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ice spear is woefully inefficient i am not spending %10 of my ammo to kill one patroller
VIM is a fine OC but i dont know that i would ever take it to a rivals mission because even with T1B you're still firing slow projectiles which rival bots can easily dodge
to be fair this has less to do with those builds being bad (except ice storm) and more to do with rival tech enemies being poorly designed and frustrating to fight against
i cannot wait for this season to be over
very much this, flamer is path of least resistance when fighting patrol bots 90% of the time, other builds do work but the flamer is stupidly easy to use and quickly kills what i personally think are the annoying enemies we've ever had added
also same, super eager for this season to end, as much as I liked season 2 and despite knowing next to nothing about season 3 yet I'm hyped for season 3 off the info alone that the robot arch is ending (and therefor rival presence will stop being everywhere) patrol bots and the nemesis are such a chore to fight that I'm pretty much forever burnt out on them
despite rival presence easily being my most hated mutator it's so common that I've already done more rival presence mutators (I think I'm sitting on like 100+ completions) than I have other mutators that have been in the game since I started playing like mactera plague, the damn thing won't stop showing up on my promotions
Agreed. I've never been a fan of the Rivals' extreme vulnerability to Heat and seeming resistance to everything else. It leads to very cookie-cutter builds, and of the sort that I personally don't like. They lead very heavily into status effect builds and flame weapons, neither of which I personally favour as a matter of preference.
This is why I bring my Ice Spear to Rival Presence missions. Most of those are still bugs anyway, and I can deal with what bots show up as necessary. Now a mission that's ALL rival robots and no bugs? That would be a horror show. The Caretaker fight is already a pain in the ass, given how much it favours high single-target DPS against small. This in a game where the arsenal is largely balanced around fighting hordes of large enemies.
They are weak to everything except fire (and immune to poison bhut who cares about that ?) and a huge x3 weakpoint. The only thing the flamer has for itself is the instant kill upon igniting them.
Yey nobody seem to complain about elimination mission doing the exact same thing. Weird, right ?
Not a fan of drillers weaponry on Sabotage whatsoever but bringing in Ice storm is fun. Everyone who ask 'Why!?'... Well, eat C4 doubters.
yeah lets just forget the 20+ minutes you need to do of waveclear defending the hack bot where single target fails to perform
wow it's almost like a mission type that demands both extremes of crowd control and single target builds is really annoying or something!!!
Elimination missions don't really do "the exact same thing," though. Dreadnoughts have fairly large weak points and they're not immune from cold and armour-penetrating effects. About the most significant such is the Dreadnought Hive Guard who has both invulnerability phases and small weak points hidden behind its limbs. That one seems to be the least popular. But the Twins and the Vanilla Dreadnought? I'll take them over a Caretaker any day.
At least Dreadnoughts don't constantly spam me with additional enemies. Yes, aside from the Hive Guard again. But even then, those enemies aren't particularly tough (a lot less so than the graspers) and they only show up once per stage.
Ive stopped using flamethrower almost right after few encounters with patrol bots way back in the beginning of season 1 and switched to sludge pump because it was and still is good against both glyphids and robots.
And my best friend have been yelling at me for quite a while to switch to flamethrower because you can apperantly insta-kill bots by ignition.
I have not tested or seen that myself.
Yes, being set on fire instantly kills any Rival robot enemy.
That said, that certainly isn't the only viable way to kill them.
In all missions except Elimination I set up driller for CC. And CC is what I aim to provide in the mission, whether sticky flame walls, Sludge puddles, or freezing bugs to save the team a crap-ton of ammo. I look to complement my team and stick by them and rely somewhat on their firepower to help kill the things I'm not kitted out for.
At the end of the day, take the best tool for the job. "I can't be bothered to change my loadout" and "I only play driller" are lame self-imposed penalties players stack on themselves. If that's how you want to play the game, go right ahead, but it's pretty dumb to b*tch & while about it on forums expecting the developers to cater to one's self-imposed limitations or whine when they introduce something that breaks your lazy meta; when they've given you more than enough tools to cater for any situation. Quit yer whining and get back to work, miner!