Deep Rock Galactic
Tam Nov 9, 2021 @ 1:27pm
Solo to multiplayer question
Hi everyone,
I just joined this game a few days ago and made three solo missions per character to get to know them.
Now I would like to see what multiplayer is like, but first I wanted to ask a question.

How is multiplayer in this game and what are the norms and the exüected behaviour?
For example a greeting (V) seems to be the norm (very nice^^).
And I heard that the scout has to take care to call the mule into a favourable position?
Are there other expected things?

Thanks everyone,
Tam
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Showing 1-15 of 25 comments
gary Nov 9, 2021 @ 1:41pm 
As someone who hosts a lot of games my general rules are:

1. don't make unilateral decisions, such as pressing buttons or starting events. Just type "ready" or similar in the chat to get an informal vote. I have a couple of exceptions to this but it's a good general rule.

2. don't double mine a vein, having two dwarfs mining the same vein can actually slow things down (unless it's a long vein) and cause problems. We are all greedy and want to collect as much as possible but there's always another vein or something to collect.

3. try and stick together, a dwarf alone is a dwarf who is vulnerable.

4. when a swarm comes, pick a good spot for the fight, call in some ammo and don't stray far away. Usually one team member will do the setup by calling in the ammo.

5. plan ahead and give the team time to set up when you know a fight is coming.

6. try and keep team members revived but don't do it mechanically, sometimes it's better to leave a teammate down for a little while than rush in and get downed yourself.

7. when returning to the pod, stick together, see rule 3.

These are things that you tend to just pick up as you play but they aren't "must follow" things.
TrashBear Nov 9, 2021 @ 1:42pm 
I've never heard that about scout.
You're right about greeting your fellow dwarves with V, press it when you feel like you or someone else did something cool, press it when you join a game, press it in response to someone else pressing it, always be ready to press it at every given moment, it's probably the most important aspect of the game.
Also remember to not waste your scout flares in tunnels, save them for large open rooms and always keep them lit until your team is finished with that area.
If you're playing engineer be sure to always keep an eye out for minerals that are high up so you can place a platform for the scout.
You don't need to worry about gunner and driller too much, just make sure to make the way forward and back as easy as possible, sometimes the driller will need to clear out an area or drill back to the escape pod but it's situational.
Rock and stone, brother.
FreddyTheMonkey Nov 9, 2021 @ 1:51pm 
There are a number of courtesies that are normally expected. For starters, you should play Hazard 2 or 3 as long as you're learning the game and the basics of teamwork, they're not as strict as Haz 4 or 5 and the team can get away with more mistakes which inevitably happen if someone is new (but that's ok).

Generally speaking, you shouldn't ever double dip when a supply drop is called, unless you are granted permission by everyone else. One resupply refills 50% of your ammo, and there are four of them per drop, so if you double dip, someone is going to have none, which is never good. So you should ask first, and if everyone is okay with that you can double dip. Second of all, you shouldn't activate things (calling the drop pod or triggering Dread for example) unless all objectives have been completed/everyone is ready. Especially don't call the drop pod too early when there is still stuff to mine or objectives to solve or events to do. (for the record, events are late game stuff that can only be activated by a promoted dwarf that arrived to level 25 and "prestiged", so to speak. If you're with a promoted dwarf, he can activate the even and you can help, you won't get all the rewards but some nice bonus XP).

As for class specific courtesies, Scout should always light up big caves with the flare gun and not leave the team in the dark in those big areas or when a swarm/event/big fight is coming. Scout should also mine higher up minerals thanks to the hook; pinging minerals as a Scout typically means that there are higher resources and that the Engineer should place a platform underneath so you can mine them. Engi should make said platforms and ping to signal that he made them and is waiting for the scout to mine the resources; he also should protect key areas by placing turrets (also during a swarm or big fight). Driller should clear the way, estabilishing some shortcuts in case the way back is too impervious or difficult, and try not to wipe out teammates with satchel charges. Gunner should protect the team, shield them during hectic moments (such as resupplying during a swarm or when reviving) and place ziplines in key points to make traversal easier for everyone.

There are other intricacies, but you'll learn by playing. Unless you go to Haz 4 or 5 (where you're expected to pull your weight and know your role well), people are generally very tolerant and willing to help. I hope you have fun!
Lord Beavis Nov 9, 2021 @ 1:51pm 
Good points above. I'll add this: don't be afraid to tell people that you are new. The DRG community is one of the best there is and there will be lots of vets who will be eager to help you along.
ICountFrom0 Nov 9, 2021 @ 1:54pm 
PING.

Use them.

Pay attention to them.

A ping on high minerals should get a platform and a scout to go harvest them.

Ping on a dirt wall is "I found it". Multiple people doing pings on a dirt wall is them voting to move into the next section.

Type something before kicking people, not everybody has voice turned on.
Ittrix Nov 9, 2021 @ 2:03pm 
I mean, it's not that hard to pick up to be honest. Just don't make calls for everyone without checking and you'll probably be fine. Maybe announce your newness so people know to mention a thing or two rather than just pinging and expecting you to read between the lines.

As for scout calling molly into favorable positions... enh? sorta. Scout's the fastest moving class and usually in out of reach locations.
If you're 40m above everyone mining a nitra vein and you get full... zip back down and deposit. Don't call molly up to the vein, lol.

Each class has... I'm afraid to call them jobs because some people get real annoyed over it, but things that they are particularly good at / only they can do and a lot of players heavily prefer that class to handle things along those lines first.

Scout, for instance, has a flare gun. So he should light the room.
Engineer has platforms, so they should platform minerals for scout to get to and platform holes that could be a problem.
Driller has drills, so he should use them to make shortcuts between rooms or level out the playing area to deal with glyphids better.
Gunner has ziplines, so he should use them to help the team get to places where there's huge gaps that a driller or engineer couldn't make a path through easily.
Nihil Nov 9, 2021 @ 2:26pm 
Multiplayer is awesome
Community is awesome

Some etiquette tips:

- If you are not very experienced and/or have unlocked at least one active mod for every of your weapons and armor positions to be fully equipped, with the game, don't join Hazard 4+ missions.
- It is normal to call in supply pods if you run out of things, but don't take all the supplies. If there are 4 players in game leave one supply for each player (you can check how much someone needs supplies by pressing "Ctrl". It will show 4 bricks under the players portrait. Those are the amount of supplies they have or have lost
- Usually people like it if always the host is calling the extraction pod if ready
- If Engineer, always put platforms to ressources high up so scout can get them
- If Scouting, always provide enough light with flare gun and try to go for ressource nodes other would have hard time to reach
- If driller, always try to drill shortcuts for others and yourself to traverse the caves easier
- Never venture far away alone
- Always rock and stone
Barser Nov 9, 2021 @ 2:33pm 
dont jump right into hazard 4 is my advice.

Other than that I think you will figure out yourself along the way what works.
Heron Nov 9, 2021 @ 2:47pm 
Good advice from everyone so far. I will add:

- Join via the lobby browser and avoid lobbies with requirements in the title (especially if you do not meet them). Make "Greenbeards welcome" etc lobbies and joke lobby names your preferred pick.

- Pay attention to the chat. Read it and answer if required (press "T" to answer). Feel free to ask questions or make requests ("Can I have a platform/ tunnel / ..."). People will be glad to help you. :)

- Be cautious with heavy friendly fire such as C4 when teammates are around. A little friendly fire is absolutely ok and the norm.


Tldr;
Don't worry too much, most of the community is super chill and forgiving towards newcomers. You'll have a great time. Rock and Stone! :)
DJDiceZ Nov 9, 2021 @ 3:08pm 
Solo is good. MP is good. No one expects you to manage the mule as Scout, quite the opposite infact: avoid calling it, you can go back and forth between it easily, whereas the other dwarves can't. Unless you really need it, it's better to leave it by the side of other dwarves. And don't fight over the mule obviously.

Try not to activate events of any kind (objective, escpape, random events, bosses, etc) without the team ready, and don't take more than your share of ammo, the exception being if the situation is desperate and you really need it (eg: everyone else is down, you're on 0 ammo) or someone gives it away. Don't wander off, away from the team, too long, too much, too often, especially in critical moments.

Try to not call resupplies somewhere the team isn't gonna stay in for a while, or will have a hard time to reach especially in a fight, but don't hold off resupply time until the whole team is at 0 ammo, these are both very good ways to die. The latter is likely one of the most common.

It's really most of what you need to remember. Anything else is mostly just detail.

Avoiding lobbies with requirements will net you a better experience with friendlier dwarves.

Help eachothers reach things, do tasks, kill and peel bugs. Salute your comrades. Watch your fire.

If you're nowhere near close to running out of ammo before you resupply something, you're not using your weapons/tools enough. Otherway around is true too. Ideally you want to be at or under 50% ammo on every tool, grenade and weapon before taking a resupply.

On double mining since it has been mentioned: It's fine to do it if it's the only vein around. Scout should prioritize things out of reach.

Don't fight for application of Fire/Ice. They cancel eachother out, unless one is fully applied, then the other will do bonus damage, but even then that's not always worth it.

Be careful with explosive. Watch your C4. Do not throw the C4 into the team. Do not activate the C4 into the team. Make sure no dwarf is in the range before you detonate the C4. Yes that includes yourself. C4 here is mostly interchangeable with Fatboy.

You're not too good for anyone's job, and no one is too good for your job. Everyone has priorities, but they are just that, priorities.
Last edited by DJDiceZ; Nov 9, 2021 @ 3:12pm
Tam Nov 10, 2021 @ 9:50am 
Thanks everyone.
I will try multiplayer today.

On the scout managing the mule: I've read on one post in the forum that it is expected that the scout places the mule for others. But it seems that info was wrong.

See you in the game
Rock and Stone^^
Heron Nov 10, 2021 @ 10:42am 
Have a great time! R&S!
Tam Nov 10, 2021 @ 11:47am 
Had three runs now and they were kinda chaotic but got better with each run.
First 2 runs were an egg hunt the last was one of these were you have to put these blue stones in the refinery.

First run I accidentaly joined a hazard 3 when I wanted to join a Hazard 2.... and they were in the middle of a raid. Immediatly raised one of the downed dwarfs, then tried to get some room to make sure I am not immideatly swarmed by enemys. Proced to get immediatly swarmed by enemies and die^^.
Roughly 30s or so later the rest of the crew go down and we have lost.
Happened so fast I do not even remember what class I picked.

Second run. I picked Engineer.
Was a very confusing run as the entire are was a long downward shaft with some small side pockets.
It was a lot better this time. I believe I was a bit of a liability but my turret and plattforms hopefully made up for that.
We won the run suprisingly fast.

Third Run I was a gunner.
Weird thing was: everyone besides me did not do the objective.
Did not talk either, besides "thanks" when revived and the greeting.
I assume they wanted to mine everything first and fullfill side objektives (there was a chest). But main objective does not really hinder that as long as I just put the blue stones in and push no buttons rigth?
Even when I dropped one of them rigth before the refinery and rushed to revive someone (no figth, he fell), no one else picked it up.
That said they were a helpfull and nice team gameplay wise in so far that they always rushed to revive and constantly made sure to killed bugs that migth be dangerous for other people.
In the end when we had 2 min to the excape pod everyone but one had gone down and that guy run all the way back to revive everyone (well one and then that one revived me while the survivor revived the last dwarf).
Paintbrush Nov 10, 2021 @ 11:53am 
Originally posted by gary:
As someone who hosts a lot of games my general rules are:



2. don't double mine a vein, having two dwarfs mining the same vein can actually slow things down (unless it's a long vein) and cause problems. We are all greedy and want to collect as much as possible but there's always another vein or something to collect.



These are things that you tend to just pick up as you play but they aren't "must follow" things.

This one isn't true. It is way more convenient to double mine to keep from having to wait on molly from filling up your bag and some resources like gold are not 1 hit mined. It is much quicker to have two dwarfs mining than 1 per mine.

Obviously this is for things you can easily reach. I'm not saying find a way to get to the scout on a platform.

Other than that pay attention to other player call outs (scout pointing at a resource means he needs a platform, others pointing at a platformed resource means the scout needs to get it.).

If you're a scout don't forget to use your flares

If you're a gunner don't forget to use your shields


Also, change your settings to make chat persist as long as possible and pay attention to chat.
Last edited by Paintbrush; Nov 10, 2021 @ 11:59am
Fly Nov 10, 2021 @ 12:05pm 
As long as you're new, there are a few things that can make you more welcome in a group.

1. Play H2 until you're comfortable. It's possible to pull a greenbeard through a H3, yes, but with the influx of new players who don't even find both their asscheeks with both hands but can't keep aforementioned hands off anything that starts an event or a flood of enemies, this isn't exactly easy to pull off with 3 such specialists in a team. If I sound bitter, that's because I am.

2. Try to stick with the rest of the team. Hitting ctrl lets you see where they are as outlines of their shapes, so you know what corridor to run down. A lone Dwarf is a dead Dwarf.

3. Pay attention to the chat in the lower left corner. There's a faint audio hint when someone writes something there, but hitting return from time to time to bring it up and see if someone said something is helpful.

4. Try not to start events without being prompted to do so. A lot of them depend on the team working together and being ready to go. That includes everything where you have to press and/or hold E for a while or shooting at big, orange cocoons.

5. Pay attention to what mission control (the voice that keeps talking to you) is saying. If MC is announcing a wave, it's probably not a good time to do anything but fighting bugs. Yes, at H2 it's not that big a deal to dig up all eggs and call in the pod while the "waves" are coming down at you, but at H5 it IS.

6. Ping stuff to bring attention to it. Hold ctrl to bring up a laser pointer and if what you want to point out is pointed at, left-click. This is especially true for really big enemies (detonators and dreadnoughts, but also oppressors and pretorians). Ping ore deposits that you do NOT plan to mine yourself (unless you're Scout, we get to that), it's kinda frustrating to follow an ore ping only to see the very Dwarf that pinged it mine it. C'mon, why did you call me over, did you want me to watch you mine it?

7. When it's rearm time, check your ammo. If you need ammo take one, and only one, ammo pack. Taking two would mean one Dwarf gets zero, and that usually makes him rather unhappy. Also, if all you need is health, find red sugar.

8. About the roles:
a) Scout. From a Scout I expect 2 things: Light and mining. Any damage he does is very optional. Light up large caves (the narrow tunnels can easily be lighted by thrown flares, no need to waste your flare gun ammo there) and point out ore that you can't mine without the aid of a platform so your Engi can put one under it, then use your grappling hook to get up there and mine it. The same applies to secondary mission collection items like Boolu caps or Apoca blooms.

b) Engi. As an Engi, you're great at defense, so keep that mining Scout alive who can't see jack while he's digging through ore. Learn when to recall your turrets (hold R to make them pack up and fly back to you) and make sure that you put a platform under every deposit (that's not on the ground, of course) so your Scout can mine it. Nobody expects you to mine it yourself, don't waste your platforms to make a makeshift ladder all the way up to the ceiling.

c) Gunner. From a Gunner, I'd expect one thing mostly: Taking care of business. If it moves and has no beard, shoot it. Learn to aim for the glowy bits and, lacking glowy bits, for their mouths. Learn to handle the overheating of your gun, or the lenghty reload time. Your ziplines are for letting the group cross chasms, not wasting it on that one Apoca bloom you saw.

d) Drillers. Drillers excel at crowd control. Those pesky Swarmers. Fry them. Or freeze them. Great fun. Also, you can easily get through any and all rock. This is especially useful at the end of a mission when it's time to go back. Instead of walking all the way through the winding tunnels, you have it in your driller hands to dig us a direct way. Your 40 fuel should be good for at least 80-100 meters, and if everything fails, there should still be enough Nitra for a refill.
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Date Posted: Nov 9, 2021 @ 1:27pm
Posts: 25