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When caretaker release his bombs just run in a circle around the caretaker until he is done doing so.
You can shoot the tentacles to ease up the bullethell.
C4 with ectra wide explosive range is nice to get his armor done faster.
Use the times between his recovery (after you damage one part of its health) to replenish your ammo with supplies.
Drop supply drops around him not on one place so you can replenish faster. Maybe drop some supply drops behind an obstacle or in a small selfmade tunnel so you do not get attacked by sniper turrets right away.
Its wuite a Marathon, keep running and dont give up sometimes you can hardly attack but time isnt any of your concerns.
Don't play cryo or poop. Fire is your go to, once you set a robot on fire, it's instantly explode regardless of HP left.
Dropping C4 from the roof of the room can be an idea but it's not that great.
Just take the flamer with maximum heat perks and torch the above mentionned menaces.
Tell your team to just stay in an area between two tentacles, that way you can minimize your running around while maximizing the protection to your teammates which can go ham on the Caretaker.
Also learn fast throw for axes with Q and G to really demolish the eyes until that gets patched
Axes work good with the eyes, but I prefer to use my time on tentacles and mobs. Randoms get pretty excited when you take those shields down like that, and tend to rush right at the eye, so they need the help.
Alternatively, and I’m not good enough to do it consistently, if you get a good enough cut in the cieing, you’ll be able to shoot tentacles from there. If that happens, call your own resupply up there. No host with half a brain will object when you’re doing literally more than half the damage on your own and saving everyone massive ammo otherwise wasted on shields.
I just thought of it and I’m gonna try it…dig a little further than you normally would and use your first satchel to blow a hole in the cieing…done correctly, you could lob the other charges AND have clear view of the whole room to fight from above…BTW, right now the tentacles won’t come get you up there…
Heavy hitter OC for the EPC will greatly increase the damage done to the eye of the caretaker, I definitely recommend using it if you have it.
Finally, one more tip:
The caretaker’s batteries that you eject directly prior to the fight can be picked up after they land on the ground. They do some solid damage to the vents, but a better strategy is to place them on top of the circular holes that the tentacles come out of, which will obliterate them as soon as they come out. You can start the fight having 2 less tentacles to deal with, meaning one whole side is completely unguarded and you won’t take damage.
Pro-tip: Spamming E when the battery is about to come out will let you catch it as soon as you eject it.
Keep moving to avoid getting hit and shoot targets.
As for the dmg goes, cryo with dmg mods + plasma feels good enough on haz 5. Sure it aint gunner damage but you'll be fine.
Driller here. The care taker fight is a lot different than other machine events. The giant waves cant be blocked, trenches and caves are pointless. I recommend using the plasma pistol and the cryo cannon, just dodge the waves, run up and blast the 4 ports. When you stand on the platform below caretaker you have about 4-5 seconds before electrical discharge occurs. Just blast away for a few seconds, fall back off the platform, allow the electrical discharge to occur, shoot with plasma pistol, after discharge get back on the platform and hit the vents with cryo cannon again. Rinse and repeat.
The other 3 classes, I would only sometimes be on them to get a better shot at the open red eyes- with Driller I had to risk it way more, to Flamethrow the Vents- it just took some Flaming, jump off, watch for the Coils, repeating to do- took Longer, but doable- I'm also an Old School Driller who uses the HE Grenades- they do nice damage to the Vents as well
Thanks for the "one power attack" on the arm, that'll come in handy.