Deep Rock Galactic
Aggressive venting
Hey guys. Its 12:03 and I haven't slept. Why? Weapons builds of course! What else were you expecting?

Anyways, I wanted to share this with you guys because I think it is an important lesson. I love aggressive venting plus burning hell. It makes the minigun a lot more flavorful when I find many of its builds exceptionally bland. I love it so much so that I actually forgot how to use the minigun and constantly tried to use burning hell (what can I say? the Hurricane has spoiled me!)

Because I constantly tried to use it i kept dying and I wasn't having fun. until I remembered how to use the minigun. As a weapon that can pump out sustained fire and not a run in and die in a vain attempt to activate aggressive venting. It wasn't the build that was the issue, it was me that was the issue. So about two hours wasted testing out weapon builds late at night were wasted. god I feel so stupid.

Anyways, good night y'all.
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Mostrando 16-30 de 34 comentarios
Aimee 8 DIC 2022 a las 9:20 
I dont think aggressive venting is a good modification, especialy when you already use burning hell OC.
The whole point of burning hell imho, is to burn enemies that dont die fast enough increasing dmp on priority targets.
While aggressive venting in turn, asks you to overheat the weapon, making it unable to fire on said priority targets. This is great if you always overheat the weapon so you have atleast some form of dammage when you are waiting or switching weapons. But it results in the weird interaction where you ''want'' to overheat the weapon on a priority target for the heat and on-fire effect, that in turn does not work since Burnng Hell already put them on fire way before aggressive venting even triggered.
It can also result in many situations where you overheat the minigun for the aggressive venting effect, to burn targets. Just to notice that the on-fire burn did not last long enough to kill them.

Overall i dont think aggressive venting is that great, but in combination with burning hell i dont think its good at all.

What does work good with Aggressive venting, and even better with Burning Hell OC.... Is the Bulldog Revolver with Volatile Bullets OC, so you can kill anything thats on fire in 2-3 shots.
Fryskar 8 DIC 2022 a las 9:26 
Publicado originalmente por Mark, The Devourer:
Publicado originalmente por kestrel:
its kind of funny how BH and AV just complete one another, it's a match made in heaven

honestly i think AV's overheat reduction is kinda too good, it completely removes any reason T1A has to exist (not that it had much in the first place)
i think moving the overheat reduction from AV to T1A would make things feel a lot more balanced. you have reason to take both weapon-heat-related mods with an OC that drastically increases how much heat the minigun makes
the combo got e to pick up the minigun again. What can I say? The hurricane spoiled me.

Publicado originalmente por Chibbity:
I never liked it much myself, doesn't suit my playstyle; but I'm glad it has it's enjoyers out there.
It took me a long time to get used to it, and even now I have issues with it (like what I described in my OP)

Publicado originalmente por Fryskar:
Thats the point.
For burning hell you need to be already in cqc due to merely 5m range.
Aggressive venting has double the range. It pairs ideal as you gain +50% heat.

Its fairly risky to use it vs everything, but its quiet rewarding.
I have a question, would you use aggressive venting with a different OC? And do you think It could hypothetically work well with a combat mobility OC (if it were ever added)
Imo its medicore in itself.
As i said above, i don't get too much use out of it, but even less out of the others. I prefer t1 cooling over t5 and hot bullets are fairly weak itself.
BH and AV just fit too well together, even more so as a fire gunner.
Publicado originalmente por Fryskar:
Publicado originalmente por Mark, The Devourer:
the combo got e to pick up the minigun again. What can I say? The hurricane spoiled me.


It took me a long time to get used to it, and even now I have issues with it (like what I described in my OP)


I have a question, would you use aggressive venting with a different OC? And do you think It could hypothetically work well with a combat mobility OC (if it were ever added)
Imo its medicore in itself.
As i said above, i don't get too much use out of it, but even less out of the others. I prefer t1 cooling over t5 and hot bullets are fairly weak itself.
BH and AV just fit too well together, even more so as a fire gunner.
I used aggressive venting with lead storm OC and was left unimpressed. I think it needs *something* but I don't know what that "something" is.
Aimee 8 DIC 2022 a las 9:35 
Publicado originalmente por Aimee:
What does work good with Aggressive venting, and even better with Burning Hell OC.... Is the Bulldog Revolver with Volatile Bullets OC, so you can kill anything thats on fire in 2-3 shots.
With a full damage + weakspot build. A burning target takes a lot of damage from this combination when shooting a weakspot.
50 damage base with the OC +20 from T2.1 & T4.2, results in a 70 damage base.
Weakspot damage bonus is 25+35% from T3.3 hollow point bullets, for 60% weakspot bonus.
Add the +300% damage bonus vs burning to that (x4)
(70*1.6)*4 = 448 damage per shot.

This will kill Praetorians in 2 weakspot shots on any hazard, since they took some damage already from the minigun and on-fire effect.

Realy like this build personaly, it also works on the fire build Hurricane, but not as good.
Fryskar 8 DIC 2022 a las 10:51 
Publicado originalmente por Mark, The Devourer:
Publicado originalmente por Fryskar:
Imo its medicore in itself.
As i said above, i don't get too much use out of it, but even less out of the others. I prefer t1 cooling over t5 and hot bullets are fairly weak itself.
BH and AV just fit too well together, even more so as a fire gunner.
I used aggressive venting with lead storm OC and was left unimpressed. I think it needs *something* but I don't know what that "something" is.
Imo the only real reason is that you'll more likely overheat anyway and the other two mods aren't exactly good either.
For LS LS? None of the 3 is really good. Hot bullets still heats up a bit, but far too late and imo acatg has too little impact, but i'm repeating myself already.
dragonbornzyra (Bloqueado) 9 DIC 2022 a las 0:29 
It's also fine to just take AV with BH and don't even try to actively use AV for the fear/burning. Just use it "I don't care about overheating my gun" You don't have to manage your heat or fire in bursts. Lay down the lead.

If you do over heat, you recover quicker and the fear/burn AoE is just a bonus.

If you actively try to make use of the "bonus" AV feels under whelming.

I like to use it for the over heat recovery speed.
ShakenSpeare 9 DIC 2022 a las 3:43 
If you have Volatile Bullets, I see no reason to ever use Aggressive Venting with Burning Hell. Hot Bullets is just too good with VB. Without VB, I'd rather just use a more straight forward Minigun OC like LSLS.
SeeingeyeDug 9 DIC 2022 a las 7:06 
For me, hot bullets are for those times you just want to apply a burning effect to distant targets you can’t get near. Once the burning effect is applied, you just switch to volatile bullets revolver anyway. It makes it possible to quickly dispatch bulks, menaces, goo bombers, anything too far away for burning hell distance. And since you’re using burning hell, you reach hot bullets in half the time for half the ammo so it’s the best overclock to use for that T5 mod.
Fryskar 9 DIC 2022 a las 7:25 
Publicado originalmente por SeeingeyeDug:
For me, hot bullets are for those times you just want to apply a burning effect to distant targets you can’t get near. Once the burning effect is applied, you just switch to volatile bullets revolver anyway. It makes it possible to quickly dispatch bulks, menaces, goo bombers, anything too far away for burning hell distance. And since you’re using burning hell, you reach hot bullets in half the time for half the ammo so it’s the best overclock to use for that T5 mod.
You only gain +50% heat. Its as much as a downside for volatile as for HB, as you only can use a fairly small window to heat stuff.
Jiidexal 9 DIC 2022 a las 13:51 
Publicado originalmente por Frisky:
minigun was my go to with aggressive venting where once I'd start overheating I'd jump forward into crowds to overheat and scatter them all away on fire

and while I still do that from time to time I've developed a crippling addiction to the autocannon and it's damage resistance, being able to just keep shooting at incoming hordes while soaking up the damage is way too fun a way to play gunner so I now I mostly use that

I use to take damage resistance, but felt like I was still getting murked in haz 4/5. Have you noticed this at all?
Última edición por Jiidexal; 9 DIC 2022 a las 13:52
Frisky 9 DIC 2022 a las 14:00 
Publicado originalmente por Jiidexal:
I use to take damage resistance, but felt like I was still getting murked in haz 4/5. Have you noticed this at all?

nah, if anything my survivability has gone up a ton it feels like
usually in more dire situations I can just keep firing and tank a few stray hits from slashers or a praetorian and usually have my shield either stay up or only dent into my HP a tiny bit

It's best not to try and one man army everything but in more intense swarms you can jump back and resume firing while keeping the resistance active since it lingers for a moment

also I pair it with friendly and elemental insulation, combined with reactive armor two of my biggest annoyances: driller's satchel charge and fay boy happy engineers both doing FF can barely touch me which is quite nice
HeroGuy #teampyro 9 DIC 2022 a las 14:03 
AV on the drak is the love of my life
Publicado originalmente por Frisky:
Publicado originalmente por Jiidexal:
I use to take damage resistance, but felt like I was still getting murked in haz 4/5. Have you noticed this at all?

nah, if anything my survivability has gone up a ton it feels like
usually in more dire situations I can just keep firing and tank a few stray hits from slashers or a praetorian and usually have my shield either stay up or only dent into my HP a tiny bit

It's best not to try and one man army everything but in more intense swarms you can jump back and resume firing while keeping the resistance active since it lingers for a moment

also I pair it with friendly and elemental insulation, combined with reactive armor two of my biggest annoyances: driller's satchel charge and fay boy happy engineers both doing FF can barely touch me which is quite nice
I have issues with acid spitters, trijaws, and slasher. Those are the bastards that get me the most. I also frequently run combat mobility, which reaches max rof faster. So could I theoretically subtract the damage they deal by %50? Or am I oversimplifying things?

(also if anyone else knows how to do math better when it comes to DRG tell me. I must optimize my gameplay)
Frisky 9 DIC 2022 a las 17:10 
Publicado originalmente por Mark, The Devourer:
I have issues with acid spitters, trijaws, and slasher. Those are the bastards that get me the most. I also frequently run combat mobility, which reaches max rof faster. So could I theoretically subtract the damage they deal by %50? Or am I oversimplifying things?

(also if anyone else knows how to do math better when it comes to DRG tell me. I must optimize my gameplay)

Pretty much, I don't do exact number crunching but testing it just now an acid spitter direct hit only did about 14 damage and the DoT didn't break my shield though I did also have elemental insulation so the DoT was reduced further from that

I do find myself nowhere near as pressured back by tri-jaws or slashers, a majority of the time I can absorb a bad hit and finish them off before repositioning, I can 100% vouch for using it to counter slashers, they can only dent your shield slightly before you turn around and reduce them to paste

Idk if it's exactly 50% IK there was the bug or error where max RoF upgrade gave 33% not 50% but it certainly feels like 50% so maybe it got fixed, someone else who might know it better should clarify that cuz I'm not sure, assuming it is 50% you basically double your HP and shields so long as you are firing

regardless if it's 33% or 50% global damage resistance is nothing to sneeze at IMO and has helped me basically anchor down against large hordes and come out with minimal damage
Última edición por Frisky; 9 DIC 2022 a las 19:25
Publicado originalmente por Frisky:
Publicado originalmente por Mark, The Devourer:
I have issues with acid spitters, trijaws, and slasher. Those are the bastards that get me the most. I also frequently run combat mobility, which reaches max rof faster. So could I theoretically subtract the damage they deal by %50? Or am I oversimplifying things?

(also if anyone else knows how to do math better when it comes to DRG tell me. I must optimize my gameplay)

Pretty much, I don't do exact number crunching but testing it just now an acid spitter direct hit only did about 14 damage and the DoT didn't break my shield though I did also have elemental insulation so the DoT was reduced further from that

I do find myself nowhere near as pressured back by tri-jaws or slashers, a majority of the time I can absorb a bad hit and finish them off before repositioning, I can 100% vouch for using it to counter slashers, they can only dent your shield slightly before you turn around and reduce them to paste

Idk if it's exactly 50% IK there was the bug or error where max RoF upgrade gave 33% not 50% but it certainly feels like 50% so maybe it got fixed, someone else who might know it better should clarify that cuz I'm not sure, assuming it is 50% you basically double your HP and shields so long as you are firing

regardless if it's 33% or 50% global damage resistance is nothing to sneeze at IMO and has helped me basically anchor down against large hordes and come out with minimal damage
It got buffed in season 3. It is indeed a feature. I didn’t bother with it before, but now I am genuinely considering it. It’s a pretty fun pair with combat mobility
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Publicado el: 7 DIC 2022 a las 21:08
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