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Until you bring in thermal shock. Freeze those big boys until they're well chilled then apply microwaves liberally with lashings (Hi Nigella) of sauce. Those Praets will pop before you can say 'FAKARL'. It also seems to ignore armour when doing this. By doing it this way you conserve ammo.
I don't have any use for AoE on this because Driller has way better options, but I'm loving cooking bugs.
Edit: Wave cooker is useless against bots, but is that really true?
https://www.youtube.com/watch?v=hepN60Cz05o (can't find the old vid where a directed microwave shuts down a computer)
I gave up on reading descriptions, slapped on temp shock and did what I know to do with temp shock: Set them ablaze and then swap to it and they pop instantly. Sometimes it seems buggy on activation but it will work within 3 seconds tops.
Drill'em and grill'em
You need to inflict frozen/on-fire status on target first. Then when using the Colette on them it does a small temperature uptick/downtick (opposite of the status you inflicted) just quick enough to knock them out of the status effect, causing Temp Shock. I'm assuming that it does a small temperature change because the target tends to be at ~85% temperature to that status. (Which makes it good with heat flamethrower because sticky flames aspect applies heat really quickly to inflict on-fire and Temp Shock again.)
XX2XX, Temperature Amplifier propagates status effects to surrounding enemies. I don't know how this works exactly as per its mechanics. Going by description it (A) heats/cools enemies that have non-neutral status effects, (B) then pushes heating/cooling onto surrounding enemies.
Assuming it works as I described above: WIth A, it furthers enhances of Temp Shock in conjunction with Exothermic Reactor. With B it allows the primary to set up a small number of enemies being frozen/on-fire then swap to Colette to chain-status everything else.
karl.gg has actual numbers. I wish the devs trusted us enough to give us actual numbers. We're not that stupid.
https://youtu.be/D-lbeGH061w
@7:45 is when he starts a major swarm fight.
@9:00 shows Temperature Amplifier heating up a grunt that has non-neutral temperature and heats it up to set it on-fire. Then it gets temperature shocked.
The footage from the 7:45 fight also shows a guard that seems to be set on-fire by the flamethrower but never get temperature shocked by the Colette, instead remaining on fire. I assume this is a bug. (Also may be related to machines not dying from fire?)
I mean, I guess a modder might be able to solve this issue some day. But it would be lazy in my eyes for the devs to not at least improve the descriptions of the new weapons' mods. At the very least, make hovering your cursor over the effect give a more in-depth explanation.
NO INFO 🇪
What I want to know is, how much does the slowdown upgrade slow enemies by, and how long does it last? How strong are the +width in return for more heat and +rof in return for lower width upgrades? How likely is contagion transmitter to activate? How likely is boiler ray to activate, and how strong/large is the explosion? And the game tells me... nothing. I have to go to an external website to find out. Why do I have to do that? Just say it slows enemies by 50% or that it's +25% width in return for +10% heat or whatever. It's not like it'd be hard.
1) Temp Shock is a damage increase that utilizes both weapons in tandem. Which means it saves ammo over purely using one weapon or another for specific tasks (doing so means an uneven ammo spread, leading to poor ammo efficiency).
2) Temp Shock a DPS increase. DPS means things die faster, which means less incoming damage to the player.
The real gains are against targets with large HP pools where it gets the most out of Temp Shocking multiple times in a row.
Essentially the entire reasoning behind all those "Deal more Damage if target is On-fire" mods on weapons. Which are generally trash against grunts but amazing against large targets for similar reasons.
Not the most efficient build or anything, but it works on bots, and it feels nice to screw over bugs from a distance - which wasn't exactly driller's speciality.