Deep Rock Galactic
What's the best way to deal with Korlok Tyrant Weed?
Killing its sprouts just to chip away tiny amount of its hp before it closes again rinse and repeat. Doing this i end up wasting mountains of ammo because of this overgrown asparagus.

And it always spawns in the most ♥♥♥♥♥♥ places imaginable where avoiding it is not possible.

I just had a team wipe cause it spawned near the Salvage drop pod in a open area full of turrets.
Last edited by Alucard †; Aug 8, 2022 @ 9:37am
< >
Showing 1-15 of 26 comments
JeanneOskoure Aug 8, 2022 @ 9:38am 
You should be able to kill a weed in 5-6 cycles. More than that and you're doing something wrong.

A few tips:
After you deplete its first bar, it will start spawning the healing pods. Of course, focus them first.
Save your power attacks for the core. It is very weak to melee so you'll be saving quite a bit of ammo if you use it then.
The heads stop attacking if they're hit by any damaging status effect, including fire, electricity, and toxin.
The core opens when there are 2 heads+healing pods left, do NOT trigger the opening if you're not in position to deal damage to the core or you'll miss out on a damage phase, and thus waste ammo on killing more heads/healing pods.
If it's in a terrible position, try to not fight it in the first place.

Also, dropping a ressuply on it is not effective or efficient. I have tried and was severely disappointed. If you're looking to kill enemies in an unconventional way, I'd recommend sticking to killing bulk detonators with your pickaxe.
Last edited by JeanneOskoure; Aug 8, 2022 @ 9:38am
Alucard † Aug 8, 2022 @ 9:41am 
Originally posted by JeanneOskoure:
If it's in a terrible position, try to not fight it in the first place.

Thanks to my famous "luck" it's always in a terrible position where its very hard to fight and in areas where avoiding it is also difficult.
Last edited by Alucard †; Aug 8, 2022 @ 9:42am
Cress Aug 8, 2022 @ 9:50am 
The tools at your disposal, terrain/spawn RNG, and teamwork/skill is what will dictate the fight, and it's pretty hard to just give general advice.

A good driller can absolutely trivialise it by drilling into the walls around the seed and periodically opening holes so people can shoot through it while also having cover. If cryo, well you don't really even need to do that as you can just freeze everything in sight while your team melts it. But, this all heavily depends on where the thing spawned and sightlines, so this is just general advice.

The most obvious piece of advice I can give is just don't die, especially in somewhere incredibly stupid. It can be difficult to revive you and just kills all momentum in the fight. Stick together, be close to the seed at all times, and be ready to shoot/melee it the second it opens.
CCShad Aug 8, 2022 @ 9:53am 
Originally posted by JeanneOskoure:
Also, dropping a ressuply on it is not effective or efficient. I have tried and was severely disappointed. If you're looking to kill enemies in an unconventional way, I'd recommend sticking to killing bulk detonators with your pickaxe.

Really, it depends on how many players you have.

4 players? Not worth it, only skips 1 or 2 shell openings.

Solo or 2 players? Absolutely, instantly shatters over 2 of its 3 health bars.

3 players is where the decision becomes tricky, and depends on if you’re low on ammo (crushing it does indeed save a large amount of ammo).
Alucard † Aug 8, 2022 @ 9:58am 
I really hate this boss. It's huge annoyance on Haz 4 complete ♥♥♥♥♥♥♥♥ to fight.
I just instantly restart if i see it spawn early in the mission when still alone.

Also more than once i had the heart spawn way too far away from the sprouts for some reason .. once it even caused CTD when i aggrod a oddly spawned Korlok like this.
Last edited by Alucard †; Aug 8, 2022 @ 9:59am
Powerfull (Banned) Aug 8, 2022 @ 10:01am 
I'm pretty sure the ammount of cycles you take to kill the weed is not the determined by a damage limit but rather the ammount of time that the weed stays open, so me and my friends always leave one person to destroy the sprouts (usually the gunner or driller) and the rest facecamps the weed, magdumping when it opens. We usually kill a weed in 2 or 3 cycles this way
Last edited by Powerfull; Aug 8, 2022 @ 10:03am
Frisky Aug 8, 2022 @ 10:04am 
Fire prevents tyrant sprouts from shooting at all so you/your driller should be spreading out flames to reduce the amount of projectiles flying around
always have someone on heal pod duty, you never want heal pods out for even a few seconds

power attack the weed core after some burst damage has hit it, since it'll try and close up but this'll let you slap it for some extra damage before it becomes immune

if you have turret whip position sentries right infront of the weed core and whip them as it opens up, you'll do insane burst damage

and lastly: Hyper propellant is busted for killing tyrant weed

Exhibit A: https://www.youtube.com/watch?v=bMggS9ag93o&ab_channel=Frisky
Last edited by Frisky; Aug 8, 2022 @ 10:06am
GIRL Aug 8, 2022 @ 10:09am 
Terrain prep is important but you also need to be careful since getting too close starts the fight. Driller should make trenches and tunnels around the battlefield. If the area is too flat and open, Engie can make platform barricades. I usually make a barricade or two and, if we have the Nitra, plop a resupply behind one of them in case ♥♥♥♥ hits the fan.
JeanneOskoure Aug 8, 2022 @ 10:20am 
Originally posted by Frisky:
Fire prevents tyrant sprouts from shooting at all so you/your driller should be spreading out flames to reduce the amount of projectiles flying around
always have someone on heal pod duty, you never want heal pods out for even a few seconds

power attack the weed core after some burst damage has hit it, since it'll try and close up but this'll let you slap it for some extra damage before it becomes immune

if you have turret whip position sentries right infront of the weed core and whip them as it opens up, you'll do insane burst damage

and lastly: Hyper propellant is busted for killing tyrant weed

Exhibit A: https://www.youtube.com/watch?v=bMggS9ag93o&ab_channel=Frisky
Hi Frisky
Scuzz MB Aug 8, 2022 @ 11:13am 
Coordinate. Make sure your players with the best ranged/high damage weapons have a safe but clear shot at the heart and split duties between focusing on spores while a couple of players focus on just waiting for the heart to open.
dragonbornzyra (Banned) Aug 8, 2022 @ 11:32am 
I hated this thing so hard until I "got the hang" of it. Bosco has taken out Tyrant Weeds before for me when I've ignored the room they were. Ten minutes later I realize where's Bosco? Then I check terrain map once he returns and see 3 Tyrant Shards scattered on the floor in the Weed room. Lol.

The only thing this boss can do to damage you is the Sprout Fireballs. They are all stationary. Memorize their positions and they can't hurt you.

Every class has options.

Driller: Flame the sprouts, Drill and sculpt terrain for your advantage. Drill/Impact Axes are melee, the Weed Heart is weak to Melee........go WILD. Also, C4 the Heart so when it opens. Boom.

Scout: Stay back, light the place up, and be on Healing Pod duty. No healing pods? Snipe a Sprout. Otherwise, wait, let team fight Sprouts, and stay on look out for those healing pods and use mobility and superior positioning to take them out.

Engineer: Set up turrets by the Heart. Place Platforms to ensure advantageous light of sight to Sprouts. Has great secondary options for hurting the Heart, I prefer the PGL, specifically Hyper Propellant, though Nukes/anything is great for Tyrant Weed. Also, Proximity mines can be set up before hand w/o aggroing the Weed.

Gunner: Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr


The hardest part about this fight is making sure all players present are aware of the Healing Pod mechanic. That is what makes the Korlok Tyrant Weed an ammo/damage sponge and drags out the fight prolonging it.
Last edited by dragonbornzyra; Aug 8, 2022 @ 11:32am
gungadin22000 Aug 8, 2022 @ 11:43am 
Smoke it?
phenir Aug 8, 2022 @ 2:48pm 
Keep in mind you can just walk away from the fight. Even once its started, if everyone moves away and stops shooting it, it will lose aggro and deactivate.
Alucard † Aug 8, 2022 @ 2:52pm 
Originally posted by phenir:
Keep in mind you can just walk away from the fight. Even once its started, if everyone moves away and stops shooting it, it will lose aggro and deactivate.

Really it will go dormant again?
de.lorca Aug 8, 2022 @ 3:13pm 
Originally posted by ⎛ Alucard ⎞ ✟:
Originally posted by JeanneOskoure:
If it's in a terrible position, try to not fight it in the first place.

Thanks to my famous "luck" it's always in a terrible position where its very hard to fight and in areas where avoiding it is also difficult.
be creative with your tools
driller and engi can do a lot to make even the worst room into a fun combat arena
soldier has good DPS at range so he can pretty mutch always get good damage in wen needed
and scout well he is a scount he doesn't know what bad terain means since he can just ignore it by grapling around
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Aug 8, 2022 @ 9:34am
Posts: 26