Deep Rock Galactic
VIP854 Jan 23, 2022 @ 8:43pm
Ghost enemy
So you really cant defeat the ghost enemy? Thing is really annoying.
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Showing 1-15 of 37 comments
Driftkel Jan 23, 2022 @ 8:50pm 
I assume you must be referring to the haunted cave mutator. I never played a game with that mutator yet and when I hear and read about it, it sounds quite scary. Whenever I see a game with that mutator, that's a pass for me.
RENGOKU Jan 23, 2022 @ 8:53pm 
Unless you’re willing to invest in some silver bullets no you can’t hurt them you just have to avoid it.
Paintbrush Jan 23, 2022 @ 8:58pm 
correct
pi73r Jan 23, 2022 @ 9:29pm 
Originally posted by Devastinator:
I assume you must be referring to the haunted cave mutator. I never played a game with that mutator yet and when I hear and read about it, it sounds quite scary. Whenever I see a game with that mutator, that's a pass for me.
It's slow as hell so it doesn't really change anything if you don't suck tbh.
Suzaku Jan 23, 2022 @ 9:52pm 
Originally posted by Devastinator:
I assume you must be referring to the haunted cave mutator. I never played a game with that mutator yet and when I hear and read about it, it sounds quite scary. Whenever I see a game with that mutator, that's a pass for me.
Not so much scary as it is incredibly boring and irritating. Like when it's walking in a tunnel and all you can do is wait for it to get the entire way through or risk being 1-shot, or when it just parks itself on the mine head in a mission, or when your bad teammates draw it into a hacking zone/Doretta so nobody can stand there and you just watch as they all explode and the mission fails.

It's a badly designed mutator that multiplies just how terrible it is for every greenbeard in the party.
LUHLUH Jan 23, 2022 @ 10:05pm 
If there's something strange in the neighborhood
Who ya gonna call?
There's somethin' weird and it don't look good
Who ya gonna call?
It sure as hell ain't the dwarves, they're too busy mining.
Erin the Angry (Banned) Jan 23, 2022 @ 10:49pm 
Honestly... haunted cave is just annoying. I wish there was a way you could make the invisible bulk go away for at least a couple minutes. He can be slowed down a bit using electricity or sludge I think. If he's right on you you can waste a few rounds on him to give him a short slowdown. That's about it. Just pay attention to who he is aggro on and have that person lead him away until he changes target again.
SCamp Jan 23, 2022 @ 11:57pm 
You can slow the ghost with any CC you have.

Honestly, the best course of action is to have someone kite the ghost around in a circle so the others can get the mission done (any class can do it and each has advantages). If the mission is Low O2, best to drop a one or two supply pods on opposite ends of a large room for the person on ghost duty. (If the room is large enough there can be additional methods to make the room even more suited to kiting by spending resources, but I provided the simplest way.)
MrPurple33 Jan 24, 2022 @ 12:43am 
The Haunted Mutator is one of the very few things that the DRG Devs failed at

I tried it once, when it first came out, and have never, ever played it again- the only time I see the Blue "Ghost" Detonator are those rare times it pops up in Deep Dives- and yes, it's not hard, but it's annoying, unnecessary, and just wastes time- If you're Solo, it gets in the way constantly, making a mission not worth going thru- if you're on a Team, one player will be forced to distract it, wasting that player's time, and peeling that player away from completing the objectives

Shortly after the Bulk Detonators came out, they announced the "Haunted" Mutator, and seeing it I thought "It's just a Bulk, but unkillable, screw this" - I've always felt that if there was a rotating "Pool" of possible Ghosts it might change things up a Little at Least- a pack of 5 Ghost Grunts, a small flight of Ghost Mactera, a Ghost Warden- I still probably would never play the Mutator, but the Idea put out there was the Ghost was a "special mystery enemy" and it's just an unkillable Bulk D

In general I think the frequency of Bulk Ds to Exploder Packs should be swapped- I see a Bulk D (and then eventually the 2nd and 3rd) around 4X more than Exploder Packs being part of an enemy generation outside of an Exploder Swarm Mutator- back when I first started in 2018-2019, Exploders and Cave Leeches were abundant in EVERY Mission- Now all the enemy variety has been excellent, but Exploders now seem under represented, and Cave Leeches are very rare, even with a Cave Leech Mutator, I sometimes see only 2, right next to each other- Leeches would sometimes be 1-3 in more that one cave, I remember seeing 6 in a big nasty cluster, way before the Mutators- Heck, even though I KNOW Leeches are rare, I STILL scan every ceiling in a new cave, that's how Ingrained Leech Paranoia is in me back from when they were numerous
Erin the Angry (Banned) Jan 24, 2022 @ 12:46am 
I actually like the idea of ghost wardens. Those things being unkillable wouldn't be such a hassle. They'd just run away and find new bugs to buff. There could be more than one of them too.
Nihil Jan 24, 2022 @ 1:23am 
Originally posted by VIP854:
So you really cant defeat the ghost enemy? Thing is really annoying.
It is very slow.
He is only annoying if you play in solo, because in multiplayer it isn't an issue since it can be kited by one player till the others are doing the job.
In solo....it always follows you.


Originally posted by Devastinator:
I assume you must be referring to the haunted cave mutator. I never played a game with that mutator yet and when I hear and read about it, it sounds quite scary. Whenever I see a game with that mutator, that's a pass for me.
Fair point. I don't see it as scarry but can clearly see why some people may be scared of it. The devs did a very good job with the sound effect and backround ambient to make it feel like that.
Metameat Jan 24, 2022 @ 2:25am 
I like the haunted cave mutator, it's one of the few that actually changes the feel of a cave
JeanneOskoure Jan 24, 2022 @ 2:43am 
Originally posted by Devastinator:
I assume you must be referring to the haunted cave mutator. I never played a game with that mutator yet and when I hear and read about it, it sounds quite scary. Whenever I see a game with that mutator, that's a pass for me.
It's not scary, it's a boring slog, especially if you're solo. If you have team mates, you can easily kite the ghost while your team mates are free to actually play the game.
PlebNC (UK) Jan 24, 2022 @ 3:42am 
It's not a problem solo or in a team unless you're doing an objective that forces you onto a particular spot, e.g. standing near the antennas/black boxes. It's slow so it just means you need to factor more kiting into your strategy. It also adds some tension where there may have been none before.
For example I did a solo Point Extraction with Haunted Cave mutator. Game went fine as Bosco did all the mining so I focused on scouting and kiting. When the drop pod came it spawned inside a wall with no tunnel leading to it so I had to dig to it. I was playing as a Gunner so digging was slow. I lured the Ghost away and digged through that wall like my life depended on it. Ghost nearly caught up too. If that ghost wasn't there, that game would've been dull so it has its uses
Nihil Jan 24, 2022 @ 4:23am 
Originally posted by PlebNC (UK):
It's not a problem solo or in a team unless you're doing an objective that forces you onto a particular spot, e.g. standing near the antennas/black boxes.
Agree. Doing that with a team makes it less of an issue since one player can always kite it away. But solo, you don't have any choice. The only time i failed missions in solo, was because of this, or because of regular bulk detonators coming to me to the uplink/fuel cell spot. They are so slow that till the time i could get back to stand on the spot, the red bar already went down and the mission failed.
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Date Posted: Jan 23, 2022 @ 8:43pm
Posts: 37