Deep Rock Galactic
Nemesis should probably be reworked
It's been nerfed so hard it's barely a threat unless it shows up at the worst possible time, if it even spawns at all now. I would really like to see it get turned into a proper mini-boss event like the Prospector, that can spawn outside of Rival Presence and give you an actual reward for the trouble.
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Showing 1-15 of 62 comments
Boboscus Jul 8, 2022 @ 8:31am 
I just fought it for the first time and it was annoying, all it did was it kept grappling me. After it dropped nothing I just ignore them now.
Derpykat5 Jul 8, 2022 @ 8:49am 
It's not meant to be a mini-boss event. It's meant to be a bulk detonator-tier enemy, which is coincidentally also barely a threat unless it shows up at the worst possible time.
gungadin22000 Jul 8, 2022 @ 9:01am 
How's it been nerfed?
Powerfull (Banned) Jul 8, 2022 @ 9:19am 
I aggre but, for the nemesis to give you a reward like a data cell it would have to be buffed.
GiantOctopodes Jul 8, 2022 @ 9:29am 
I just want to point out, I HAVE seen it spawn outside of rival presence. Only once or twice ever but it has definitely occurred.
Derpykat5 Jul 8, 2022 @ 9:30am 
Originally posted by gungadin22000:
How's it been nerfed?
It's been nerfed only compared to the original introduction. The move speed was reduced, grab range reduced, and spawn rate fixed.
Flariz Jul 8, 2022 @ 9:42am 
I literally encountered Nemesis on my 3rd mission ever and he destroyed me twice.
Shirojacky Jul 8, 2022 @ 1:11pm 
Originally posted by LBG:
It's been nerfed so hard it's barely a threat unless it shows up at the worst possible time, if it even spawns at all now. I would really like to see it get turned into a proper mini-boss event like the Prospector, that can spawn outside of Rival Presence and give you an actual reward for the trouble.
It CAN spawn outside of Rival Presence (7% chance or so) and does so quite a bit. Its spawn chance in a Rival Presence mission is certainly higher, though. As for fixing it, I don't really see why, it seems a decent distraction right now, especially when it spawns very close/right on top of a player and instantly knocks them out.
Also, there is zero reason for it to drop anything worthwhile; its entire purpose is to murder you, so the only thing it will ever drop is a bunch of bombs.
Last edited by Shirojacky; Jul 8, 2022 @ 1:12pm
JeanneOskoure Jul 8, 2022 @ 1:41pm 
Originally posted by Shiro:
Originally posted by LBG:
It's been nerfed so hard it's barely a threat unless it shows up at the worst possible time, if it even spawns at all now. I would really like to see it get turned into a proper mini-boss event like the Prospector, that can spawn outside of Rival Presence and give you an actual reward for the trouble.
It CAN spawn outside of Rival Presence (7% chance or so) and does so quite a bit. Its spawn chance in a Rival Presence mission is certainly higher, though. As for fixing it, I don't really see why, it seems a decent distraction right now, especially when it spawns very close/right on top of a player and instantly knocks them out.
Also, there is zero reason for it to drop anything worthwhile; its entire purpose is to murder you, so the only thing it will ever drop is a bunch of bombs.
Also, just to mention: if a nemesis spawn outside of a Rival Presence, only a single one will be spawned at map generation, which means it will wander unless you come close or attack it. It will never spawn during a swarm. You don't have to worry about possible surprise spawns, as it can't happen.
During RIval Presence, the nemesis can spawn alongside other enemies during and outside of swarms, so you have to be careful.
Bookslayer10 Jul 8, 2022 @ 1:54pm 
The Nemesis really should be more stealthy though. You can immediately tell before you are out of the pod if one is in the mission just by how often it says its voice lines and how far they carry, and it even has a marker on the map that shows it through multiple caves. Not even dreadnoughts have their own map marker, why should potentially radar-camouflaged rival tech akin to a bulk show up?

It really should stay quiet and not break terrain until it ambushes dwarves, and not have a map marker. It would be more lore consistent and mean it can catch you off guard more, like how bulks can be quite stealthy at times.

I don't think it needs a reward for defeating it though, it's like a bulk - your reward is it not killing you. Maybe its difficulty can be increased by spawning shredder drones from behind it to disrupt a team trying to focus it down.
DOOM_Dwarf Jul 8, 2022 @ 2:00pm 
Give it a GIANT LASER, im tellin ya.
GIRL Jul 8, 2022 @ 2:53pm 
I would change the following:

- Give it more ranged attacks. A giant laser (as doom said) would be awesome. Especially if it went through terrain so you couldn't just hide from it.

- Non-lethal (but dangerous) melee attacks, like just swiping at a Dwarf to fling them.

- Make it easier to free a grabbed Dwarf. As of now, to free someone you need to break an ENTIRE weakpoint, which can take 2-3 mags of ammo depending on what you're using. I would make it so a weakpoint appears on the claw when it grabs a Dwarf, and shooting that enough would make it drop them.

- I dunno, more voice lines? Or actually make the voice lines it has LESS glitchy, so that it could actually fool someone. As of now, it's obvious when it's a Nemesis talking vs a Dwarf shouting. I want that unknown horror element, man...
Lord Of War Jul 8, 2022 @ 3:16pm 
Originally posted by gungadin22000:
How's it been nerfed?
Well. To name a few, here:

Mon, 2 May
- Extended the cooldown for Nemesis spawn a bit
- Rival Nemesis now only gets alerted when it sees the players or takes damage
- Fixed Nemesis being able to grab hacking pod
- Fixed Nemesis being able to grab Hack-C (and the hacking pod)
- Fixed issue where the Nemesis had a much higher chance to spawn repeatedly in Rival Incursions than what was intended

Thu, 2 May
- Increased the time it takes for a Rival Nemesis tentacle to see you until it starts grabbing
- Decreased the size of the area you have to get outside to escape the grab of the Nemesis slightly
- Tweaked the range at which the Nemesis will try to grab you to be more consistent

Mon, 16 May
- Reduced the chance of multiple Nemeses spawning in a row and scaled it based on team size
- Extended the delay between when a Nemesis spawns and when it can attack giving players more time to relocate
- The Nemesis should now consistently die when set on fire
- Made the Nemesis a little less aggressive on low hazards
Deadweight (Banned) Jul 8, 2022 @ 3:38pm 
Originally posted by Lord Of War:
Originally posted by gungadin22000:
How's it been nerfed?
Well. To name a few, here:
Mon, 2 May
- Rival Nemesis now only gets alerted when it sees the players or takes damage
- Fixed Nemesis being able to grab hacking pod
- Fixed Nemesis being able to grab Hack-C (and the hacking pod)
- Fixed issue where the Nemesis had a much higher chance to spawn repeatedly in Rival Incursions than what was intended
these aren't nerfs, all four are fixes
Mon, 16 May
- The Nemesis should now consistently die when set on fire
also a fix

Originally posted by Bookslayer10:
The Nemesis really should be more stealthy though. You can immediately tell before you are out of the pod if one is in the mission just by how often it says its voice lines and how far they carry, and it even has a marker on the map that shows it through multiple caves. Not even dreadnoughts have their own map marker, why should potentially radar-camouflaged rival tech akin to a bulk show up?

It really should stay quiet and not break terrain until it ambushes dwarves, and not have a map marker. It would be more lore consistent and mean it can catch you off guard more, like how bulks can be quite stealthy at times.
agree with this, really dunno why it has a map marker
Last edited by Deadweight; Jul 8, 2022 @ 3:39pm
Peter Jul 8, 2022 @ 4:06pm 
He deserve some buff indeed.
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Date Posted: Jul 8, 2022 @ 8:25am
Posts: 62