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The whole point of burning hell imho, is to burn enemies that dont die fast enough increasing dmp on priority targets.
While aggressive venting in turn, asks you to overheat the weapon, making it unable to fire on said priority targets. This is great if you always overheat the weapon so you have atleast some form of dammage when you are waiting or switching weapons. But it results in the weird interaction where you ''want'' to overheat the weapon on a priority target for the heat and on-fire effect, that in turn does not work since Burnng Hell already put them on fire way before aggressive venting even triggered.
It can also result in many situations where you overheat the minigun for the aggressive venting effect, to burn targets. Just to notice that the on-fire burn did not last long enough to kill them.
Overall i dont think aggressive venting is that great, but in combination with burning hell i dont think its good at all.
What does work good with Aggressive venting, and even better with Burning Hell OC.... Is the Bulldog Revolver with Volatile Bullets OC, so you can kill anything thats on fire in 2-3 shots.
As i said above, i don't get too much use out of it, but even less out of the others. I prefer t1 cooling over t5 and hot bullets are fairly weak itself.
BH and AV just fit too well together, even more so as a fire gunner.
50 damage base with the OC +20 from T2.1 & T4.2, results in a 70 damage base.
Weakspot damage bonus is 25+35% from T3.3 hollow point bullets, for 60% weakspot bonus.
Add the +300% damage bonus vs burning to that (x4)
(70*1.6)*4 = 448 damage per shot.
This will kill Praetorians in 2 weakspot shots on any hazard, since they took some damage already from the minigun and on-fire effect.
Realy like this build personaly, it also works on the fire build Hurricane, but not as good.
For LS LS? None of the 3 is really good. Hot bullets still heats up a bit, but far too late and imo acatg has too little impact, but i'm repeating myself already.
If you do over heat, you recover quicker and the fear/burn AoE is just a bonus.
If you actively try to make use of the "bonus" AV feels under whelming.
I like to use it for the over heat recovery speed.
I use to take damage resistance, but felt like I was still getting murked in haz 4/5. Have you noticed this at all?
nah, if anything my survivability has gone up a ton it feels like
usually in more dire situations I can just keep firing and tank a few stray hits from slashers or a praetorian and usually have my shield either stay up or only dent into my HP a tiny bit
It's best not to try and one man army everything but in more intense swarms you can jump back and resume firing while keeping the resistance active since it lingers for a moment
also I pair it with friendly and elemental insulation, combined with reactive armor two of my biggest annoyances: driller's satchel charge and fay boy happy engineers both doing FF can barely touch me which is quite nice
(also if anyone else knows how to do math better when it comes to DRG tell me. I must optimize my gameplay)
Pretty much, I don't do exact number crunching but testing it just now an acid spitter direct hit only did about 14 damage and the DoT didn't break my shield though I did also have elemental insulation so the DoT was reduced further from that
I do find myself nowhere near as pressured back by tri-jaws or slashers, a majority of the time I can absorb a bad hit and finish them off before repositioning, I can 100% vouch for using it to counter slashers, they can only dent your shield slightly before you turn around and reduce them to paste
Idk if it's exactly 50% IK there was the bug or error where max RoF upgrade gave 33% not 50% but it certainly feels like 50% so maybe it got fixed, someone else who might know it better should clarify that cuz I'm not sure, assuming it is 50% you basically double your HP and shields so long as you are firing
regardless if it's 33% or 50% global damage resistance is nothing to sneeze at IMO and has helped me basically anchor down against large hordes and come out with minimal damage