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Rapporter et oversættelsesproblem
Saves several. +25% extra mineral storage. Means you can mine more and not be capped on nitra while still mining gold.
Acidspitter Dot, all non-melee praetorian attacks, radiation fields, and frost bombers all count as elemental damage that is resisted. 30% is a lot of resist. Also makes it harder to freeze and burn.
It's for people who use AoE weapons. Less FF on your PGL explosions, C4 detonations, or just when you have inattentive teammates in general. Also makes it harder for teammates to kill you with friendly fire.
But power attacks have a 30 second cooldown. Why waste it on a lootbug when you can just instakill it without time, ammo, or even knowing it's there.
I think you're underestimating how powerful getting the extra health back is. Also just minimizes the time you're standing there staring at a bar filling up. Also means you can resupply under pressure better.
If you don't sprint for that long then don't take the perk. Other people sprint a lot longer than that.
You're dramatically overestimating the entire community if you think scout flare uptime will approach anywhere close to 100%. Throwing range is not negligible and is in fact very useful.
Wha... if you're not taking any damage then more power to you, but getting 30% more health back from the (dozens) of red sugar crystals in missions is not useless.
"slow down effects are not that common"
Glyphid slasher says hi. Also affects sandstorms, snowstorms, goo (bombers, sacs, and fungus floor)... In point extracts there is no mule and in salvage missions you can't deposit the legs in the mule.
I wouldn't call a free 5 health every time you get in power attack range of a grunt useless. Then again, your power attack is going to be on cooldown a lot since you use it on lootbugs.
Pairs well with berserker and driller in general.
Reduces the time you spend staring at bars filling up.
I think you're misunderstanding what perks are supposed to be. They aren't meant to be a massive game-changer. They are small bonuses. If you value a 30% damage reduction while near a finicky AI more than you value getting 4% of your health back on every melee kill... more power to you. But that doesn't make the other perks "useless".
Veteran Depositer is legitimately useful. Finding some place to hole up during a swarm or defending a point, park Molly somewhere out of the way and you'll be 30% resistant to all damage during the encounter. Unless you're some kind of bored god that's never going to go down, this perk is going to be useful.
They are also ♥♥♥♥♥ to deal with during hectic battles because of their small size and big numbers.
Thorns + Shockwave solves this.. and saves ammo.
2: Deep Pockets is more useful in higher hazards or when you are without a mule (lest time wasting the better)
3: Elemental Insulation, only good in the magma biome, this needs a buff
4: Friendly, wish drillers take this with their c4
5: It's a Bug Thing, its a meme
6: Resupplier is one of the best perks in the game, if you say this perk is bad your max hazard that you do is 3
7: Second Wind, this was busted when it had a 20% sprint speed bonus, but got nerfed
8: Strong Arm is a great perk when doing aqua or dozer missions but thats it
9: Sweet Tooth, again if you say this perk is bad your max hazard is 3
10: Thorns, great perk for scout and gunner
11: Unstoppable, with you on this one, this perk needs to be split up and added to Elemental Insulation and Strong Arm
12: Vampire, driller only perk that only uses the cryo cannon and axes
13: Veteran Deposito, gunner only perk, gunners auto cannon and coil gun gives you 50% damage reduction, so with this perk you can get 65% damage reduction
My personal fav are resupplier and thorns, the last one is more of what i'm going to do, go or use for my build.