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I gotta assume you're pretty new to the game?
(Also, his drills have both cooldown and fuel already.)
I mean increasing the cd and fuel usage. And nice job ignoring all the points I mentioned that in fact make him more disruptive than the other classes....
I guess its not a hot take then? Just proves my point if this is a returning topic obviously something is wrong.
No offense but you have 27 hours in the game and didn't even get to play beyond haz 3 yet. A bit early to start talking about balance if we're being honest.
Driller and his drills are an integral cornerstone of the game and nerfing or removing his ability to clear vast swathes of terrain would be incredibly destructive to the game as a whole.
Like it isnt very obvious this wont change later on? And some googling already showed this is a brought up thing by even the most veteran players. Stop finding excuses obvious driller mains.
All I know is that I will avoid playing with Drillers as much as possible since it completely changes the way you play the game. Id rather have the challenge of finding paths and getting around the terrain than finishing faster, taking away these elements from the game is what destroy it for me way more then adjusting the class.
Lack of any of the 4 classes handicaps your team
no driller = slower digging, less CC
no gunner = less sustained damage and no safety from shields
no engineer = no plats for scout, no sentry guns for stronger defense
no scout = no light, no accessing high up minerals quickly and painlessly
Well, we... Kinda can really. It takes practice, and more than a bit of patience, but you can get to a point, make a hole where you can stay with one or two powerswings depending on your angle and bob's your uncle, or you can get on top of minerals. Again, tricky, but doable. As for going through stone... Any class can, driller just makes it so much faster than manually mining a tunnel. But, truth be told, I can see what you mean with the post I think.
dude... no.
whenever a scout isnt on my team i immediately feel the downsides to that which is being blind all of the time and having to use a minigun to kill that one ♥♥♥♥♥♥♥ web spitter
whenever a engineer isnt on the team high up minerals become hard as hell to get and large holes where a bridge would come in handy are harder to go past
whenever a gunner isnt on the team swarmers and shockers become a real pain and even grunts start to become a pain as well and god forbid you play on something like point extraction or egg hunt without a gunner because then it becomes very slow without ziplines
all the classes can feel really missed out on if you dont have one and the game can become much harder without them, the game was meant for all 4 classes working together to get the objective done and to keep you alive.
"He also makes all other mobility options useless"
jesus christ...
platforms are extremely useful in all scenarios and dont use much ammo unlike drills, you can use one platform and put it under like nitra or gold and have a scout mine it, you can also drill up to it with driller but its a pretty bad use of gas and you will have to have awareness of where the nitra is and blah blah blah, all for like 21 nitra or something. you can also have platforms make a bridge over something or have more even terrain if a salvage objective is set up wrong. ziplines also have a good use in point extraction or a situation where you cant drill to the drop pod and have to use a zipline to move the rest of your team (except for scout because he has inhaled several pounds of cocaine)
TLDR; driller isnt op, he just has an easy to use but hard to master mobility item that excels in some places and fails in others, just like the rest of them.
Still need more!
As a side, if there's one odd thing about the driller... I feel it's the demo charges. Like... What's their purpose? Throw and kill a bunch of creeps?
I'm max rank on every class, but an Engi main; so no lol.
Gunner completely changes the way you play by eliminating a lot of the punishment of mistakes, with his ability to drop a shield and save any situation and revive the team no matter what. Does that ruin the game?
The more you play the more you'll find that the caves are very consistent in their generation anyway and this apparent speedrunning you've witnessed by drilling to every objective is stupid and in over 600 hours I've yet to ever see it be a problem. Drilling everywhere is often more of a time loss and results in missing minerals and secondary objectives.
But if you're dead set on this anti-Driller path then might I request you don't ever host games, lest you start kicking Driller players for no reason.