Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would pick Gunner/Driller for every mission type except Elimination where it would be Gunner/Scout. Scout is not really the optimal choice unless you've also got an Engineer to pair with him.
Not to mention that the not-Mosin Nagant/M1 is probably the best weapon for the job, and driller is still absolute trash at elims. The plasma charger has changed that a little, he can do alright damage now, but his flames and ice are still practically useless (you CAN freeze a dread in phase 1, but not worth taking a digger if you know you're going elim).
Doesn't change my point though, for any given mission, Gunner + Driller. Scout's a better option if you know you're going elim, but if you're heading into something blind, nothing beats the ol' Kill & Drill.
Gunner + Engie and Gunner + Scout are good for most missions
Don't get me wrong, I'm not "bashing" on the driller, since it's actually my main class played! It's just that after a couple of hours it "seems" like in many cases the scout makes things easier on some missions, especialy when you only bring two dwarves into the mission. I have to agree on the engineer vs. Dread. However he's more viable in that mission type than the driller would be...although the scout pretty much nails it here.
Yes you CAN do all missions except the elim with a gunner/driller combo. It's just not efficient in all missions. Point extraction for example makes the scout superior in every situation. The Driller can hold his ground and get to the lower ressources fast, but as soon as stuff spawns upwards, you'll end up with exploders in your tunnels with no chance of jumping off and grabbing into safety in most cases.
During salvage missions it's a little more complicated since the flamthrower or cryo help actually A LOT but the enigineer packs a little more utility with his platforms and turrets. As already mentioned it's a small difference and I used both classes with good results here but from MY point of view the driller is a tad weaker here than the engi (in a 2 person team).
Yep. But the Driller + Gunner makes everything where you have to run back to the pod a cake walk. Well maybe my teammates and I are just not good enough but we failed more than one Morkite mining mission without one of us being a driller. While I can't remember failing one with a Driller.
You can go almost anywhere you want thanks to low fuel consuming drills. Have insane CC but still the firepower to wipe out entire waves with one good aimed charged plasma shot. And all that while being ammo conservative as ♥♥♥♥. Again if modded and played right.
Jesus iam 250h in and i could write so many lines of why i love the driller.
And i do appreciate the other classes well. Have them all on bronze3 promotion. But my driller is silver 2 allready and my bae. All other classes just dont give me the freedom to do whatever i want and deal with everything with ease.
I guess what iam trying to say is:
"I eat rock for breakfast!"