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She's always way far behind, and it seems to take her forever to respond.
causing half my a** to be chewed off getting there.
Now imagine what happens when everyone spams the call button like usual while mining out a cavern.
If you want to solo it's best to stick with driller or gunner. Gunner for his raw attack power and hefty ammo supply and good options for both hordes and beefy enemies. Driller for his great flamethrower and powerful drills. Seriously people underestimate the drills. Gets you into anything long as you dig properly AND bypass praetorian armor plates. Both classes also get enough ammo to beat a swarm and have roughly half left if they use all the options.
Scout:
-Checking the ceiling of any large cavern with flares for Cave Leeches.
-Scouting ahead to determine which route is worth expending more limited resources like zip lines/drillfuel/platforms on if there are multiple.
-Rezzing others who have fallen a great distance.
-Using slow grenade to control packs of bugs during swarms.
-Mining anything high up. (See Engineer.)
Gunner:
-Zip lines. (Specifically setting them up so they will work just as well on your way out, as they did on the way in.)
-Shooting stuff.
-Det packing groups of Praetorians.
-General mining.
Driller:
-Mining up anything that is "hidden" in walls like Eggs and Enor Pearls.
-Digging tunnels as needed.
-Det packing groups of Praetorians.
-Drilling to drop pod during escape once we are within 80-100 meters.
Engineer:
-Platform placement for Scouts specifically to mine from.
-Turret placement during swarms.
-Proper turret ammo conservation.
-General mining.
As you can see, some classes have more expectations than others, Scout in particular is rather demanding and has quite a bit of things to do in a full team. However, I wouldn't worry about jumping right into MP, it isn't hard and no one expects you to be perfect. I find the DRG community is usually really polite and helpful for the most part.
This is exactly how I feel about hte game, except the drill->drop pod thing... I feel that getting stuck in a one-way, narrow hole with no escape and a never ending horde behind you is needlessly risky if you've planned you're gunners ziplines properly, and save the drop until you get back to the top of hte mid cavern first....
Happy to have you on my team any day. (you been reading my posts? I'm always trying to encourage these plays in ohters who say "XYZ is bad")
I prefer the curent molly over the one that would park on ceilings expecting you to be able to drop minerals off; and consistently prioritizing VerticalSupply Drop tunnels as the most efficient way back to the drop pod. THAT was broken.
especially if it leads to mollyhogging as soon as a scout ventures out to mine some faraway egg/gem/pearl and is then forced to either wait a few aeons or walk all the way with said thing in his hands blocking his view and rendering his squishyness utterly defenseless
Yeah, I hear you on the Driller thing; it depends on the team, the situation, etc... not always the best idea. Another way to put it is that it's a high risk/high reward maneuver. It can get you to the drop pod quickly and simply, but it may backfire on you lol. Especially if your Driller is sub-par and keeps overheating his drills, the last thing you want to do is stall your progress mid tunnel; that's when the bugs catch up and kill you.
I have seen you post a bit here (and on V2 forums as well lol), and I agree every class has it's uses; I find them them all to be invaluable in their own way. Appreciate the team offer, I added you as a friend.