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For Driller : flamethrowers with triple filtered fuel mod from tier 2 put and end to them pretty easily. If the patrol bots reach "on fire" status they instantly die.
For gunner : Bulldog, BRT, Hurricane and Leadstorm are decent at taking them out pretty quickly with some headshots.
Scout: you already mentioned it
Engineer: Lok-1 is good at dealing with them. Hyper Propellant OC on the 40mm PGL is also good for killing them.
You mean Oppressor? I've always felt that Praetorians are child's play, Oppressors too really unless you're in a tunnel getting swarmed with buncha other stuff as well.
The patrol bots have heaps of weaknesses, and take far more weakpoint damage from being hit in the head than Praetorians or Oppressors take from being shot in the rear. If you feel that patrol bots are bullet sponges in comparison you must be doing something wrong (as in no bonus damages on your weapons and not hitting the head).
Even a good power attack hit with the pickaxe when the patrol bot rolls by takes a good chunk of health out of them. And while they're fast they also roll/fly away so you can hide to regen/do other stuff if necessary, or just swap targets and once they come around again take them out.
So no, I wouldn't agree with the OP that they're in any way too tanky, I don't spec to fight them I just aim for the head.
Should note the LOK-1 only aims for their center mass, and because they fly a lot it'll be really hard to headshot them even looking straight up.
You can only headshot them with the LOK-1 if you have the high ground in which you can do a lot of damage, but normally you'll end up shooting their big orb and use up your limited ammo.
Hitscan weapons still absolutely zap 'em
They are simply too fast and have too many rapid (and one homing too) attacks, paired with a tiny af weakspot, to be THAT much of a bullet sponge.
Honestly, I would take it if their health was that of 70% of their current health, leave or take 5%. Cutting hp by a third sounds reasonable to me. Atleast someone, who isn't building into dummy accurate single-target can take on these robots in this case. In return they could recieve some damage buff on some of their attacks (burst gun and ramming) so that attacking from afar is safer (as sniper shots and rocket salvos remain weaker), but requires more accuracy.
My whiny part tells me to demand their health be cut in half, but... Okay, now THAT is too much. PGL will straight up delete them entirely
They're more challenging than most of the content, I will give you that, but it's not like they're some immortal killing machine.
"They are too fast"- slow them down or git gud. It's not hard to hit.
"They are too tanky"- they die easy enough. They are a rare enemy that only spawns under certain circumstances in a limited amount. They shouldn't be a pushover either :P
I've never really had trouble with them killing me, but they're certainly obnoxious to kill.
I usually power attack them, but that only really works if they decide they want to actually come at you.
Honestly thinking about it though, the robots in general seem to reward precision weapons or an overheat build.
Most of their weakpoints are tiny, and they either zip around or stick on ceilings 40m out.
My big gripe with them is that they're ranged enemies with high damage and a shellback like knockback that can spawn in fairly large numbers, making them one of the most annoying enemies in the game IMO, especially if you're a cryo driller and you bump into a depo event you weren't prepared for and now have to peashooter them to death
not an issue for sabotage obviously but it makes certain playstyles really unfun at random, I love the event and season but I won't miss them one bit when they're gone from the normal missions