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This is by far the worst weapon created by DRG corp'.
The three other new weapons are pretty cool tho.
Weapons should be balanced for all haz levels. What’s your point?
Its not really great at aoe, but neither is the bulldog.
I play haz4. Haz5 with randoms seems like it would be not fun.
This is hilarious when you consider that, while a haz3 player might not know whether or not a weapon works in haz5, someone who actually knows how to play the game will get through missions at the highest difficulty level with absolutely any weapon in the game, no matter how well it "works".
In this game viability has no meaning since the game at its highest difficulty level isn't hard enough to invalidate weapons or builds. If you're talking efficiency, that is a whole other thing.
Hazard 5 is easy enough that you can complete it with literally no upgrades or OCs on any equipment or guns if you actually know what you are doing so the idea that the coil gun does not "work" with upgrades and OCs at haz 5 is absolutely retarded.
And yes the gun actually does "work" at hazard 5, it can serve as good AOE and can allow you to save a ton of primary ammo compared to the other secondaries. Make proper use of it and you can easily get through a haz5 ommoran without resupplying once and without letting bugs get through any health bar.
You missed the part about it being a 5 second shield. No need to line them up. Just stand in the trail cloud and all swarmer-type bugs die around you. (And if you're suggesting swarmer-type bugs won't F your ♥♥♥♥ up, you need to play more haz 5)
Again, it's a gun that caters to a different play style. Instead of frantically focusing your minigun on a ton of small swarmers or using up a grenade, you can just fire off a single coil shot near the ground and forget about them which frees you up to focus on better targets. It works at range too, so you can instantly vaporize a swarm before they even get close to you, or clear the swarm around another dwarf to free them up.
The way I see it is that Gunner secondaries are specialist weapons. You can build it to shutdown mactera type enemies (mactera toxin), or you can build it to shutdown praetorian enemies (elephant rounds). You can even build them for splash damage (exploding magic bullets)
This new gun can be specialized into swarm-type enemies (radius mods) and/or machine type enemies (hellfire). The range focus option is the mole mod which gets you the unique benefit of working without clear sightlines.
Even more hilarious when you consider that AoE/CC weapons vastly outperform single target damage weapons at H5
If you're really serious about it beeing an "anti swarmer tools" i'll have to laugh at you.
I play more than enough h5 and got other ways to kill swarmers. Like any AC build, most for the hurricane and even some for the minigun. Hell even shooting them with a regular LS is far more ammo efficient.
No, the coil gun is not an anti swarmer tool, if anything the cooker is.
The coil gun is a aoe gun that works for lines of enemies.