care how long you stick to the game as long you pay while DRG wants you to play as long as possible and does not force you to pay if you dont want to.
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Date Posted: Dec 25, 2022 @ 8:21am
Posts: 12