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I don't see what's not to like.
with its stun its already solid by itselfagainst hordes and electricity gives great combo potential
the IFG completely surpasses it because not only does it offer a tremendeous damage boost, it offers a slowdown that isn't resisted by anything except dreadnoughts. stun isn't bad, but there are lots of enemies in the game who resist it or are outright immune to it. it is also an inferior flying enemy killer for as long as the cryo exists. its not even a good "panic button" option because it takes time to individually hit each enemy; time you might not have to spare in a critical situation
that's ignoring the fact it has its own faults too. i'm obviously not expecting a scout grenade to have powerful waveclear, but its damage output is pathetic. like come on, it should at least have the electric DoT last as long as the stun. only being able to throw one at a time is a pointless limitation. you can throw multiple of all of scout's other grenades, why not the boomerangs?
it's disappointing because i thought this would be a cool and fun throwable to use, but the fact it's so weak has seriously turned me off from using it. i'm not going to use a "new thing" just for the sake of novelty when it's clearly inferior to all the existing options
Can't say I disagree with anything... all other options just do everything better. The only upside is having 8 so you can use it more throughout the mission and being more useful against mactera. If you're going electric synergies it seems more logical to IFG for 30% bonus damage. Sure it stuns a group of enemies and buys you some time, but it contributes very little to actually killing them- none of the other grenades have this problem.
The Boomerang on the other hands seeks out multiple targets on it's own, it's a fire and forget weapon; which is what makes it a good panic button.
Don't get me wrong, IFG is also great of course; but the two have very different uses.
The comparison is only due to it being a proc for electricity. If you're going for electricity then may as well go for IFG, unless you want your electricity gun doing 30% less damage when you use your grenade. Certainly the use cases for the grenade itself are quite different.
Only Zhuks have that, and you have to spec into it; not exactly a deal breaker.
Edit: Although, actually I'm pretty sure the Zhuks conductive bullets work with any electrical effect, including the Boomerangs; so I'm not sure what you mean?
Are you just talking about the flat 30% damage increase for targets from any source when inside an IFG? Because not getting that when you don't take IFG's is a given lol.
BoM? Yes it's a given, but you're still giving up the potential 30% and for a build that revolves around you making something electrified and then killing it, 30% is quite a bit.
What I'm trying to say is that it isn't a synergy with any specific weapon; since it works for everything and anything.
Yea I agree. It's only in the conversation because it has the potential to replace IFG in some of those builds due to shock proc, but it's probably not good enough there. It works fine for general use.