Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2,1,3,3,1 compact feed valves
works well with heat or damage but I prefer damage and has plenty of ammo for indiscriminate incineration
I haven't really used sticky additive much myself, seems really underwhelming especially vs it's other clean OC
for face melter I run: no, no, no, no, and no
22332 FM flamer with 12111 tranq subata
21332 FM flamer with 31231 overcharger epc, might try 21132 FM on this again though
honestly i think CRSPR should get more ammo at baseline, it's not fair it only starts with 300 whilst the cryo gets ♥♥♥♥♥♥♥ 500 at base (yes i know cryo fires faster, not an excuse it's still way too much). CRSPR pretty much needs at least 1 ammo mod or CFM to not constantly run dry and even then it feels like it runs out too quickly
I really liked playing around Sticky Flames initially but that niche feels like it's better covered by Cryo/Sludge so I only really get mileage out of it in point extraction when you can afford to be conservative and kite around the flames since enemies never leave you alone and can frequently blob up on specific players
Full heat/rof FM works for Sabotage pretty handily, since you can afford to spend all of your secondary/c4 on the caretaker's eye and ration all your crispr ammo on patrolbots/shredders/tentacles
22122 Sticky with a Subata 32211 Oversized Mag
23232 Sticky with a Wave Cooker 13113 Mega Power Supply
Fear is honestly super underrated on flamer. It applies the chance every time you hit an enemy, and while the chance itself is low (20% but often reduced to 10% by many grounded enemies like grunts), the chance is rolled every time you hit an enemy directly, and factoring in the penetration it allows you to put a lot of distance between you and the crowd. People make the argument that it messes up heat spreading, but heat spreading is pretty much redundant on flamer as you already inflict so much heat anyway, have penetration to spread it and enemies which heat spreading is good for (grunts and slashers) will always die to ignition regardless.
Also wanna say that I tried that one Range balanced oc on a Sabotage mission today and I liked it alot more than I thought I would. Love your posts man, its good to shed the light on many underrated OCs (and upgrades too).
Sticky fuel (22331): this its the build I usually run on an "ordianary" mission, I never pick ammo mods, but, for this build, flames last enough in the floor (for me), and I feel like I dont need any crowd control mods since, grunts on the burn theyll die sooner than you expect, bigger things may need to be set on fire again yeah, just do it,/burn around the floor while you kite/bunny hop.
Face melter (21331): I mostly only use this build for dreadnoughts mission with pubs since, I know that if I pick cryocannon my teams mates (pubs) wont allow me to freeze them so. I would consider changing last mod, thats up to you.
Fuel stream diffusres (22331): This one it's specifically made to fight against robots/nemesis, the extra range allows you to shoot from far, at safe distance, or if they are moving you much, youll be able to hit/burn em. Also, the extra ammo mag helps way a lot on burning things.
About secondary weapons, I cant recommend you since I only use epc. And imho, on fighting its definetely not the best paired with flamethrower. Anyways what I use:
Energy rerouting (21122): Everything its on ammo efficiency since, I mostly use it as a tool and, with the combo shoot I take grunts, with two of em I can take guards/slashers (I hardly ever do normal shoots, unless my mates are close/covering me and Im afraid I might blow myself or do friendly fire, against some ranged enemies, you get it).
Works well for most stuff and is fairly efficient so i didn't bother changing it.
As secondary ofc i use the Wave Cooker
You mostly save the direct damage for large targets or emergencies, so the low mag size is less of an issue. Still pretty thirsty for ammo.
2-2-3-2-1 Compact Feed Valves
Yea that wroks too but for large targets i use the Wave Cooker POP!
So i don't really need that much direct damage from my flamethrower.
Just heat ammo and fear.