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I feel I'm doing a lot less damage with that gun, versus the other classes with their new guns.
It definitely has the highest skill requirement of the guns for certain.
You need to not miss, and prioritize the correct targets.
It is a fantastic and deadly support weapon though in the right hands.
The damage dealt vs the other guns feels a lot less, as per my previous reply.
They'll outgun the scout with the M1000 in all situations but one; the enemy is visible, but at long range.
You might "feel" that it is, but I can tell you from experience, it's a worthwhile addition to the team regardless.
Raw damage dealt isn't the whole story obviously, the ability to one shot most enemies and take them out of the fight instantly from any range is not to be discounted.
Also, that's...kind of the point of a sniper rifle yeah? (Not that you can't use it in CQC, at that point it's basically a shotgun with no cone.)
You might "feel" that it is adequate, I can tell you from experience that it is lacking when compared. Barely any misses. No lack of skill.
You assume a lot in your previous replies and it is ridiculous.
Plenty of weapons have the ability to instantly or otherwise very quickly take out enemies.
It is exactly the distance that makes a difference; the M1000 cannot keep up in close to medium range, when utilizing a focus build. Which is what it is primarily designed for.
It isn't a sniper rifle. There's no such thing as a "sniper rifle". And this game definitely does not have the distances involved in long range shooting.
And of course, as you will know, the maps in this cave rarely have open space with medium range distances.
Plus, most enemies only become a problem in close to medium range - doubly so if they swarm.
Fact is, the M1000 is out of place in the line-up, the way it works right now.
It does not even up to other options, and the few situations where it works well are not found commonly in the game.
It can easily be tweaked to fit better.
P.S.: To humour your first reply; I guess it takes skill to realise all this, so I can't blame you. ;)
You seem to be taking this personally?
I'm just giving general advice on how to use the M1000 to it's full potential, and yeah; after 350 hours of playing I think my advice has some merit.
I play on Haz4 regularly, with the M1000; I have no issues keeping up with my team in any situation including CQC. The gun doesn't need tweaking, it's high risk/high reward, high skill ceiling/floor. Plenty of games have guns like that. You don't have to like it or use it, no one is forcing you to. I'm telling you at a high level of play it's a common sight, and well respected for it's capabilities.
Well, at least we are on the same page about one thing!
^ Every sniper weapon ever. Mid to close range weapons in all games will almost always have higher DPS than a sniper rifle at the same range. DRG has fewer long range engagements than many other shooters. But that's why the M1000 is tuned to be a slightly closer range sniper rifle.
If you choose the M1000, you're speccing for precision damage, not DPS. That is clearly the purpose of the weapon. If you're more worried about DPS than utility, pick a different weapon.
It's not a DPS KILLEM ALL 100-pound flame breathing minigun. It's a Scalpel. That fires bullets made out of lightsabres.
Your team will be thankful for that, because they're all really annoying enemies and no one can get rid of all of these as quickly as a scout with M1000.
It's garbage vs swarmers and not ammo efficient vs warriors, but does an engi or a gunner really need much help to gun down a huge wave of these ? Nope, they don't.
Throw a grenade on the swarm, deal with the ones mentioned above and you did your job.
Nothing kills single, specific (potentially high health) targets at any given range as fast and ammo efficiently as a Scout and M1000 is the pinnacle of this dynamic.
https://www.youtube.com/watch?v=oShTJ90fC34
For up close battles, the new Scout SMG is amazing as it does a great deal of burst damage and increases the Scout's mobility. So it's just a matter of switching between those two weapons for when each situation arises.