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As in they don't.
Most games are heavily restricted by single core performance. Especially for stuff like AI pathing and physics.
Actually they do:
https://pcguide101.com/cpu/do-games-use-multiple-cores/
https://techgearoid.com/articles/how-many-cores-do-games-need/
You can critize it sure but I wouldnt expect any significant changes.
If not you may want to try DX12 or look into if your CPU has configuration issues. Ryzen hates slow ram and it hates it not being configured in dual channel.
I mean I am literally playing the game at around 100 fps average at a 1440p equivalent resolution (Number of pixels vs res scale). With a 3900X and a GTX 1080. You should not see much deviation with your system. 3900X is not that much faster and there is a diminishing return of the number of cores.
Example ASC Odysee uses 12 threads but if any of thread 0 and 1 gets to 100% your ENTIRELY cpu bound.
a cpu kinda also feeds the GPU and prepares frames WHILE it also does the other stuff ( like physics and stuff )
Yeah, that's very sad :c
And it's especially sad that UE has tools for optimizing multithreading. Shame that developers don't know how/don't want to do this.
A thought, a rare issue but it can happen. Is you GPU not going to the next power state?
For example if I run an old an easy to run game like Portal and I use Vsync. My GTX1080 can't be bothered to jump power states. So sometimes you will be sitting at 40fps for no reason at all. Clock speeds firmly at idle levels.
I have to set a high fps of remove all limits if I want it to do anything normal. No idea why it has persisted with that GPU across multiple systems and OS's. With that GPU and that game only.
Maybe there is something in that story than can help. Hard to say but at 1080p you should have 0 issues.
If you want to see the culprit of your frame drops then have a resource monitor open when it happens. There is no way you can be losing frames and the GPU is only working to 40%
Unless you are using a laptop that has built in profiles (quiet, performance, turbo) and you are using a lower end one. Or maybe a power profile NOT set to performance.
Also to answer your statement, core usage in DRG has less to do with FPS than the GPU does. Going from a GTX 1060 6g to an RTX 3060TI I went from stable 1080p/60 FPS to a mostly stable 1080p/120 FPS. That being said, before the season update I used to get 120 to 90 FPS on my 1060