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We really don't need another area denial enemy that disrupts firing lines. We already have Exploders and Opressors for that.
I.F.Glyphid is a clever pun, but probably would turn out more annoying than interesting to fight against in most scenarios.
I don't think enemies carrying other enemies is supported by the game's code. At the very least it would require some heavy work to make sure carried enemies don't get stuck in the air when the Lobber dies.
I.F.Glyphid is meant to be an annoying little ♥♥♥♥. if it's annoying you, its working.
as for the 4th, let me break it down
when the lobber "loads" bugs, they're removed from the map. when the lobber lands it will spawn those bugs at it's landing point similarly to how packs of grunts spawn, all together and slightly apart from each other. as for the dying in the air problem, simple, lobbers explode on death, killing all bugs they were carrying. rewarding teams for focusing them down while in the air
If the "fix" you're talking about would even be possible, it would still be rather easy to have the lobber pick up a praetorian and then kill the lobber to quick-kill the praetorian. Then there's the issues with target prioritization and the lobber picking up stuff it shouldn't.