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Either the people in your region have ♥♥♥♥♥♥ internet, or if you're constantly getting disconnected, maybe your internet is bad.
Indeed you can host yourself that's usually the suggested solution.
This game does have a rejoin feature to some extent.
And I only ever play with worldwide search at 200ms + 99% of the time.
There is a pinned thread for this, I recommend you answer the Devs questions in it they are trying to find some kind of issue to fix. I am still dismissing it as potato networks.
So it can very well be your internet being bad, but you will never know if you only host.
If this is a consistent problem, i do recommend doing some research on how stable your connection is. And if you are losing packages.
There are many websites and services that can help you check how stable and fast your internet connection is.
If it's someone you've completed a mission with before they'll be in the 'recent games' list on the Steam overlay - view players (shift tab to get to the overlay).
Otherwise you can right click on a lobby name in the server list to view the host's profile, if it's an open one and has 'join game' enabled then you'll be able to rejoin them that way (but slight hassle to find such hosts and keep that window open on the steam overlay).
There is a rejoin prompt sometimes when the game properly detects a disconnect, otherwise it thinks that the host dropped and can therefore not reconnect you.
Ok, so why are you even here, to cry? These are issues that are specific to you and other users- unless the vast majority of the playerbase is experiencing this issue (which they are not) then it is a YOU problem.
Just trying to help, if you dont want help then I can only suggest what the others have said;
Sometimes opening more ports can help (router/modem), but it can also be your limited upload speed. Everything goes over the same connection, both in and out after all.
No they absolutely do not. You do not want that even if you think you do. It is a developers nightmare. It's very complicated and difficult to even get running in a remotely working manner. Especially since the current net-code wasn't setup with host migration in mind at all.
The problem is with setting the new host and transferring all the needed data over intact. Procedural and complex terrain modifications make that extremely complicated. Even Warframe has very large difficulties and they've been working on that for a LONG ass time plus the Warframe team has over 200 active developers and have been working on migration for as long as I can remember. For a small studio like GSG it would be an absolute nightmare if this was on their list of things to do & it would release a plague of issues that might make the Falador Massacre look like a drop party.
The way DRG is coded, they rely on the host machine to both generate the environment and log the state of it at the same time. Whereas with games that use host migration systems, they mark progress as a percentage to migrate, Deep Rock would have to write the entire generated terrain to a file and send that file to another player on the team.
On another hand, to do server hosting, they'd need extremely high speed reliable servers to handle generating the terrain -- instead of relying on the GPU of the game host to handle this heavy lifting. It would be very expensive to maintain. Not to mention that it would have to be handled individually for each 1-4 person team -- not just loading in a premade instance.
It's really easy to take high level, quality of life aspects of gaming for granted, as well to compare games in a 1:1 fashion. But every unique and interesting game has some really big hurdles to overcome, and let's be honest here -- DRG is one of the most unique, interesting games on the market right now.
You like the free "battle pass"? You like all the free updates & season expansions? You like how GSG doesn't nickel & dime you for every individual pickaxe cosmetic, or every cosmetic paint job or beard option? The reason we have the things we have is because of the way the game is currently. Sure, as the game gets more and more players I could foresee a larger budget allotment to new net code features but it would increase the cost of maintaining the game & could potentially force the game to change in ways some would not like.
tldr; Be careful what you wish for.