Deep Rock Galactic
Ittrix Jan 3, 2022 @ 11:44am
Breach Cutter Loadouts
So uh. I use a differently modded PGL on like every engineer loadout slot.
Anyone got some Breach Cutter set ups they really stand by? Either for hordes or big bads?
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Showing 1-13 of 13 comments
Cress Jan 3, 2022 @ 11:54am 
Stronger Plasma Current 21113 or 21123 depending on if you like armor breaking or stun.

It's just a standard BC with 18 rounds... can annihilate pretty much anything, but suffers against ranged units(spitters, menace) and anything large (praet, opp, dread, etc.).

You have to leverage some skill and play somewhat risky to line up shots and save ammo. Try not to expend a BC unless it's like at least 8 enemies. Kite and find some level ground until you shoot.

It's a great "oh ♥♥♥♥" button as well, you can delete anything around you by just spinning and spamming 4 BCs.

Don't use shotgun with this build, you will have 0 range. I use my electro stubby and it compliments it well enough, but the LOK would technically be the best fit if it wasn't so gimmicky and boring of a weapon xD
CCShad Jan 3, 2022 @ 12:12pm 
Spinning death with stun and 1 shot per clip (damage build) is great for large targets, it can 1-shot praetorians and such similar to Hyper propellant, but it also works great on large groups of enemies. Downside being that it lacks any range. One of my favorite things to do is throw it on a resupply in the midst of a swarm (assuming nobody else urgently needs ammo), it’ll let you resupply freely while anything that approaches you gets stunned and dies.

I’ve found it works best with the stubby, not very good with the lok1, and the warthog falls in the middle somewhere
Last edited by CCShad; Jan 3, 2022 @ 12:13pm
The_Technomancer Jan 3, 2022 @ 12:22pm 
21123 With stronger plasma current is my general loadout. Kills pretty much everything and never runs out of ammo. Don't underestimate that .5 second projectile lifetime on stronger plasma current, it extends the range by a decent amount allowing for many more kills.
Raincloud Man Jan 3, 2022 @ 12:24pm 
You can use shotgun at range if you run magnetic pellet adjustment. It's great for taking down webspitters and acid spitters.
SCamp Jan 3, 2022 @ 12:31pm 
I usually use Lightweight Cases with 21122 or 21123 (BC isn't affected by armour, so whatever. Armor Break would be more of a team support option.)

I could swap to Tier 2 Beam DPS too.

If you really hate mactera you can use build for Inferno OC with 22123 or 21123. Inferno just adds a DOT of fire element + heat on top of BC's base 50 fire damage on initial hit. Also likely the only viable BC build to fight robots with.

Alternative is to do the same using High Voltage Crossover for slow CC (you might want to run Plasma Trail).

Both elemental OCs work as combo weapons for LOK-1. HVC only works as a combo weapon with stubby. Comboing only good for tankier enemies due to the fact that everything else just kinda die.

For a support/area denial build use Spinning Death 11122 (take Born Ready perk on your character) which will keep stunning enemies that touch it. Alternatives basically boil down to experimenting with the other Tier 3 and Tier 2 mods or using Explosive Goodbye instead of Plasma Burn.
Last edited by SCamp; Jan 3, 2022 @ 12:58pm
Erin the Angry (Banned) Jan 3, 2022 @ 12:39pm 
I can't remember my exact build for it at the moment but I do remember it's set for pretty much max DPS and armor break with triple split line and I think I got one of the range extensions on it. It doesn't have a lot of ammo but it packs a huge wallop and it deletes big boys as well as waves of small fry that are in a group. I should toy with it a bit. I could do for having it travel a little slower so it can scramble anything caught in it's path just a bit longer. I was hoping spinning death would ruin the caretaker but it seems rather underwhelming.
Vinyltavia Jan 3, 2022 @ 4:27pm 
Originally posted by CCShad:
Spinning death with stun and 1 shot per clip (damage build) is great for large targets, it can 1-shot praetorians and such similar to Hyper propellant, but it also works great on large groups of enemies. Downside being that it lacks any range. One of my favorite things to do is throw it on a resupply in the midst of a swarm (assuming nobody else urgently needs ammo), it’ll let you resupply freely while anything that approaches you gets stunned and dies.

I’ve found it works best with the stubby, not very good with the lok1, and the warthog falls in the middle somewhere
Spinning death and stun is great especially if youre running the perk that auto loads unequipped weapons after 5 seconds so you can shotty swap and blam and whip out the spinning death again.
Ittrix Jan 3, 2022 @ 11:16pm 
I've run spinning death, but nuke's feel very similar to me and they're nukes, so they win.

Couple of the other builds were fun, though.
Last edited by Ittrix; Jan 3, 2022 @ 11:22pm
Kamen Kreuz Jan 3, 2022 @ 11:56pm 
Spinning Death with stun, duration, and plasma trail is great area denial and shreds larger targets if you hit them directly. I use 11122

Return to Sender lets you double dip on damage, good for big targets at close-medium range. I use 11112, but explosive goodbye is also good if you can use it properly.

I never feel the need to take larger mags or faster reloads, because I always use Born Ready on my Engie, so my builds aren't very diverse outside of which OC I'm running.
R.- Jan 4, 2022 @ 1:41am 
Forgot what my exact build is... I went for quick deploy, stun, and max ammo.


Not meant to be an exciting build, but it gets work done. Pretty decent agains anything from swarmers to bulks, surprise attack around the corner or sleeping spitballers 30 meters away.
Femboy Thighs Jan 4, 2022 @ 2:10am 
1-1-1-2-3 with Inferno works really well. Many enemies have a weakness to Fire damage, I can't think of any enemies that resist it (besides Dreadnoughts).

So, it's a great build on anything but Elimination. Deletes pretty much anything you'll encounter in 1 shot, if not 2. Anything that survives 2 hits will likely die to burning.
Ittrix Jan 4, 2022 @ 9:46am 
I tried the stronger plasma loadout and it was very nice. I think I just unloaded an entire clip into a bet-c and it went down.
Would gremlin laugh again, 10/10.

Struggling choosing anything but 2 in the first tier because it's quite an ammo boost considering. Everything else falls just about in line, though.
I guess that made return to sender not my cup of tea. The ammo reduction and extra time spent nuking the one big boy made me wonder why I wouldn't just choose something else and shoot it twice.

Inferno was also really nice. I remember trying it before and not liking it, so either I sucked back then or they changed it.

Thanks for the tips! Considering actually continuing to use it with the a crowd build for the lok.

Still need to try lightweight and crossover.
Bogan Jan 4, 2022 @ 12:25pm 
1/1/1/2/2 Inferno has been my go-to for a long while now. Inferno's stats make it seem like it nerfs the BC's damage a lot but it honestly feels stronger with it. The burn DoT makes a big difference. It kills Spitballers in 2 shots which is one of my favorite parts about it. If there are multiple Spitballers nearby you can line them up and wipe them all out with 2 ammo it's great.
Last edited by Bogan; Jan 4, 2022 @ 12:28pm
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Date Posted: Jan 3, 2022 @ 11:44am
Posts: 13