Deep Rock Galactic
This topic has been locked
Rampage Jun 27, 2022 @ 4:40am
2
Hot take: Driller ruins the game
Now hear me out. I thought the main part of the game was finding your way through the caverns whilke looking for minerals and fighting for your life.

Driller takes ALL this out, just go straight to objective or clear the entire level out ffs... I dont see what their idea behind this class...

Unbalanced as well imo, going without a driller really handicaps your team on clear speed. This is the only class you will feel like missing out on if its not there, changing the way you play that entire level completely.
He also makes all other classes traversal options useless, why platform or zipline when he can just dig to whever you need to go in a straight line??

Id love this class to be adjusted to make less of an impact on the game, just like the other classes just change the way you go about the level a bit while driller changes it completely.
Perhaps add some type of rock he cant even get through? Make his drilling more limited? (cooldown or fuel)

What do you guys think about this? Im loving the game but whenever a driller joins Im like ah ok this level will be over in a few minutes now. I dont think one class should make such a difference and at the same time destroy a lot of concepts that make the game great (wayfinding, traversal and surviving without being just able to drill a tunnel and turn around.)
< >
Showing 1-15 of 162 comments
Vault Traveler Jun 27, 2022 @ 4:42am 
more or less like scout
Chibbity Jun 27, 2022 @ 4:48am 
Driller isn't any more over powered or disruptive than any other class.

I gotta assume you're pretty new to the game?

(Also, his drills have both cooldown and fuel already.)
Last edited by Chibbity; Jun 27, 2022 @ 4:49am
oh boy here we drill again with this
Rampage Jun 27, 2022 @ 4:54am 
Originally posted by Vault Traveler:
more or less like scout
Scout still needs platforms and cant go anywhere in straight line (through rock)

Originally posted by Chibbity:
Driller isn't any more over powered or disruptive than any other class.

I gotta assume you're pretty new to the game?

(Also, his drills have both cooldown and fuel already.)

I mean increasing the cd and fuel usage. And nice job ignoring all the points I mentioned that in fact make him more disruptive than the other classes....
Rampage Jun 27, 2022 @ 4:54am 
Originally posted by ´´Mimind´´:
oh boy here we drill again with this

I guess its not a hot take then? Just proves my point if this is a returning topic obviously something is wrong.
Ser Pounce Jun 27, 2022 @ 4:58am 
Originally posted by Rampage:
-SNIP-

No offense but you have 27 hours in the game and didn't even get to play beyond haz 3 yet. A bit early to start talking about balance if we're being honest.
Amble Jun 27, 2022 @ 5:00am 
Drillers speed up missions, sure, especially pipelines, but I think you're massively exaggerating here. Have you played Driller yourself much? Every class's mobility tool has multiple use cases that're better than drills would be, and every class has situations where they shine and become the clear strongest member of the team. Or I guess in your words "ruin the game". Drills are not universally applicable and are much slower at multiple tasks than ziplines, grapples and platforms are.

Driller and his drills are an integral cornerstone of the game and nerfing or removing his ability to clear vast swathes of terrain would be incredibly destructive to the game as a whole.
Rampage Jun 27, 2022 @ 5:00am 
Originally posted by Ser Pounce:
Originally posted by Rampage:
-SNIP-

No offense but you have 27 hours in the game and didn't even get to play beyond haz 3 yet. A bit early to start talking about balance if we're being honest.

Like it isnt very obvious this wont change later on? And some googling already showed this is a brought up thing by even the most veteran players. Stop finding excuses obvious driller mains.

Originally posted by Amble:
Driller and his drills are an integral cornerstone of the game and nerfing or removing his ability to clear vast swathes of terrain would be incredibly destructive to the game as a whole.

All I know is that I will avoid playing with Drillers as much as possible since it completely changes the way you play the game. Id rather have the challenge of finding paths and getting around the terrain than finishing faster, taking away these elements from the game is what destroy it for me way more then adjusting the class.
Last edited by Rampage; Jun 27, 2022 @ 5:03am
Frisky Jun 27, 2022 @ 5:06am 
Driller is fine, yes his traversal tools are really applicable but that doesn't make the other tools "useless" it still won't be as fast as an engineer plat + scout grapple to get minerals, it won't be as fast as a gunner making a downwards zipline to haul aqauarqs back to a minehead

Lack of any of the 4 classes handicaps your team

no driller = slower digging, less CC

no gunner = less sustained damage and no safety from shields

no engineer = no plats for scout, no sentry guns for stronger defense

no scout = no light, no accessing high up minerals quickly and painlessly
Tryryke Jun 27, 2022 @ 5:07am 
Originally posted by Rampage:
Scout still needs platforms and cant go anywhere in straight line (through rock)

Well, we... Kinda can really. It takes practice, and more than a bit of patience, but you can get to a point, make a hole where you can stay with one or two powerswings depending on your angle and bob's your uncle, or you can get on top of minerals. Again, tricky, but doable. As for going through stone... Any class can, driller just makes it so much faster than manually mining a tunnel. But, truth be told, I can see what you mean with the post I think.
Diablery Jun 27, 2022 @ 5:08am 
"This is the only class you will feel like missing out on if its not there, changing the way you play that entire level completely."
dude... no.
whenever a scout isnt on my team i immediately feel the downsides to that which is being blind all of the time and having to use a minigun to kill that one ♥♥♥♥♥♥♥ web spitter
whenever a engineer isnt on the team high up minerals become hard as hell to get and large holes where a bridge would come in handy are harder to go past
whenever a gunner isnt on the team swarmers and shockers become a real pain and even grunts start to become a pain as well and god forbid you play on something like point extraction or egg hunt without a gunner because then it becomes very slow without ziplines
all the classes can feel really missed out on if you dont have one and the game can become much harder without them, the game was meant for all 4 classes working together to get the objective done and to keep you alive.
"He also makes all other mobility options useless"
jesus christ...
platforms are extremely useful in all scenarios and dont use much ammo unlike drills, you can use one platform and put it under like nitra or gold and have a scout mine it, you can also drill up to it with driller but its a pretty bad use of gas and you will have to have awareness of where the nitra is and blah blah blah, all for like 21 nitra or something. you can also have platforms make a bridge over something or have more even terrain if a salvage objective is set up wrong. ziplines also have a good use in point extraction or a situation where you cant drill to the drop pod and have to use a zipline to move the rest of your team (except for scout because he has inhaled several pounds of cocaine)
TLDR; driller isnt op, he just has an easy to use but hard to master mobility item that excels in some places and fails in others, just like the rest of them.
Tryryke Jun 27, 2022 @ 5:11am 
Originally posted by Diablery:
(except for scout because he has inhaled several pounds of cocaine)

Still need more!

As a side, if there's one odd thing about the driller... I feel it's the demo charges. Like... What's their purpose? Throw and kill a bunch of creeps?
Chibbity Jun 27, 2022 @ 5:13am 
Originally posted by Rampage:
Stop finding excuses obvious driller mains.

I'm max rank on every class, but an Engi main; so no lol.
Amble Jun 27, 2022 @ 5:13am 
Originally posted by Rampage:
All I know is that I will avoid playing with Drillers as much as possible since it completely changes the way you play the game. Id rather have the challenge of finding paths and getting around the terrain than finishing faster, taking away these elements from the game is what destroy it for me way more then adjusting the class.

Gunner completely changes the way you play by eliminating a lot of the punishment of mistakes, with his ability to drop a shield and save any situation and revive the team no matter what. Does that ruin the game?

The more you play the more you'll find that the caves are very consistent in their generation anyway and this apparent speedrunning you've witnessed by drilling to every objective is stupid and in over 600 hours I've yet to ever see it be a problem. Drilling everywhere is often more of a time loss and results in missing minerals and secondary objectives.

But if you're dead set on this anti-Driller path then might I request you don't ever host games, lest you start kicking Driller players for no reason. :bbtcat:
I've always been polite and reasonable in this forum but I ♥♥♥♥♥♥♥ swear if you take my ♥♥♥♥♥♥♥ drills away from me
< >
Showing 1-15 of 162 comments
Per page: 1530 50

Date Posted: Jun 27, 2022 @ 4:40am
Posts: 162