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Αναφορά προβλήματος μετάφρασης
If you think they're redunant, just imagine them as an ammo capacity upgrqde for driller's kit. Their primaries and some secondaries along with C4 bring plenty of AoE to the table, so adding HE grenades to the list is essentially giving yourself more AoE to work with before you have to resupply.
Personally I find them to be far more versatile and usable than neurotoxin nades, their 1-2 second delay can be a real problem since you need to know exactly where the enemies will come from before you throw one. Not to mention they always seem to get detonated one way or another.
I actually want to see a seeker mine, but this one is a bit different. You select the bug you want it to follow, then it follows that and explodes. Let's say if someone kills that bug before the mine reaches it, it will comeback to the user.
I have thrown the HE specifically so it doesn't bounce out of the middle of a swarm and maybe killed a couple of grunts per. It seems inferior to almost every other grenade period, which is why it confused me.
I use C4 primarily as a digging device and not for bug killing, so I don't see HE as overlapping. If I built for damage, then C4 would be used for deleting praets while HE is used for everything else. Essentially the relationship between fatboy PGL and plasma bursters.
If anything, HE suffers from being a vanilla grenade on a class that is overloaded with AoE.
Then you're overestimating your ability to accurately toss grenades. HE does more damage in a wider area than sticky. (Wiki says it also has 400% armor break, lol.)
Sticky is basically easy to predict/use because it lands where you tossed it and stays... And it has a short timer that activates on landing. So it's just hard to be bad at using sticky grenades.
Axes:
Provides the best burst damage option.
- Has Melee synergies (for enemies with melee weaknesses and Vampire)
- Fast and accurate, can be weaved into tight damage windows (such as frozen enemies)
- Synergizes with the Cryo Cannon
Neurotoxin:
Provides the best option for swarms, has the most synergy.
- Synergizes with the Crispr as it can be set alight.
- Synergizes with the CSP as the DOTs stack and the reduced movement speed will keep them in the cloud longer.
- Synergizes with the Colette Wave Cooker, both in terms of the Contagion Transmitter and potential thermal shock interactions.
- Synergizes with the EPC with Plasma Burn or Persistent Plasma as it can be set alight.
HE Grenade:
- Fear reduces clumping, all of Driller's primaries and some secondaries really benefit from enemies being clumped up.
- Armor break is nice, but only a couple of Driller's secondaries interact with armor at all, and none of its primaries do, making it mostly irrelevant.
- Does less direct damage than an Axe (even on a direct hit), and less swarm damage than a Neurotoxin Grenade.
- Slow to use, difficult to use accurately
I tried using HE Grenades, I really did, but by now I've swapped it out everywhere. There's just no use case for it, at least not as it currently stands.
Mactera can be hit by ricochets as well but you can mostly hit them by arcing your throw higher into the air to have it explode as it falls into them.