Deep Rock Galactic
Proximity mines.
Any highly specific individual tips on how to use mines on the engineer? I've played the class almost exclusively, only switching to others in order not to waste xp during promotion assingments. That being said, most of the time my engineer had plasma bursteres equipped, however, now I'm beginnig to think that with certain PGL builds bursters only serve as an ammo conservation tool for your secondary weapon, while mines can provide you with more opportunities for killing bugs. I'd also like to encourage you to explain your own tips. For example, providing reasons as to why/when/if one should better place mines on the walls ignoring the floor. Please be very specific, I've already figured out general tips like "using platforms to lure bugs into mines", "don't place near teammates", "don't place near salvage zone", etc. On the contrary, elaborating on how exactly to use your platforms in a certain cave formation to lure the bugs into the said mines, how to predict enemy spawn locations, etc would be welcome.



lok1 executioner is best engineer primary in game and is good for grunt clear fight me
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กำลังแสดง 16-30 จาก 51 ความเห็น
โพสต์ดั้งเดิมโดย Heron:
โพสต์ดั้งเดิมโดย Laifulessone:
Why wait for the mine to arm, for the bugs to step on it when you can simply use your secondary/plasma?

Because the mine will explode not once, but 4 times, with infinite delays between explosions. Thus a single mine can kill a drawn out line of bugs at your heels or multiple, time delayed waves. It can be used to cover a blind side of yours reliably. It pairs exceptionally well with a perimeter defense of bug repellant platforms for static defense setups.

With experience you'll start to count the number of charges left on your mines and know when a mine is about to expire so you can refresh it at the right moment.

Another minor advantage is that you can throw excess grenades at choke points before resupplying.
Yea, makes sense. But I was refering to the specific scenario where you have a group of bugs in LoS. Obv, when LoS is exluded, when your attention is drawn to another group of bugs, proimity mines give you more opportunities for kills over plasma bursters, which I think I've stated in my original post.
โพสต์ดั้งเดิมโดย Laifulessone:
โพสต์ดั้งเดิมโดย Heron:

Because the mine will explode not once, but 4 times, with infinite delays between explosions. Thus a single mine can kill a drawn out line of bugs at your heels or multiple, time delayed waves. It can be used to cover a blind side of yours reliably. It pairs exceptionally well with a perimeter defense of bug repellant platforms for static defense setups.

With experience you'll start to count the number of charges left on your mines and know when a mine is about to expire so you can refresh it at the right moment.

Another minor advantage is that you can throw excess grenades at choke points before resupplying.
Yea, makes sense. But I was refering to the specific scenario where you have a group of bugs in LoS.

Sorry, I meant to cover that in my first paragraph. The advantage here is that bugs in LoS don't have to be perfectly clustered for the mine to work, they'll also perish in a drawn out line, all of them (though that'll take more proximity charges and thus be less ammo efficient).

It also helps that you can stick them anywhere (including walls / ceilings) to deal with an approaching horde right away. With most other nades you'd have to wait for the horde to reach a place where your plasma burster etc won't bounce off. Proximity mines can be thrown at the right spot immediately and then you can forget about that approaching group of bugs and focus your attention elsewhere.
แก้ไขล่าสุดโดย Heron; 30 ธ.ค. 2021 @ 4: 09am
Erin the Angry (ถูกแบน) 30 ธ.ค. 2021 @ 4: 09am 
They aren't effected by gravity either once deployed so you can make them hover in the air after terrain or obstacles you've attached them to get destroyed. Works really well if you put one in front of doretta's drill when she's moving and you know the swarm is going to start soon. It'll float in the air and cover about 70 percent of the tunnel if you get it in the right spot.
From what I've read and few though experiments I've made, so far my conclusion is that if you have a vanilla PGL/BC/Fat Boy build:
1. On salvage, escort mines are considerably objectively better than plasma;
2. On mining expedition, egg hunt, OST, etc, if you have mastered your secondary weapon to not gain a lot from plasma burters, if you have mastered mines to use them to their fullest, then on average proximity is probably a bit better then plasma;
3. On PE, due to abundance of medium sized packs of grunts spawning from multiple directions, if you have Fat Boy as your secondary, plasma bursters are probably better than mines.
Obviously, there are some exceptions in the forms of mactera plague (not on PE) and swarmagedon (not on salvage, perhaps) mutations, where mines are unconditionally better at the former and where bursters are unconditionally better at the latter.

But it is still hard to decisevely say that on a usual ME mines are better.
แก้ไขล่าสุดโดย Kimika's Magical Space Cow; 30 ธ.ค. 2021 @ 4: 42am
Setup lines of repellant plats blocking access to the area you're defending, leave a gap every 4 to 5 plats, place a mine in each gap.

Simple, effective. I never leave the space Rig without my proxies.

Knowing where to make said lines and when to setup said defence comes with experience, and obviously every defense you make will be somewhat unique depending on the terrain or situation.

Here's a rough example of how I setup for a typical Salvage Uplink; since that's your most textbook (and common) static defense.
https://steamcommunity.com/sharedfiles/filedetails/?id=2700674722
You'll notice there are only 3 mines out, I usually save the 4th to replace whichever mine runs out of charges first; or to use in an emergency.
แก้ไขล่าสุดโดย Chibbity; 30 ธ.ค. 2021 @ 5: 28am
โพสต์ดั้งเดิมโดย Laifulessone:
swarmagedon
I'm about 90% certain that swarmers will not trigger proximity mines. The enemy must be something larger. They'll still get caught in the blast if something else gets mixed in, of course.
โพสต์ดั้งเดิมโดย Zeddy:
โพสต์ดั้งเดิมโดย Laifulessone:
swarmagedon
I'm about 90% certain that swarmers will not trigger proximity mines. The enemy must be something larger. They'll still get caught in the blast if something else gets mixed in, of course.
I believe he was referring to Proximity mines being a better choice for Mactera Plague mutations, compared to Plasma bursters.
โพสต์ดั้งเดิมโดย Zeddy:
โพสต์ดั้งเดิมโดย Laifulessone:
swarmagedon
I'm about 90% certain that swarmers will not trigger proximity mines. The enemy must be something larger. They'll still get caught in the blast if something else gets mixed in, of course.
ye, that's why i said bursters are better
โพสต์ดั้งเดิมโดย Chibbity:
Setup lines of repellant plats blocking access to the area you're defending, leave a gap every 4 to 5 plats, place a mine in each gap.

Simple, effective. I never leave the space Rig without my proxies.

Knowing where to make said lines and when to setup said defence comes with experience, and obviously every defense you make will be somewhat unique depending on the terrain or situation.

Here's a rough example of how I setup for a typical Salvage Uplink; since that's your most textbook (and common) static defense.
https://steamcommunity.com/sharedfiles/filedetails/?id=2700674722
You'll notice there are only 3 mines out, I usually save the 4th to replace whichever mine runs out of charges first; or to use in an emergency.
Thank you for the chart, It'll allow me to spice out slavage missions.

Unfortunately, I cannot thank you for anything mod or doretta related. That shall have to be the path I must walk alone, fair well, Chibbity. El Psy Kongroo.
This is going to sound like the most obvious thing in the world, but proxy mines are an area-denial tool. If there is an area you want to deny the bugs access to, put a proxy in the path.
โพสต์ดั้งเดิมโดย Laifulessone:
That greatly applies to intersections that connect caves, but about about caves themselves? How exactly do you use mines alongside repellent in usual, sometimes open, caves?
Not exactly the best place to use proxy mines I think. If you mean something like salvage defense. Make ring around the point a little distance out with a few holes in it for the mines. If you're just fighting in a cave with no setup, throw the grenade in front of you as you run from the bugs. It'll be armed by the time they walk on it.
โพสต์ดั้งเดิมโดย MrPurple33:
Also, the Proximity Mines have a slight delay to arm- you want to set them up slightly before triggering a swarm attack, BUT in a close combat situation, rather than tossing the Prox Mine at enemies in front of you, where you wait for an arm, and it might miss- Instead, you RUN AWAY from that Grunt Swarm, toss the Prox Mine at your feet, then take a small jump to miss the blast radius- what happens is you toss, jump, then hear the explosion behind you, killing most or all the Grunts, finish off any survivors easily
While it certainly is a useful tip if you have proximity mines on you, in the scenario you are talking about plasma burster/PGL/BC would be superior. Why wait for the mine to arm, for the bugs to step on it when you can simply use your secondary/plasma? There is little reason to bring mines with you in anticipation for the situation you've described.
โพสต์ดั้งเดิมโดย MrPurple33:
Of course Plasma Bursters are better in this case- but I was showing how you can use Prox Mines in this way, while also getting all the other advantages they give

You haven't really gave any super specefic tips on how to use mines. But, yes, I do agree with you on the point that they are far better then plasma on Escort and salvage.
HOW did I not give specific tips? I gave a wall of text with all the ways I use them

The tip I gave alone on how you can Lay a Mine FIELD of 8-12 Mines, vs having just 4-6 Grenades available to toss is a major difference

Sorry man, I tried to help- stick with the Plasmas then, I guess Prox Mines are just not it for you
โพสต์ดั้งเดิมโดย junimai233:
โพสต์ดั้งเดิมโดย ShugoTheRipper:

I can't fight someone whos own mind is fighting itself. Refusing to yield to the fact of how terrible the LOK-1 is.
The executioner is good

It is a sub par band aid. If we look at one metric anything can seem good.
โพสต์ดั้งเดิมโดย ShugoTheRipper:
If we look at one metric anything can seem good.
This is like saying hyper propellant is "seems good" because it's only good for single target damage.
โพสต์ดั้งเดิมโดย MrPurple33:
โพสต์ดั้งเดิมโดย MrPurple33:
Also, the Proximity Mines have a slight delay to arm- you want to set them up slightly before triggering a swarm attack, BUT in a close combat situation, rather than tossing the Prox Mine at enemies in front of you, where you wait for an arm, and it might miss- Instead, you RUN AWAY from that Grunt Swarm, toss the Prox Mine at your feet, then take a small jump to miss the blast radius- what happens is you toss, jump, then hear the explosion behind you, killing most or all the Grunts, finish off any survivors easily
While it certainly is a useful tip if you have proximity mines on you, in the scenario you are talking about plasma burster/PGL/BC would be superior. Why wait for the mine to arm, for the bugs to step on it when you can simply use your secondary/plasma? There is little reason to bring mines with you in anticipation for the situation you've described.
โพสต์ดั้งเดิมโดย MrPurple33:
Of course Plasma Bursters are better in this case- but I was showing how you can use Prox Mines in this way, while also getting all the other advantages they give

You haven't really gave any super specefic tips on how to use mines. But, yes, I do agree with you on the point that they are far better then plasma on Escort and salvage.
HOW did I not give specific tips? I gave a wall of text with all the ways I use them

The tip I gave alone on how you can Lay a Mine FIELD of 8-12 Mines, vs having just 4-6 Grenades available to toss is a major difference

Sorry man, I tried to help- stick with the Plasmas then, I guess Prox Mines are just not it for you
you kinda managed to convince me to use proxy mines
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กำลังแสดง 16-30 จาก 51 ความเห็น
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วันที่โพสต์: 30 ธ.ค. 2021 @ 1: 00am
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