Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dx 11 is the older version of Direct X while Dx 12 is slightly newer; either one will work fine.
Personally, in DRG, I lose half my FPS with DX12.
"on paper" it makes higher framerate possible, but it is so different from dx11 that very few games do that well enough and the majority of GPU's that people have are not properly DX12 ready (only seems so because their drivers fake it).
Just go with DX11.
And if you really want to, use DXVK to convert that to Vulkan. Costs a little more cpu because dxvk is a conversion layer, but I have used it on a bunch of old DX9 games and it works great.
Not recommended if you don't know where to put the files, no GUI installer/manager provided.
It worked the last time I tested it, but I haven't checked since on a system running windows.
This is about the same as saying:
An F1 sprint car is slightly faster than a Corolla.
It is far from slight if you are using anything modern in terms of hardware. And not restrictive like almost every laptop sold today.
How old are your guys toasters, the GTX 1060 is the most common GPU by steam hardware survey. Flanked by almost all the 10's and 16's.
All of these have more than a sufficient level of hardware DX12 support to work better than DX11 in DRG.
I sometimes feel like I live in an alternate universe from all these people screaming about DX12 problems.
Almost ever DX12 issue posted on these forums is some user overheating their system because DX12 takes off all the limiters and their crap cooling/laptop can't take the wattage.
- Better scaling with multi-core CPU's with this low-level API just like you would with Vulkan.
- Instead of using single global state we are using PSO's (Pipeline State Objects) to go from Start --> Build --> Draw to just Start --> Draw
I also believe that DX11 objects were available to the driver and DX12 they are available to the application now.
The big issue is every system is different, every game being made is made by different people. Games have to be made for DX 11, DX 12, Vulkan, OpenGL and whatever other platforms require support. Lots of games aren't properly optimized for DX 12 but at the same time lots also are! It's trial and error for you and your specific setup honestly mixed in with having a game with a solid dev team. Every business has bad employee's and the gaming industry is not immune to that either.
thisbinary hexadecimal
00111111 = 3F
this is my .bat program to open Steam
@Echo off
start /High /affinity FFFF "" "C:\\Program Files (x86)\\Steam\\steam.exe"
if not, create a Steam shortcut on the desktop and in the destination type
%ComSpec% /c start /High /affinity FFFF steam.exe
last thing before we conclude before doing all this it is good to analyze the integrity of the game and have the right hardware and well updated, also update the affected software like directx 12 and also visual c++ or others (some versions of the update work better than others). you can also disable the firewall or antivirus if that can work or start the game in window or administrator mode and reinstall or restore deep rock.
i really tried everything for now the best solution for me is limiting the processes that can interfere in the background and malicious software and disable e-core