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Armor break sounds cool on paper, but I find it underwhelming in practice. What are you going to pierce? You are aiming for weak spots anyway. Brundles aren't that common, Preatorians have naked butt and their armor can't sustain that much fire from heavy weapons anyway. And Oppressors don't care...
Stun it is then.
If so, then dedicated T3 Blowthrough upgrade does absolutely nothing. If not, then Blowthrough is a must and will absolutely shred swarms.
When playing Gunner I prefer fiery minigun or autocannon with neurotoxin. Sometimes I take conventional rocket launcher. This wacky build is fun but the damage is a bit lacking. Still hilarious though.
Edit: The description of the upgrade states only a few things 1) bullets ricochet off surfaces and enemies, 2) bullets ricochet into nearby targets, 3) stage 2 bullets are less accurate, and 4) stage 2 bullets are less damaging.
if you have blowthrough this raytrace will continue forward once if it collides with an enemy.
each time it collides with anything there is a 75% chance that it spawns a ricochet (this can only happen once)
the ricochet is a new raytrace that is spawned from A (the impact point) to B (an enemy within 6 meters), it cannot spawn a new ricochet and it also steals the visual tracer and makes the old, straight, raytrace become invisible - which is probably where the confusion on if blowthrough works or not comes from.
So Blowthrough is good but for different reason then I thought.
My initial impression (based solely on those visuals) were that a bullet hits target A, has a chance to ricochet and that projectile would benefit from the T3 Blowthrough upgrade.
But you are saying that bullet hits target A, with T3 Blowthrough continues (preferably into another bug) AND ALSO has a chance to ricochet into a nearby enemy, That's cool. One never stops learning. Thanks.
Keeping it simple (assuming I understood it correctly), Blowthrough takes priority over ricochet rolls assuming a bullet hasn't hit the pierce cap, even though it doesn't look like it.
edit: ninjad by peeps above
(In all seriousness use what you like. Nuerotoxin payload gives gunner a supportive play style that many like. I just find it a bit too OP)
granted at the end of the it's bullet hell which IMO has a lot of it's own issues like it's massive damage penalty so Idk too much on it given how little I use it
Also I don’t find bullet heel to be that effective, but it sure is hell of a fun time to use.