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报告翻译问题
It is quite an excellent game.
GTFO looks amazing graphically, but all the mechanics feel off. Stealth movement and combat seems unrefined. Loud hoard combat feels unbalanced and like a punishing penalty for breaking stealth. It looks pretty, but not very fun.
In general it has nothing in common with DRG, besides beeing coop and having guns.
Payday is a bit like GTFO. Its less about just shooting (ok, some maps are more shooting and you can attempt it that way) but more about sneaking, some maps do require you to go full stealth.
Its maps are always the same with (limited) randomized spots for items.
Going to agree with Nelo on gunfire. Its as smiliar as the two above (it got guns and is coop).
Also its very linear and the maps/bosses have little variety (4 maps played in a row, first 3 got 2 bosses to choose from).
It can push cooperation pretty far, but often playergreed prevents it.
My 2 cent to vermintide.
i can't recommand the game. If you like warhammer, you can give it a go for it (sadly its one of the "better" WHFB games).
The game is grindy, you basicly run all over the same maps to upgrade your gear by a few %, by a bit more power.
Difficulties are hardlocked, too low power, can't play. Highest difficulty must be paid for.
Balance is questionable at best, both, weapons and classes.
DLC's are pay to win, unlocking more weapons and classes. Most DLC weapons are high or BiS items.
The devs are notoriously slow. Not just a bit, but extremely slow.
Modding is pretty dead, but still kind of required as they decided a bit like DRG "showing numbers isn't fun, just play it". So you got no idea how much dmg you do, take or even how many hp you got. You also don't know if your teammates need ammo or their remaining revives (unless you do count it yourself).
Also they tried to make different types of generes out of the game. Basegame is a hordeslasher. Spinoff mode 1 is arena, spinoff 2 is rougelite (twice, first time they got burnt badly).
RoR2 is a TPS co-op roguelike. DRG is an arcadey FPS co-op. Very different, despite both having some form of randomization.
More 4 player FPS co-op games like DRG:
Killing Floor 2 (mission based, not much content)
Payday 2 (mission based, a lot of superficial content and DLC that may detract from the otherwise relatively fun experience)
Left For Dead 2 (Havn't played)
Back 4 Blood (Havn't played)
Alien Fireteam Elite (Havn't played)
Borderlands 2 & 3 (Good fun, looter shooter, campaign based, co-op)
Destiny 2 (Havn't played, similar to warframe and borderlands)
GTFO (Super Hardcore, Stealth Based)
On top of that, Warframe (RPG, MMO but 4 player lobbies, mission based, F2P but good) is a TPS co-op game, a lot of similarities with DRG, though not much map variety and no destructiible terrain.
If you want more FPS/TPS roguelikes/roguelites like RoR2, i'll suggest:
Gunfire Reborn (FPS, looter shooter, no mtx, roguelite)
Roboquest (Havn't played but similar to Gunfire)
I have no idea what you're talking about, there is a clear dividing line between stealth and loud and there are few cases in between. If anything, PD2 is more about shooting than most other games listed here and quite a bit more than DRG.
https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/
It's one of the best coops ever. Also when playing DRG I got a strange feeling that DRG was somehow inspired by Helldivers...
You are saying that it's more focused on stealth like you're forced to play stealth, but you're not. I am saying that loud has no stealth features what so ever so it's more focused on shooting in loud than the other games. Have you even played the game?
You can definitely not play GTFO as a guns blazing shooter while avoiding stealth entirely.
Just to clarify for any would be players of those games.
So yes, it is more focused on stealth than a game that has no stealth at all.
Focused =/= forced.
That game has literally 2 core parts, sneaking and shooting.
In most missions, yes.
With that said - it's strange that "other games like DRG" seem to all be fixed-map horde shooters of some kind. We're not forgetting that mining/excavation is also a core gameplay element, I hope? It's actually one of my personal frustrations. DRG has some of the best terrain alteration mechanics this side of Red Faction, and yet that system is very often underutilised, with nearly nothing hidden deeper below the surface. Deposits are on the surface, caves are connected by open tunnels (or at best obvious dirt walls) and there's no ground-penetrating scanning.
Are there other shooters like this, with a focus on excavation? I'd like to try some of those. Because the only games I can find with this sort of mechanic are MineCraft style open world crafting survival.