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I know I'm about to sound like an old man, but remember when games and manuals explained themselves rather than needing a fan wiki to explain the mechanics?
lol [/quote]
Never claimed that was good design. Also the game does have a manual that tells you ♥♥♥♥.
I have no issue using logic and problem solving, but some games are so obtuse and badly designed, it makes it near impossible.
i.e. to unlock something I need certain things, but they're only as small icons, and they're things I can't find. So I go on missions and try to find them - and can't, for many, many missions.
Considering this is the 1st unlockable of many, I assumed it would be one of the starting materials - but it isn't. In fact, it's one of the last, as one of the first prerequisites.
How is anyone supposed to know? It's just badly designed. If they had a tooltip with its name I wouldn't waste my time in the mines trying to mine similarly coloured stuff to see if that's what it was etc, as I could tell the names didn't match from the scanner.
My issues are that it is heavy on visual icons everywhere, without any context of what any of it means.
You must be one of the super nice members of the community I've been hearing so much about, insulting my intellect than admitting some parts of the game design are poor, and whenever anyone mentions it, seem to get banned from the forums.
Now I know why it has overwhelmingly positive reviews. I've seen this on other cult-like status in games, The mods just delete and ban anyone who says anything negative and hide the reviews from public visibility. Job done, an overwhelmingly positive game.
By my memory, most terminals are locked behind a certain player rank (the blue number shown at the top right of the screen) which you can raise by simply completing missions and gaining experience. Many of these rank restrictions will be removed over time as you get a feel for the game naturally. If you feel overwhelmed by all of the numbers and restrictions then it may be a good idea to ignore them for now and continue playing the game to get a better understanding of it.
You dont need to understand everything at once.
So while doing everything but what the game told you to do, your getting overwhelmed by everything else, instead of the one thing it wanted you to do?
Take a deep breath, remember that everything in the hub had a flag over it as it introduced it to you. The important one was the assigment board, where it gives you the assignments, that tell you what missions to do.
It'll walk you through the various biomes, unlocking features in the game slowly, and if you pay attention you'll find out what resources are common in each of the regions.
The game can't predict what character you'll like best, so it can't predict what resource you'll need first, so it makes you go to all of them.
Once you've picked your class, and your weapons, you'll see what resources you need. Then you just concentrate on missions in those locations. Quick 2 difficulty missions to get resources as quickly as possible. Your not looking to level fast, you just want to unlock your toys. I'd suggest difficulty 1, as it's even faster, but it's not so much faster as to be worth the boredom.
All the icons used in the equipment terminal correspond to icons on the map, different areas have different materials. That's not very difficult to visually spot.
I'm not sure what specifically you're referring to. A weapon mod? Well see your first problem is assuming, instead of learning and figuring out.
I mean... like I said in another thread, matching icons from the equipment terminal to ones on the map is kindergarten level shapes and colour blocks put into the correct shaped holes. That's not bad design, if anything that's good design.
I'm not sure what you'd need for this to "work" for you.
That's a design choice between UI clutter and just simplicity. The vast majority of players I dare say can match the icons without having the names spelled out for them.
But.. how far would it have to be spelled out for you? It's very simple, weapon mods cost resources, they have icons, the map lists resources (with icons AND names), you do missions in said areas to be able to mine said resources. That's the lowest level of logic there is.
No, I'm a person just like anyone else who has likes and dislikes, and one of my pet peeves is people who come onto the forums slinging trash loudly complaining about how badly the game is designed because they can't figure stuff out.
If you had at least a bit of humility or asked in a neutral manner I would've given a response in kind, but you go on to talk about how in them olden days games had manuals and everything was spelled out for you. And you're complaining about matching icons to other icons.
Again no, this game has an overwhelmingly positive review rating because it's an easy to pick up game, it's light-hearted quick fun casual shooter with comedic dwarves and an addictive gameplay loop.
The people who get banned go far beyond just saying something negative, but they do often follow your own pattern of complaining about bad design as soon as you enter the forums, then call the community toxic for not agreeing with you, and just getting worse from there on.