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Let's not pretend that the game goes out of it's way to explain the point of the promotion system... Seems like a perfectly reasonable question to ask.
After that, it's just for show, lets other people know roughly how much experience you have on a class :)
I thought it did that perfectly fine, guess it depends what you mean by "goes out of its way". Having consoles that say you need a promotion to use them, and once you hit 25 you get an assignment and buncha blabber to let you know what to do and where to go. Worked fine for me.
The one single thing I'd add is voicelines/HUD text for machine events, I spent a good while exploring them before finding out that you have to be promoted to use them.
EDIT: That is to say, it's out in the open and actually described in-game. Outright in your face as soon as you 'discover' the perk system. No one wants a game to force them through fifteen dialogue boxes, just for the information to be accessible and easily found (which it is, in the case of Deep Rock Galactic).
My cynical advice is to promote your dwarfs to Silver 3 and then stop there. You should keep the try-hards happy to play with them on Haz 5/EDD if that is your thing, and won't scare off the casuals if you want a relaxing evening shepparding Greenbeards.