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That way we could get a lost helmet to spawn, see where it spawns, and then play the map again and mine in the same spot before scanning it to see what happens.
https://youtu.be/n-5IEIrKg_I
CCShad, well, 1st time you scanned and located the cave. 2nd you tried to pre dig into it and the cave spawned in a different, though close, area. Finally, 3rd time the cave was where it was for the 1st test.
I wonder now what happens if you pre dig into both places :D
Algorithm is likely similar to:
0) Generate seed number.
1) Use seed to select unseen terrain near to original cave generation and select an appropriate enough distance away, carve loot cave template.
2) If position is compromised, seed+1.
3) Repeat steps 1 and 2 until successful spawn.
4) Beepbeepbeep give armor coordinates to scanner.
should do it with c4 next just to "really be sure" lol
This was a long time ago, however. And I didn't think to get a before-after screenshot for evidence.
This is very weird to be honest because I have found some treasure rooms before scanning helmets a long time ago, thanks to lootbugs : they gather around the area that contains the minerals if the terrain is thin. But it was a long time ago maybe the devs changed it.
I've come across a few that were exposed without having scanned the helmet, but a quick ask in chat got a teammate to say "Oh, yeah I scanned the helmet".
It's a very commonly shared rumor, but still a myth. I've confirmed it in 3 ways: The video above, watching the minerals spawn and fall into the room from above after scanning the helmet, and using sandbox mods to spawn in multiple lost helmets and scanning them (each one creates a new pocket & lost gear).