Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The gunners leadburster has crazy range. I think it needs to be reduced or there needs to be a sharp reduction in FF starting from 10m out from the grenade. Also, it feels awkward to throw. Like the weight and acceleration are off.
Ripper just seems like a joke. I didn't even bother buying it after testing it out in experimental.
It suffers in wide open areas and has high team killing potential, but then, so does the Plasma Burster, and last I checked people love that thing.
Engie's grenade sucks for immediate killing. I need more time with it.
Boomerang is fine if you aren't playing on Elimination.
No opinion on Driller's grenades (HE got a change) yet. All I know is that it slapped 60% of my HP through full shields.
yeah, the shredder grenade is more of a "I'm securing the area" grenade. Its burst is almost non existant but it lasts a long time and holds an area very well.
you ♥♥♥♥♥♥♥ can kill me on top of cave wall, gsg is discriminating scout more and more
I love the rest though. Engie's isn't as strong as his alternatives imo, but it's fun, boosts his single target and protects him while setting up sentry guns. Scout's has great synergy with a ton of his kit and feels fun, and Gunner's feels a bit too similar to the cluster grenade with identical function and use cases, but being identical to a fan favorite isn't exactly a bad thing.
Good new though, T1 width on Colette doesn't suck.
scout boomerang is fine, you get 8 of them, so you dont have to be that selective in how you use them. like engineer shredders, this one kind of works in the background for you when you might be doing something else, like picking up a teammate, or resupplying. doesnt require enemies to be bundled like cryo. decently effective, flexible. i used it with AI stability and gas recycling.
only ones ive used so far. taken plenty of FF from the gunner spam grenade.