Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because obviously, Windows store and Xbox both use Microsft's back end, while Steam uses Steam's.
DRG is P2P, it is reliant on the back end of each platform for pretty much everything online related; and they're not compatible. (Without a middleman solution to bridge them.)
True crossplay isn't feasible currently.
Easy answer APIs from different competing companies do not talk with each other. The Devs would need to host dedicated matchmaking servers for cross platform to work. Just like with ever other game with cross platform.
By relying on the individual platforms APIs if Ghost Ship Games disappeared tomorrow the games multiplayer would work as long as the platforms existed. A much better option for an indie title IMO.
https://www.youtube.com/watch?v=0Mjz6j_CUzA
When you want to do multiplayer, you have some options:
1. Your company hosts all multiplayer games. This costs a lot and the devs can't afford it right now. Larger companies can afford it. Many larger companies do it.
2. Everyone can host their own servers, completely independent from any central authority. This means players have to worry if who is hosting the server has a real IP address or not and port forwarding stuff. It also makes something like a server browser near-impossible.
3. Like 2, but players rely on a proxy to do all the low-level networking stuff, so no one needs to worry about IP addresses or port forwarding. It also makes a server browser possible, since you can just ask the proxy what servers it is proxying. The main advantage of this is that Steam and Xbox already provide such proxies, making the cost for the devs zero, however, Valve and Microsoft have a rule saying these proxy servers can only serve players running on their platform. They are not going to give their competitors servers. Microsoft Store uses the same platform as Xbox. Some developers also host their own proxies, but Ghost Ship also can't afford these proxy servers.
3 is the choice Ghost Ship made.
Are we calling everything a troll now?
2. There are no dedicated servers which are required for cross platform multiplayer
time to copy/paste it again !
"Sony, Microsoft, and Valve have completely independent networks with very different communication protocols. Think of them as people speaking French, Russian, and Mandarin. You need a third-party translator - FF14 and Monster Hunter run external servers you log into that handle it. GSG does not (and probably will never) have anything like that."
and its also not really a promoted feature if you look at steam or ps store there is no mention about crossplay with other platforms.
and sry buying from windows store lol