Deep Rock Galactic
Gold resupply
cant tell you how annoying it is to have a run bricked because you get little or no nitra. and for levels like escort duty its essential to have at least 2. you should be able to use gold/credits for resupply. as an added challenge the price goes up drastically. so it can make runs more expensive but not totally screwed.
Автор сообщения: Spacewalker:
I have another thoughts about gold function:

Spending gold as a nitra, players can order some equipment from the orbit. Missions can be choosen as "gold to exp" or "gold to equipment" - only one mode can be activated. On "gold to equipment" mission all earned gold will not be counted to experience rating.

Oxygen supply pod (cost 40).
Call oxygen supply pod. Oxygen supply pod has limited amount of oxygen and will be destroyed after depletion of it. Very fast deployment. Cooldown 3 min to deploy next one.

Automated turret with massive firepower (cost 60).
Two sparred miniguns with perks from gunner (no perks if no gunner in a team). Will be destroyed after depletion of ammo. Cannot be moved. Very fast deployment. Cooldown 10 min to deploy next one.

Proximity dynamite mine (cost 80).
Need to be activated after deploing. After explosion mine separate to 4 parts which cover a large area and blown multiple times. Can be up to three mines on map.

Personel Mule (cost 300).
Will be destroyed after calling escape procedure. Mules receiving orders by rotation: first order taked by first mule, second - by another one.

Revive pod (cost 600).
Revive incapacinated dwarves in range 50 m if noone is reviving them manually. Can revive up to 10 dwarves. Can be deployed only one per time.

And so on ...
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Сообщения 4660 из 86
Автор сообщения: anguel
Автор сообщения: Mr. Fabulous
Clearly not, just consider you might be wrong

and your absolutly right i may be wrong ! (in such case ill offer you my apologies)
but think about it, sometime veins (any can spawn in weird spot, like behind a root formation but its so close to the wall it actually hide it, or in a hidden room, or in a weird angle that the way your coming you cant see it,
and i say that because yes i ve done few haz 5 (omg please no more lol) but from my little experience i ve seen about it, its most of the time you dont really have time for tourism in these mission

so are you like absolutly, ABSOLUTLY CERTAIN that you didnt missed some nitra veins ?
On average, there is no serious lack of nitra on h5.
Its another of those "i am manly haz 5 players but in reality I am not good at this game and the slightest change or fluctuation reveals my lack of skill so game need a complete overhaul because I am not able or unwilling to adapt my playstyle and if you disagree I can only insult because I am stubborn as ♥♥♥♥" thread
Автор сообщения: anguel
Автор сообщения: Mr. Fabulous
Clearly not, just consider you might be wrong

and your absolutly right i may be wrong ! (in such case ill offer you my apologies)
but think about it, sometime veins (any can spawn in weird spot, like behind a root formation but its so close to the wall it actually hide it, or in a hidden room, or in a weird angle that the way your coming you cant see it,
and i say that because yes i ve done few haz 5 (omg please no more lol) but from my little experience i ve seen about it, its most of the time you dont really have time for tourism in these mission

so are you like absolutly, ABSOLUTLY CERTAIN that you didnt missed some nitra veins ?
considering it was a haz 5 solo gunner escort no. i didnt have time to explore a massive cave. and there was no nitra at spawn or near the visible walls. how ever there was one point extraction i played as scout that had no nitra spawn in and i explored every inch of that cave.
Автор сообщения: Vault Traveler
Its another of those "i am manly haz 5 players but in reality I am not good at this game and the slightest change or fluctuation reveals my lack of skill so game need a complete overhaul because I am not able or unwilling to adapt my playstyle and if you disagree I can only insult because I am stubborn as ♥♥♥♥" thread
didnt they overhaul the purchasing system because new players were struggling getting both cosmetics and over clocks? almost like the devs acknowledge there is balancing issue and its not a perfect game as you might think. go kiss Elons ass when you get back on redit neck beard.
Автор сообщения: Fryskar
While its certainly possible that a bugs out and eats nitra veins, in a normal case, you don't lack in nitra on h5.
Even if the case you wrote (1 resup until stop 1) appears, you should at least manage it to stop 2 and with a good setup even to the core.

I'm against buyable additional resups/tools (besides gagstuff like regular beer maybe) for mainly two reasons.

It lowers difficulty a bit. It won't be a lot but you now need to care less about how you use your ammo or other things.

Secondary, it can lead to begging. No matter if its only for gold mined during the run or credits stacked.
This can lead to unneeded hostility.

Spending nitra on other things isn't the best idea either.
What do you now if a player joins and starts calling down lots of things, draining your nitra to the point you'll run out of ammo?
Fair point, but considering people can already do this with nitra and resupply makes the point moot. Also consider it could be a solo exclusive to make the game more interesting. and by acknowledging it is a bug the either it needs to be fixed (but considering it been an issue since 2019 i doubt they can) they create an alternative like using credits or hell bring back HOX iron as a way to store nitra for future missions much like Deep dives. the implementation of Phazurnite means that theyre not finished adding new minerals so who knows. i think reducing game breaking RNG is a fair request.
Автор сообщения: Fryskar
Автор сообщения: Mr. Fabulous
Clearly not, just consider you might be wrong and people actually have an experience outside of your own. there have been several mission with no or very little nitra. to be fair it doesnt happen very often. but considering haz 5 mission can take up to 40 minutes and you can have different game bonus like double xp and special missions in the caves.
40 mins is clearly an outliner for h5, unless you got multiple events.
Like a crassus, a krolok, a ME and a datathingy all in one mission.
thats literally what i mean by special missions... my point wasnt that the games were too long but by exploring and low nitra spawns the game takes longer because you spend most of that time looking for nitra. its like the first thing i do before i start the main event
Автор сообщения: Fryskar
Автор сообщения: anguel

and your absolutly right i may be wrong ! (in such case ill offer you my apologies)
but think about it, sometime veins (any can spawn in weird spot, like behind a root formation but its so close to the wall it actually hide it, or in a hidden room, or in a weird angle that the way your coming you cant see it,
and i say that because yes i ve done few haz 5 (omg please no more lol) but from my little experience i ve seen about it, its most of the time you dont really have time for tourism in these mission

so are you like absolutly, ABSOLUTLY CERTAIN that you didnt missed some nitra veins ?
On average, there is no serious lack of nitra on h5.
fair on average but considering i had 3 mission in a row that didnt even have enough for two id say it needs some rework. normally i wouldnt care and chalk it up to Bad rng but it happend 3 times in a row. on any other mission i could maybe make due but on escort it essential to have atleast 3
OP, wouldn't a simpler solution like asking for more guaranteed nitra spawn on entrance area would be better than... this thing you suggested?
I guess I just don’t understand the OP’s issue. If you only have 1 resupply in your escort mission, you must have missed some. I refuse to believe you had a mission spawn with less than 160 nitra in it.
Автор сообщения: junimai233
OP, wouldn't a simpler solution like asking for more guaranteed nitra spawn on entrance area would be better than... this thing you suggested?
i mean thats supposed to already be a thing. but if it can glitch out id say a way to remove RNG would be more essential. thats kinda what the perk system is, to reduce the hazard of RNG. though i will admit my idea had flaws, but i still think its worth consdering. with phazurnite added i dont see why Hoxx Iron couldnt be re-added as a way to store (nitra) for any mission kinda like on deep dives.
Автор сообщения: SeeingeyeDug
I guess I just don’t understand the OP’s issue. If you only have 1 resupply in your escort mission, you must have missed some. I refuse to believe you had a mission spawn with less than 160 nitra in it.
oh it happened three times, you and everyone else think that, maybe the first on I did because i never got to the hearth stone drill dozer died by the second refil no nitra in the small caves. but the second run no there was only enough for one, i mined all the way to the hearthstone before starting the drill dozer to look for nitra. and there was like none. Its a bug that screwed me on the same mission three times in a row. thats why i formed this post, if it only happend once id be like me, but three times in a row is ridiculous.
Автор сообщения: Mr. Fabulous
Автор сообщения: Fryskar
While its certainly possible that a bugs out and eats nitra veins, in a normal case, you don't lack in nitra on h5.
Even if the case you wrote (1 resup until stop 1) appears, you should at least manage it to stop 2 and with a good setup even to the core.

I'm against buyable additional resups/tools (besides gagstuff like regular beer maybe) for mainly two reasons.

It lowers difficulty a bit. It won't be a lot but you now need to care less about how you use your ammo or other things.

Secondary, it can lead to begging. No matter if its only for gold mined during the run or credits stacked.
This can lead to unneeded hostility.

Spending nitra on other things isn't the best idea either.
What do you now if a player joins and starts calling down lots of things, draining your nitra to the point you'll run out of ammo?
Fair point, but considering people can already do this with nitra and resupply makes the point moot. Also consider it could be a solo exclusive to make the game more interesting. and by acknowledging it is a bug the either it needs to be fixed (but considering it been an issue since 2019 i doubt they can) they create an alternative like using credits or hell bring back HOX iron as a way to store nitra for future missions much like Deep dives. the implementation of Phazurnite means that theyre not finished adding new minerals so who knows. i think reducing game breaking RNG is a fair request.
Beeing able to call ammo only with nitra doesn't make the point moot, that if you could order other things than ammo, that you probably get teammates that use up all nitra on non ammo.

I can't say if its a bug since 2019, but if it is, its damn rare. Or its a skill issue with using non optimal mods, bad aim, overkills, simply missing ammo etc.

Whats the point of having ammo if i could store excess ammo? That would mean its nearly impossible to run out of ammo as after a couple of missions, you got tons of spare resups to waste. Might as well make it just infinite with reload/cd.

Its rng where you get nitra, not if you get.
Автор сообщения: Mr. Fabulous
Автор сообщения: Fryskar
On average, there is no serious lack of nitra on h5.
fair on average but considering i had 3 mission in a row that didnt even have enough for two id say it needs some rework. normally i wouldnt care and chalk it up to Bad rng but it happend 3 times in a row. on any other mission i could maybe make due but on escort it essential to have atleast 3
That means there is a high chance that either something bugged out with the update or you miss too many veins.

Or you use broken mods. No way to know what exactly happens if one breaks.
Автор сообщения: Fryskar
Автор сообщения: Mr. Fabulous
Fair point, but considering people can already do this with nitra and resupply makes the point moot. Also consider it could be a solo exclusive to make the game more interesting. and by acknowledging it is a bug the either it needs to be fixed (but considering it been an issue since 2019 i doubt they can) they create an alternative like using credits or hell bring back HOX iron as a way to store nitra for future missions much like Deep dives. the implementation of Phazurnite means that theyre not finished adding new minerals so who knows. i think reducing game breaking RNG is a fair request.
Beeing able to call ammo only with nitra doesn't make the point moot, that if you could order other things than ammo, that you probably get teammates that use up all nitra on non ammo.

I can't say if its a bug since 2019, but if it is, its damn rare. Or its a skill issue with using non optimal mods, bad aim, overkills, simply missing ammo etc.

Whats the point of having ammo if i could store excess ammo? That would mean its nearly impossible to run out of ammo as after a couple of missions, you got tons of spare resups to waste. Might as well make it just infinite with reload/cd.

Its rng where you get nitra, not if you get.
bruh on deep dives you get more then enough ammo where its practically infinite. Ammo should be something you spare yes but not be screwed by RNG. just because you've never seen it doesnt mean it never happened. I never had the cube bug happened to me when mining umanite or bismore but it was still a bug that got patched. as an added feature tho i feel like adding HOX Iron to the game would fix this problem. basically acting as nitra the player can save for other missions.
Almost 1,700 hours played and there is always way more Nitra than you need. Assuming you're not wasting it.

Bad idea is bad.
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Дата создания: 28 апр. 2022 г. в 12:44
Сообщений: 86