Deep Rock Galactic
Golemz Oct 5, 2022 @ 3:17am
What's your go to Elimination loadout for driller?
Can't quite figure out what would be the best bet for single target damage on driller. Suggestions would be much appreciated.
< >
Showing 1-15 of 17 comments
Lucky_Star_Fan Oct 5, 2022 @ 3:21am 
Corrosive sludge with volatile impact mixture. 2-3-2-2-2
Wave cooker with blistering necrosis.
Powerfull (Banned) Oct 5, 2022 @ 3:23am 
Best choice for single target is the flamethrower. But the corrosive sludge pump is also useful for slowing down the dreadnought and dealing damage overtime. About the cryo canon, i never dared to use an ice build on a elimination mission.
123 Oct 5, 2022 @ 3:31am 
Volatile Impact Mixture/Sludge Blast CSP / Ice Spear Cryo Cannon + Rice Cooker.
TJ_4874 Oct 5, 2022 @ 3:35am 
I've never used driller for elimination but if I did either cryo cannon or flamethrower and the pistol. reason? I have no other weapons unlocked.

also
Originally posted by a:
Volatile Impact Mixture/Sludge Blast CSP / Ice Spear Cryo Cannon + Rice Cooker.
what do you mean by rice cooker?
Last edited by TJ_4874; Oct 5, 2022 @ 3:36am
Powerfull (Banned) Oct 5, 2022 @ 3:39am 
Originally posted by TJ_4874:
I've never used driller for elimination but if I did either cryo cannon or flamethrower and the pistol. reason? I have no other weapons unlocked.

also
Originally posted by a:
Volatile Impact Mixture/Sludge Blast CSP / Ice Spear Cryo Cannon + Rice Cooker.
what do you mean by rice cooker?
The wave cooker probably
Not being able to ignite Dreads is the main reason why I don't use the Flamer for Eliminations, just feels a wasted potential. But with minimal freeze from Cryo Ice Storm you can still freeze them with Cold Radiance, or the Corrosive Slow from Sludge Pump.
Sokaku Oct 5, 2022 @ 4:09am 
Sludge pump set for full single target damage and focus on slow rather than DoT.
2-3-2-1-1 /w Volatile Impact. I go with reduced charge cost over spin up time as I don't use a lot of charged shots opting more for firing on the move.

For Wave Cooker: 1-2-1-2-1 Blistering Necrosis

Use the Sludge to slow and alternate with wave cooker to try and create/pop blisters for effect. Axes work well with blisters, but immunity stages often cut short excessive damage. (I.e. teleporting twins)

Dash is HIGHLY recommended with this build. Basically work your way around the area strafe-firing at the dread whether it is focusing on you or someone else. Keeping it sludged keeps it more manageable for the entire team.

I also recommend packing max damage C4 3-1-1-2 strictly for Hiveguards during their 3 weakpoint stage. Give your team plenty of notice to keep clear of it then use a toss to knock off most/all of the weakpoint damage.

This was my go-to Dread Killer until I started playing around with Scout's Taser + BoM GK2... For controlling a Dread fight to the point of being ridiculously easy for a team, The Sludge driller is a distant second place to Taser + BoM. Still mundo powerful. It doesn't do the most damage by far, but it can be used effectively whether the dread is bearing down on you or chasing someone else where most other classes are useless when the dread/hiveguard are focused on them.
Frisky Oct 5, 2022 @ 4:57am 
wave cooker with blistering necrosis

I stack a ton of blisters then one shot the dread with a satchel charge so i don't have to spend 8 months 3-cycling the hiveguard to death

my primary is probably sludge blast or something idk
Chibbity Oct 5, 2022 @ 5:11am 
The ol' Cryo gun control build still works alright, though nowhere near as OP as it was, but let's be real; Driller has about as much important
to do during a Dread fight as Scout has to do during a Salvage defense.
dragonbornzyra (Banned) Oct 5, 2022 @ 5:21am 
My best Driller loadout is to play Gunner.

But my secondary options are Ice Spear Cryo Canon and hope to gosh no one decides they would rather eat the Spear instead. And Face Melter CRPSR + Blistering Necrosis or Full Auto Fire Subata. Take maximum damage C4 charges.
Zephyrfst Oct 5, 2022 @ 5:53am 
Support build aka. Debuffer
  • Cryo (OC Flow Rate Expansion) 3/3/1/3/2 + Subata (OC Explosive Reload) -> keep shooting the DN till it froze, then shoot with subata for damages
  • Sludge Pump (OC Disperser Compound) 3/2/1/1/1 + CWC (OC Diffusion Ray) 2/2/1/2/1 or EPC (OC Magnetic Cooling) 1/2/3/2/3 -> always use charged shot to scatter sludges fragment, then shoot it with EPC to burn it while enemies slowed down, or use wave cooker shoot to the enemies to slow them even more

Damage build
  • Sludge Pump (OC Volatile Impact) 2/3/2/1/2 + EPC (OC Persistent Plasma) 2/1/2/3/2 -> use charged shot to non weakpoint spot, use basic shot to weakpoint spot, by default this OC increase ur basic damage so u can spam it if the weakpoint spot exposed
Last edited by Zephyrfst; Oct 5, 2022 @ 5:55am
GiantOctopodes Oct 5, 2022 @ 6:37am 
The following are all good:

Primaries:
Corrosive Sludge Pump (CSP):
Anything really, the CSP in general is good at eliminations. Volatile Impact Mixture (VIM) and Sludge Blast are the best at it, no doubt, but Disperser Compound or Goo Bomber Special also do decent damage and are very safe since the Dreadnaught will generally not move much, allowing easy control of the engagement.

Cryo Cannon:
Ice Spear lets you maximize your damage windows, if used well it can Chunk down Dreads, it can be difficult to line up the freeze window on a Hiveguard and the Twins can't be frozen, but even then it's quite effective, just not As effective. Ice Storm is generally good damage even while not frozen, and can be very effective as well. Tuned Cooler can be quite good in a coop environment but wouldn't be my personal first choice.

CRSPR:
Face Melter is the classic, and it's very effective. Sticky Fuel can do ok, and Fuel Stream Diffuser can be a very safe, albeit slow, way to deal with them. Keep in mind that it's impossible to ignite Dreads in general though, so in T2 regardless you'll definitely want Unfiltered Fuel over Triple Filtered Fuel to maximize your damage.

Secondaries:
Experimental Plasma Charger: Heavy Hitter provides good burst in general and is a fine pick. Combat usage of Thin Containment Field (TCF) is very effective vs Dreads of all types (hits all Hiveguard bits if done right and does good damage in general), whether that's with Persistent Plasma, Energy Rerouting, Magnetic Cooling Unit, or Heat Pipe, depending on what you have and what your preferences are.

Colette Wave Cooker: Blistering Necrosis is the obvious pick. It pairs exceptionally well with Face Melter and / or Ice Storm. Keep in mind that you really don't want to Thermal Shock the Dread. You can't ignite, and during your freeze windows it's more effective for everyone to pump damage in than it is to trigger the thermal shock.

Subata: Explosive Reload all the way. It's good in general and Exceptional vs the Hiveguard with Born Ready, since you can pump a ton of shots in, then when the damage window appears trigger them all at once.

One key thing with the Driller is not to forget the rest of your kit. C4 is great at removing the things on the Hiveguard, and Axes are great vs Dreads in general. You can of course combo, huge burst like C4 or Ice Spear into a Blister or Axes or Ice Spear into a Frozen target can Chunk down the HP of Dreads quite nicely.

Generally I'll run something like CSP and EPC personally, but certainly it's worth mixing it up. Face Melter and Blistering Necrosis is a lot of fun, and I've been trying to master Blistering and Ice Spear of late, which requires high technical execution to get the most out of it but which seems like it could be Really good if mastered.

Edit: Gotta disagree with Dragonbornzya re: max damage C4. In general I find the second damage upgrade to be a liability since it lets the enemy set it off, Dreads will often trigger it when you don't want with that in place. I either run max ammo or one damage one ammo (which I know is sacrilege since it results in having 3, but imho it's still better than max damage vs Dreads)
Last edited by GiantOctopodes; Oct 5, 2022 @ 6:43am
Zargothrax Oct 5, 2022 @ 7:58am 
Truth be told, I don't have any specific build for eliminations, I just use whatever build I would normally use for any old mission.

Why? Think about it this way; everyone's going to be running some kind of single target build that probably lacks good crowd control, right? Well someone has to be there to cover for large swarms in a pinch, and who better to do so than the class with the weakest elimination kit in the game?

Your team won't lose out on much and you get to be more useful (probably) than you would normally be. It's a win-win!
Bookslayer10 Oct 5, 2022 @ 8:32am 
I tend to bring the Cryo Cannon, it's super effective to freeze the OG Dread or Hiveguard and let the Hyper Prop Engi slam it for a billion damage. Freezing the hiveguard can burst it down and close its shell without it even getting a chance to send out rocks. I can also freeze and nuke a twin to proc the guaranteed heal, or even burst one down from half health if my team is coordinated enough.

Driller is also nice with the twins because the drills do insane heavy armour damage, letting you strip the weakpoint for everyone else without needing to waste ammo. C4 is also good against the hiveguard, and the sentinels are quite vulnerable to freezing.

I haven't had much luck with Blistering Necrosis though, I'm 100% going to be trying that out more.
Last edited by Bookslayer10; Oct 5, 2022 @ 8:32am
Cress Oct 5, 2022 @ 10:14am 
If multiplayer, cryo is the best (except against twins). You can nuke the dread during their enrage phase before they even do a single special attack with a good cryo driller and team coordination.

If solo, sludge is the best. You don't have enough follow-up to do damage during their freeze phase to make cryo worth it (it still kinda works, but eh...).

Never bring a flamer to elimination, it is the worst weapon against dreads. You cannot ignite and the damage is incredibly low due to resistances. You may as well be tickling it.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Oct 5, 2022 @ 3:17am
Posts: 17