Deep Rock Galactic

Deep Rock Galactic

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Someguyinhere 2022 年 7 月 30 日 上午 12:47
Driller's HE Grenade
I'm just wanting to skill check myself here with the board. My own feeling from using it in various situations is that the Driller's HE grenade is damn near the worst one in the game, and definitely his weakest throwable by far. But, I don't even have 200 hours yet. Maybe I'm missing something.

Is the grenade just dog doo doo or am I afflicted with a case of greenbeard?
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目前顯示第 31-43 則留言,共 43
phenir 2022 年 7 月 30 日 上午 9:07 
引用自 Dwarfurious
引用自 gungadin22000
Your mother took it seriously this hard, Trebek!

You are probably living in the uncivilized part of the world. I understand.
hes referencing one of the greatest comedy skits of all time, be nice.

The existence of the HE is why im confused about adding new grenades since the HE is like the "ok we're out of ideas" for grenades. Hope they fix it before adding new ones.
I want to just throw rocks for a grenade.
Axes are just sharp rocks
最後修改者:phenir; 2022 年 7 月 30 日 上午 9:07
Brave Sir Robin 2022 年 7 月 30 日 上午 9:33 
It's easily the most pointless weapon in the entire game. Not only are the other two options better and more interesting, but as others said you just use your C4 as 'HE grenades'.
Zargothrax 2022 年 7 月 30 日 上午 9:52 
Honestly, HE grenades really aren't as bad as some people make them out to be. They have fear, armor break, and great range which the C4 is sorely lacking in.

If you think they're redunant, just imagine them as an ammo capacity upgrqde for driller's kit. Their primaries and some secondaries along with C4 bring plenty of AoE to the table, so adding HE grenades to the list is essentially giving yourself more AoE to work with before you have to resupply.

Personally I find them to be far more versatile and usable than neurotoxin nades, their 1-2 second delay can be a real problem since you need to know exactly where the enemies will come from before you throw one. Not to mention they always seem to get detonated one way or another.
Vandal Savant 2022 年 7 月 30 日 上午 10:09 
引用自 Zargothrax
That would make them considerably less versatile though, you wouldn't be able to throw them at your feet to kill enemies trailing behind you nor ricochet them off of walls. Their fuse is oddly enough one of their strengths and makes them more interesting to use.
Hm. I need to practice with how I use them. That sounds potentially pretty useful. When do you normally bounce them off walls though? To hit alleviated enemies like mactera?
Rock&StoneTorture 2022 年 7 月 30 日 上午 11:25 
what if they change it to point of impact type of grenade? You throw it into a crowd of bugs, and it explodes right away. Give it some a bit more radius too maybe idk.

I actually want to see a seeker mine, but this one is a bit different. You select the bug you want it to follow, then it follows that and explodes. Let's say if someone kills that bug before the mine reaches it, it will comeback to the user.
最後修改者:Rock&StoneTorture; 2022 年 7 月 30 日 上午 11:27
Someguyinhere 2022 年 7 月 30 日 下午 12:06 
I've been reading through these replies and the thing that confuses me is people saying the damage is ok. I find that it's awful, one person said its equal to Gunner's sticky, yet the sticky regularly kills entire segments of swarms.

I have thrown the HE specifically so it doesn't bounce out of the middle of a swarm and maybe killed a couple of grunts per. It seems inferior to almost every other grenade period, which is why it confused me.
Paintbrush 2022 年 7 月 30 日 下午 12:27 
Yep, its dog doo.
zverozvero 2022 年 7 月 30 日 下午 12:33 
Sticky has direct hit explosion component and grunts sometimes overlap a bit. Could be that. Tecnically (if wiki and description are correct) HE has bigger radius, slightly stronger splash damage, 2.5m radius in which it does full splash damage compared to stickys 1.5 and its minimal damage at outer ring is 35% instead of 20%.
SCamp 2022 年 7 月 30 日 下午 12:59 
I mostly use HE grenades on flamethrower builds. Axes are fine if you don't have single target damage in the build, are running freeze or going against flying enemies. Neurotox is really jank if you have teammates are running fire and constantly setting off the cloud, so I've stopped using it because I can't get predictable value out of it... And it doesn't work against bots.

I use C4 primarily as a digging device and not for bug killing, so I don't see HE as overlapping. If I built for damage, then C4 would be used for deleting praets while HE is used for everything else. Essentially the relationship between fatboy PGL and plasma bursters.

If anything, HE suffers from being a vanilla grenade on a class that is overloaded with AoE.

引用自 Someguyinhere
I've been reading through these replies and the thing that confuses me is people saying the damage is ok. I find that it's awful, one person said its equal to Gunner's sticky, yet the sticky regularly kills entire segments of swarms.

I have thrown the HE specifically so it doesn't bounce out of the middle of a swarm and maybe killed a couple of grunts per. It seems inferior to almost every other grenade period, which is why it confused me.
Then you're overestimating your ability to accurately toss grenades. HE does more damage in a wider area than sticky. (Wiki says it also has 400% armor break, lol.)

Sticky is basically easy to predict/use because it lands where you tossed it and stays... And it has a short timer that activates on landing. So it's just hard to be bad at using sticky grenades.
GiantOctopodes 2022 年 7 月 30 日 下午 1:16 
Axes are objectively too good. I use them and love them, but there should only be 6, not 8. HE Grenades are objectively too bad. They should come with a minimum of 8, not 6. The problems have been well documented already in this thread, and I agree with them all. They're just not as good as the other options.

Axes:
Provides the best burst damage option.
- Has Melee synergies (for enemies with melee weaknesses and Vampire)
- Fast and accurate, can be weaved into tight damage windows (such as frozen enemies)
- Synergizes with the Cryo Cannon

Neurotoxin:
Provides the best option for swarms, has the most synergy.
- Synergizes with the Crispr as it can be set alight.
- Synergizes with the CSP as the DOTs stack and the reduced movement speed will keep them in the cloud longer.
- Synergizes with the Colette Wave Cooker, both in terms of the Contagion Transmitter and potential thermal shock interactions.
- Synergizes with the EPC with Plasma Burn or Persistent Plasma as it can be set alight.

HE Grenade:
- Fear reduces clumping, all of Driller's primaries and some secondaries really benefit from enemies being clumped up.
- Armor break is nice, but only a couple of Driller's secondaries interact with armor at all, and none of its primaries do, making it mostly irrelevant.
- Does less direct damage than an Axe (even on a direct hit), and less swarm damage than a Neurotoxin Grenade.
- Slow to use, difficult to use accurately

I tried using HE Grenades, I really did, but by now I've swapped it out everywhere. There's just no use case for it, at least not as it currently stands.
Bookslayer10 2022 年 7 月 30 日 下午 5:43 
引用自 GiantOctopodes
Axes:
Provides the best burst damage option.
- Has Melee synergies (for enemies with melee weaknesses and Vampire)
- Fast and accurate, can be weaved into tight damage windows (such as frozen enemies)
- Synergizes with the Cryo Cannon
- Clears poison shrooms, electro crystals, and other damageable terrain features for free
- Can be retrieved
Added a few more points, axes really are the best
Zargothrax 2022 年 7 月 30 日 下午 6:15 
引用自 Vandal Savant
Hm. I need to practice with how I use them. That sounds potentially pretty useful. When do you normally bounce them off walls though? To hit alleviated enemies like mactera?
Mostly for when you need to hit targets that are out of sight, like around corners and such, but it's also good for timing your throws against enemies high up on walls. And of course there's also throwing them at your feet to act as a delayed explosion for enemies approaching you, especially from behind while you run.

Mactera can be hit by ricochets as well but you can mostly hit them by arcing your throw higher into the air to have it explode as it falls into them.
GIRL 2022 年 7 月 30 日 下午 6:18 
in defense of the HE grenade, they're his best grenade for killing scouts. just chuck it at any scout who made the mistake of mining floor minerals instead of ceiling minerals.
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張貼日期: 2022 年 7 月 30 日 上午 12:47
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