深岩银河

深岩银河

Ark-Angel 2022 年 6 月 27 日 上午 2:20
Cross play going to happen for PC and PS and Xbox?
Also ROCK AND STONE, FOR KARL
< >
正在显示第 1 - 8 条,共 8 条留言
Vault Traveler 2022 年 6 月 27 日 上午 2:24 
only between xbox and windows store version because they use microsoft network api.

Steam verison uses steam api and PS4/PS5 uses Sony api.

And I doubt we will see a change.
Ark-Angel 2022 年 6 月 27 日 上午 2:27 
引用自 Vault Traveler
only between xbox and windows store version because they use microsoft network api.

Steam verison uses steam api and PS4/PS5 uses Sony api.

And I doubt we will see a change.
Ah bet, ALSO ROCK ON
Pino is reading a book 2022 年 6 月 27 日 上午 2:38 
no, thanks
🗡️Goblin_Cultist 2022 年 6 月 27 日 上午 2:46 
not cool, no rock and stone for you ´´OP´´
Amble 2022 年 6 月 27 日 上午 2:59 
The game would need it's own dedicated servers for this, which is very unlikely to happen and wouldn't really make sense from the developer's perspective.
Ettanin 2022 年 6 月 27 日 上午 3:23 
引用自 Amble
The game would need it's own dedicated servers for this, which is very unlikely to happen and wouldn't really make sense from the developer's perspective.
It's more complex. Modding aside it boils down to these two issues:
1. Peering. DRG uses Steam Datagram Relay on Steam to bridge all peers in case the peer to peer host is behind a CGNAT (no dedicated IPv4 address) or has improperly forwarded ports. On Microsoft and XBox, that'd be XBox Live, on Playstation, that'd be PSN. Crosspeering is not possible, those systems are incompatible with each other.
To make it compatible, Ghost Ship Games would have to provide TURN relays on their own and use account bridges that allow peer/player identification in an independent manner.
This incurs a larger recurring cost, even if the brunt of the processing power required is not on those servers, but the players hosting on their own. The traffic costs alone would make that infeasible for a small studio such as GSG.
You can thank those intellectuals in the 80s that back then thought there won't be more than 4.2 billion humans each using a computer on earth.

2. Opportunity costs and customer loyalty. Crossplay in this manner would be something which definitely will require Microsoft's approval on XBox and Windows Store and Sony's approval on Playstation. And that is unlikely to happen due to the opportunity costs involved (XBox Live Gold and PS Plus respectively). By making you buy their version on their store, they can ensure customer loyalty through peer pressure.
Driftkel 2022 年 6 月 27 日 上午 8:44 
That's not happening.
TheGraveDigger 2022 年 6 月 27 日 上午 10:55 
引用自 Ettanin
引用自 Amble
The game would need it's own dedicated servers for this, which is very unlikely to happen and wouldn't really make sense from the developer's perspective.
It's more complex. Modding aside it boils down to these two issues:
1. Peering. DRG uses Steam Datagram Relay on Steam to bridge all peers in case the peer to peer host is behind a CGNAT (no dedicated IPv4 address) or has improperly forwarded ports. On Microsoft and XBox, that'd be XBox Live, on Playstation, that'd be PSN. Crosspeering is not possible, those systems are incompatible with each other.
To make it compatible, Ghost Ship Games would have to provide TURN relays on their own and use account bridges that allow peer/player identification in an independent manner.
This incurs a larger recurring cost, even if the brunt of the processing power required is not on those servers, but the players hosting on their own. The traffic costs alone would make that infeasible for a small studio such as GSG.
You can thank those intellectuals in the 80s that back then thought there won't be more than 4.2 billion humans each using a computer on earth.

2. Opportunity costs and customer loyalty. Crossplay in this manner would be something which definitely will require Microsoft's approval on XBox and Windows Store and Sony's approval on Playstation. And that is unlikely to happen due to the opportunity costs involved (XBox Live Gold and PS Plus respectively). By making you buy their version on their store, they can ensure customer loyalty through peer pressure.
let's not forget the Microsoft and sony versions take longer for updates due to the companies having to approve the updates, and also for crossplay to work all versions have to be updated simultaneously
最后由 TheGraveDigger 编辑于; 2022 年 6 月 27 日 上午 10:57
< >
正在显示第 1 - 8 条,共 8 条留言
每页显示数: 1530 50

发帖日期: 2022 年 6 月 27 日 上午 2:20
回复数: 8