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That build makes it hard for me to play any other class its so OP.
High mobility/Medium utility/Low offense.
No good team ever leaves the Space Rig without a Scout.
Also, lights. If you play Scout you better use that flare gun.
Other than that, eh, he's not great but not bad either. More of a support class.
Personally I started with Engie. That one seems safe to me. Place platform for scout and use your turrets.
If you want to keep the caves well-lit, move faster than any other class, explore faster than any other class, Scout is the best.
If you want to kill anything at any range, protect your teammates, and set up ziplines, Gunner is the best.
If you want to set up proximity mines, place your turret(s), use nukes, fire a smart gun, and make platforms, Engineer is the best.
If you want to burn/freeze/dissolve every hostile, blast mine the caves, make your own tunnels very quickly, then Driller is the best.
Guns arent great against hordes but mobility is and Scout can evade everything while focusing most dangerous stuff and reviving splash beasts like driller or engie that will (should) obliterate clumped grunts/macteras/swarmers in few blasts during post revive invulnerability.
Speaking Strong guns for Scout - there are better generalist tools than GK2 and Boomstick class starts with. M1000 has strong pierce, Drak has goatload of ammo, Zhuks can pierce too, Crossbow has strong splash/distraction mods. GK2 is good mostly for sniping and Boomsticks short range is hidering its use.
Scout is easier to use as kiter.
Scout is an Absolute Champion.