Deep Rock Galactic

Deep Rock Galactic

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Daddy Gibby 2021 年 11 月 30 日 下午 5:43
How would you rank the best perks in the game?
I'm writing an article right now for all the best perks ranked, and looking for some community feedback. Which are the best perks in the game and how would you rank them?

So far I have this as my ranking:

15 - Resupplyer 14 - Second Wind 13 - Dash 12 - Berzerker 11 - Veteran Depositer 10 - Deep Pockets 9 - Heightened Sense 8 - See You in Hell 7 - Born Ready 6 - Field Medic 5 - Sheild Link 4 - Thorns 3 - Vampire 2 - Beast Master 1 - Iron Will

Does this seem like a good list?
最後修改者:Daddy Gibby; 2021 年 11 月 30 日 下午 7:36
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目前顯示第 46-60 則留言,共 118
Cress 2021 年 12 月 1 日 上午 6:30 
15 - Resupplyer - Probably a good 4th pick, doesn't make it into any of my builds though.
14 - Second Wind - Pretty darn useless
13 - Dash - The best perk in the game. I only don't use it on scout.
12 - Berzerker - Fun, but ultimately just falls short due to its long cooldown.
11 - Veteran Depositer - One of the more useless perks in the game. Staying within 5m of the mule is often just a deathtrap.
10 - Deep Pockets - Useful for all builds, but first to get the chop if I need room.
9 - Heightened Sense - Just don't get leached (TM). Pretty useless outside of solo play.
8 - See You in Hell - The extra attack damage only applies to normal pickaxe attacks. Pretty darn useless IMO.
7 - Born Ready - Depends on build: either it's useless or essential.
6 - Field Medic - I run it on every build since most games devolve into me playing medic anyways. It's a waste of a slot unless your team likes to die.
5 - Sheild Link - Preventing other from dying in the first place is a valiant effort, but I lack the awareness to use this. Could be very clutch.
4 - Thorns - I run this on everything. It's the hardest working perk in the game, and allows you to focus on larger threats than THAT ANNOYING LITTLE SWARMER THAT'S BEEN BITING YOUR ANKLES FOR THE PAST 5 SECONDS WHILE YOU FIGHT THE SWARM. Essential.
3 - Vampire - On Cryo driller, it's OP. I can regen like 50 health in 1 swarm and a bit of cryo ammo/intelligent freezing. On anything else it's pretty bad, better things to use your slot on.
2 - Beast Master - It's pretty darn good! Would take this over field medic any day, but I play pubs often so...
1 - Iron Will - Wouldn't call this #1, but I take it on my gunner and scout for obvious reasons.

Friendly - I run it on my engi since I tend to hit people with my BC. Situational, but pretty useful.

Hover boots - Noob safety net. Useless.

The rest - Yea, not even worth mentioning.
最後修改者:Cress; 2021 年 12 月 1 日 上午 6:37
DJDiceZ 2021 年 12 月 1 日 上午 6:38 
It depends on the biome, the class, whether it's solo or MP, synergies, the mission modifiers and such, but in a vaccuum, it's something along these lines:

S Tier (Always good):

Dash, Field Medic, Resupplier

A Tier (Usually provide a lot of support and usefulness):

Iron Will, Berzerker, Beast Master, Shield Link, Second Wind, Sweet Tooth, Born Ready.

B Tier (May have underrated uses):

See you in Hell, Elemental Insulation, Thorns, Vampire, Veteran Depositor, Hover Boots.

C Tier (In a perfect mission, you don't need those, but otherwise they are still okay):

Deep Pockets, Friendly, Strong arm, Unstoppable, Heightened Senses

S+ Tier (You save ammo and time, the most precious ressources, secretely OP):

It's a bug thing.

Note: Iron Will has a lot of potential for a save, but it could technically belong to C Tier. Afterall it requires you to mess up to be useful. Field Medic is obviously useless in solo. Shield Link is a wasted slot in shield disruption. Elemental Insulation could be A tier under the right conditions (eg: a lot of elemental damage inflicting enemies, a lot of elemental hazards). Context matters.
最後修改者:DJDiceZ; 2021 年 12 月 1 日 上午 6:39
Cress 2021 年 12 月 1 日 上午 6:46 
引用自 ShugoTheRipper
#1: Dash. I even run it on Scout.

There are two types of players:
- Those that understand that more mobility is key, even for Scout.
- Those who are wrong.

Iron Will is trash, but I am always the last Dwarf standing so my opinion is skewed. I watch from the outside as players with it fail to save themselves as they get impatient while I haul my butt over (or solo the entire wave) before I get them up. After they are all up they usually die stupidly again, they would of been better of with anything to keep them from getting downed.

You must be a pretty bad scout if you think you need extra mobility on top of a 30m teleportation skill with a 3s CD. Maybe that's why you think scout is so trash :P
Mage Hand, Wizard Brand 2021 年 12 月 1 日 上午 7:02 
S Tier - Resupplier, Sweet Tooth, Vampire for passives. See You In Hell and Dash as passives. This hasn't failed me in so long and all the healing options with the mobility allow for easy survivability even in tough situations.

Also S Tier - All the other perks because they're useful to someone and having an opinion doesn't mean a perk is bad lmao
Metal Arms 2021 年 12 月 1 日 上午 7:12 
dash
shield link
second wind
Resupplier
Veteran Depositor

is what i run on engi
Dirty Digger (已封鎖) 2021 年 12 月 1 日 上午 7:13 
I feel like see you in hell (for the passive damage buff), thorns, and vampire have substantial synergy and combined together are greater than the sum of their parts. Really helps farming health as well as conserving ammo.

I'd probably throw berserker in there too, except I find its way too easy to accidentally activate it (with a controller anyway) and waste it when you don't need it. If they changed how you activated it (try to power attack while its on cooldown to something else) so you wouldn't just accidentally do it I think that perk would be a lot more viable. That is one of the few complaints I have about the game.

It is similar how everything is activated by X (again on controller), which can get annoying sometimes. For example, the drillers snowball overclock does that big puff when you press X. But guess what ? you are going to waste a ton of ammo every time you aren't exactly right grabbing a zipline or repairing a pipe or reviving a teammate, or picking up an aquarq or everything else pretty much. Reducing button overlap really needs to be considered.

[ps nb4 get gud boy]
CHAO$$$ 2021 年 12 月 1 日 上午 7:28 
Heightened Senses is by far the best perk in the game -> instant kill/breakout against an enemy that can instant kill you in solo runs/when you cant rely on your team.
Erin the Angry (已封鎖) 2021 年 12 月 1 日 上午 7:39 
for veteran depositor, you really want to use that on salvage or deep dives. Anywhere you have to hang close to an objective just call molly over and enjoy extra defence.
marcusaddamsson 2021 年 12 月 1 日 上午 8:25 
引用自 CHAO$$$
Heightened Senses is by far the best perk in the game -> instant kill/breakout against an enemy that can instant kill you in solo runs/when you cant rely on your team.

Oddly enough, those are the nearly the same reasons I stopped using HS. If you stick w your team, you don't need it. If your team is so weak that you actually do need it, then well... gl laddie! BTW, I nearly always play w randos.
Grizzly 2021 年 12 月 1 日 上午 8:29 
引用自 marcusaddamsson
引用自 CHAO$$$
Heightened Senses is by far the best perk in the game -> instant kill/breakout against an enemy that can instant kill you in solo runs/when you cant rely on your team.

Oddly enough, those are the nearly the same reasons I stopped using HS. If you stick w your team, you don't need it. If your team is so weak that you actually do need it, then well... gl laddie! BTW, I nearly always play w randos.
i got grabbed too many times when i was the last one alive and died to this on haz5 that i would go without it. otherwise you are right
最後修改者:Grizzly; 2021 年 12 月 1 日 上午 8:29
DJDiceZ 2021 年 12 月 1 日 上午 8:38 
引用自 CHAO$$$
Heightened Senses is by far the best perk in the game -> instant kill/breakout against an enemy that can instant kill you in solo runs/when you cant rely on your team.

Bosco has never failed to save me from a leech unless i was on 10% HP.
marcusaddamsson 2021 年 12 月 1 日 上午 8:43 
Bosco only really struggles with a leech when the it's in a really odd location; if he decides to fire from an angle that happens to be blocked by a ledge or something. Once you get snatched (in solo), you start hammering the 'x' just to be sure he's on you. He prolly should be better at this tho...
最後修改者:marcusaddamsson; 2021 年 12 月 1 日 上午 8:55
Ackranome 2021 年 12 月 1 日 上午 8:48 
引用自 DJDiceZ
引用自 CHAO$$$
Heightened Senses is by far the best perk in the game -> instant kill/breakout against an enemy that can instant kill you in solo runs/when you cant rely on your team.

Bosco has never failed to save me from a leech unless i was on 10% HP.


Bosco failed me a lot - leeches grab through walls, are positioned in warped angles where Bosco can't shoot it.
Cress 2021 年 12 月 1 日 上午 8:51 
引用自 Ackranome
Bosco failed me a lot - leeches grab through walls, are positioned in warped angles where Bosco can't shoot it.

Can confirm... Bosco fails me like 50% of the time, even at full health. Could be due to my micromanagement (or lack thereof) that is causing this though. He just seems to have to reload at the worst time and just watches my head get devoured after shooting 2 bullets :/
Fryskar 2021 年 12 月 1 日 上午 9:25 
For me its w.o. questions dash at 1.
Low cd and multi purpose make it very powerful.
The other active is a bit more free.
Berserker if i think a build lacks punch, like nukes (as they leave you with less power vs smaller packs).
Beastmaster if i don't know what else.
I don't use iron will and only my scout got field medic.
I don't really value shield link that high, just as hoverboots. But hoverboots can work as failsave on scout if you don't use hoverclock or smiliar.
SYIH is meh.

For the rest i got not really a fixed order.
Born ready is really helpful for most builds, to the point where some will struggle if it ever gets removed.
Vampire, cause free health.
Deep pockets to nearly always mine the entire vein.
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張貼日期: 2021 年 11 月 30 日 下午 5:43
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